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Sarien | Fri 13-Dec-13 04:43 PM |
Member since 14th Feb 2009
740 posts
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#53237, "Question for Daev/Twist/IMP on spellbane function"
Edited on Fri 13-Dec-13 04:43 PM
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How does spellbane actually work? Does it check to see if you saved vs specific spell, and if you make the save the result is the spell is 'spellbaned'?
Or, is it its own "thing" seperate from saves vs spell entirely?
I guess what I am asking is, what if anything determines if spellbane "works" on any given spell.
I am curious as to if there would be a benefit for a rager warrior to take calming the tempest. Would this make him into super-spellbane boy? what with spellbane/warcry/calming/svs gear? Or, would the additional legacy and svs spell not really have that much affect on spellbane frequency assuming that the warrior already has decent saves/warcry/spellbane up.
Also do specific spells have higher chances/etc of being spellbaned? or is it a "one size fits all"
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RE: Question for Daev/Twist/IMP on spellbane function,
Daevryn,
13-Dec-13 06:48 PM, #1
Wait!,
Artificial,
13-Dec-13 07:28 PM, #2
And when you do win they aren't worth any charges :(,
KaguMaru,
13-Dec-13 08:15 PM, #3
You are the reason we have spellbane :P,
Zephon,
13-Dec-13 08:17 PM, #4
RE: Wait!,
Sarien,
13-Dec-13 08:55 PM, #5
Yes, and,
Daevryn,
13-Dec-13 11:59 PM, #6
RE: Yes, and,
Sarien,
14-Dec-13 11:53 AM, #7
RE: Yes, and,
Daevryn,
14-Dec-13 03:34 PM, #8
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Daevryn | Fri 13-Dec-13 06:48 PM |
Member since 13th Feb 2007
11117 posts
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#53242, "RE: Question for Daev/Twist/IMP on spellbane function"
In response to Reply #0
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It's its own thing, which cares about spell saves. Calming would be very helpful with spellbane function. That being said, I don't know about anyone else but when I play Battle I basically never die to mages (not counting shifters here since bane isn't really a factor).
A spell can either be baned or it can't (e.g. area spells for non-thirsting Battle).
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KaguMaru | Fri 13-Dec-13 08:15 PM |
Member since 15th Sep 2012
805 posts
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#53244, "And when you do win they aren't worth any charges :("
In response to Reply #2
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Zephon | Fri 13-Dec-13 08:17 PM |
Member since 21st Mar 2007
488 posts
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#53245, "You are the reason we have spellbane :P"
In response to Reply #2
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lol, sorry, I could not resist.
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Sarien | Fri 13-Dec-13 08:55 PM |
Member since 14th Feb 2009
740 posts
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#53246, "RE: Wait!"
In response to Reply #2
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Alright, I don't usually jump to the defense of the IMM's but..
He said when 'he' plays ragers he doesn't die to mages.
The battlefield is chock full of pleanty of ragers who DO die to mages...a lot....moreso than those who 'never' do.
Comparing every rager alive to a Daevryn played rager is silly. If I can kill them, you can kill them.
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Daevryn | Fri 13-Dec-13 11:59 PM |
Member since 13th Feb 2007
11117 posts
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#53247, "Yes, and"
In response to Reply #5
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I die -- just, not to that.
So for me, personally, Calming wouldn't be the best choice, even if I think mechanically it's really strong for Battle.
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Sarien | Sat 14-Dec-13 11:53 AM |
Member since 14th Feb 2009
740 posts
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#53249, "RE: Yes, and"
In response to Reply #6
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Followup question: Twist posted on his xmas board that the 'best' chance you could ever get to evade was about 12% max.
What is the 'best' chance you can get to spellbane a spell?
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Daevryn | Sat 14-Dec-13 03:34 PM |
Member since 13th Feb 2007
11117 posts
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#53252, "RE: Yes, and"
In response to Reply #7
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It's in the ballpark of 80-90% max success rate. (A character with Calming could actually exceed that by a bit.)
Side note: that 12% is theoretical and I doubt many characters even crack double digits.
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