Counterpoint,
Valkenar,
20-Oct-13 10:40 PM, #30
Perhaps at the same time they would make the items from...,
Zephon,
21-Oct-13 07:00 PM, #33
Then yo'd have the clutter issue,
Valkenar,
22-Oct-13 01:15 PM, #35
Agree n/t,
The Heretic,
20-Oct-13 05:14 PM, #26
Did I miss the part...,
Homard,
20-Oct-13 05:13 PM, #25
The reason I don't like it.,
Anti-Hero,
20-Oct-13 05:07 PM, #24
I don't know,
vargal,
20-Oct-13 05:19 PM, #27
RE: The reason I don't like it.,
Eskelian,
21-Oct-13 09:35 AM, #32
I don't think I like the idea.,
Quixotic,
20-Oct-13 02:53 PM, #18
Again, it's LESS clutter.,
Tsunami,
20-Oct-13 02:57 PM, #19
When I rank, I sac mobgear, coins, and body parts.,
Quixotic,
20-Oct-13 02:59 PM, #20
RE: When I rank, I sac mobgear, coins, and body parts.,
Daevryn,
20-Oct-13 03:02 PM, #21
USE bathtub; USE sawzall n/t,
Homard,
20-Oct-13 03:21 PM, #23
What was the implementer rationale behind the change to...,
Quixotic,
20-Oct-13 05:51 PM, #28
Which is the same as...,
Tsunami,
20-Oct-13 03:14 PM, #22
My lowbie evils wouldn't get their black iron, etc,
KaguMaru,
20-Oct-13 11:06 AM, #16
It would nerf disarm some.,
DurNominator,
19-Oct-13 09:56 PM, #3
I don't think it's a nerf.,
Scrimbul,
20-Oct-13 12:19 AM, #13
RE: Disabling the sacrifice command.,
Daevryn,
19-Oct-13 09:31 PM, #1
Wouldn't rooms be overly cluttered without it though?,
Sarien,
19-Oct-13 09:50 PM, #2
Would be less clutter...,
Tsunami,
19-Oct-13 09:57 PM, #4
The ability to sacrifice is one of the talking points i...,
CD,
19-Oct-13 11:15 PM, #5
I'm neutral.,
Tsunami,
19-Oct-13 11:17 PM, #6
I was replying in genral, sorry.,
CD,
19-Oct-13 11:21 PM, #7
RE: The ability to sacrifice is one of the talking poin...,
Eskelian,
19-Oct-13 11:31 PM, #8
If that is what you want, so be it. I usually log a lot...,
CD,
19-Oct-13 11:35 PM, #9
I agree with you, but...,
Scrimbul,
20-Oct-13 12:17 AM, #12
They are talking about getting rid of sacrifice, not lo...,
Zephon,
20-Oct-13 11:28 AM, #17
RE: Disabling the sacrifice command.,
Illanthos,
20-Oct-13 12:05 AM, #10
It's not a problem.,
Scrimbul,
20-Oct-13 12:12 AM, #11
RE: It's not a problem.,
Illanthos,
20-Oct-13 11:55 PM, #31
Related question: Get all Corpse for charmies,
Vortex Magus,
20-Oct-13 07:14 AM, #14
It was nerfed,
Scrimbul,
20-Oct-13 07:39 AM, #15
RE: Disabling the sacrifice command.,
Daevryn,
20-Oct-13 10:18 PM, #29
It has been perhaps a decade since I've been full sac'd...,
Perpetual_Noob,
22-Oct-13 07:59 AM, #34
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Valkenar | Sun 20-Oct-13 10:40 PM |
Member since 04th Mar 2003
1203 posts
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#52512, "Counterpoint"
In response to Reply #0
Edited on Sun 20-Oct-13 10:40 PM
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I don't know about anyone else, but for my lowbies finding stuff on the ground is pretty important. I'd hate to see a clutterless CF.
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Zephon | Mon 21-Oct-13 07:00 PM |
Member since 21st Mar 2007
488 posts
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#52517, "Perhaps at the same time they would make the items from..."
In response to Reply #30
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Valkenar | Tue 22-Oct-13 01:15 PM |
Member since 04th Mar 2003
1203 posts
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#52539, "Then yo'd have the clutter issue"
In response to Reply #33
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If anything, maybe disable sacrificing of anything that was in a player's possession within the past 24 ticks or so. But that would mean putting a counter on every item, which may or may not be a huge pain in the ass code-wise (Or maybe it's already there to detect cheating).
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The Heretic | Sun 20-Oct-13 05:14 PM |
Member since 04th Mar 2003
212 posts
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#52508, "Agree n/t"
In response to Reply #0
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Homard | Sun 20-Oct-13 05:13 PM |
Member since 10th Apr 2010
959 posts
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#52507, "Did I miss the part..."
In response to Reply #0
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Where it was definitively said that neo-difficult-to-sacrifice corpses would not drop what they were holding when they rotted?
Why do we assume that if sacrifice were disabled that corpse rotting would remain untouched?
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Anti-Hero | Sun 20-Oct-13 05:07 PM |
Member since 19th Sep 2013
64 posts
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#52506, "The reason I don't like it."
In response to Reply #0
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Ever wanted to slay elves with a lowbie and ran and got an iron sword off the ground? Say goodbye to ever finding armor in mid level ranking areas left by upper levels. Say goodbye to ever finding armor on the ground again, basically. Don't know if I like that, finding a treat or two passed over by an upper level is sort of nice when you know where to look.
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vargal | Sun 20-Oct-13 05:19 PM |
Member since 07th Apr 2004
384 posts
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#52509, "I don't know"
In response to Reply #24
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You would definitely come across a lot less of the "trash" equipment which gets left around. I don't think you'd necessarily come across less of the better stuff though. Remember that everything taken out of a corpse in a CF without sacrifice will persist. That means a lot more items being dropped, given to mobs, put in pits, stashed in far away places, sold, whatever.
Most definitely the places you can find gear on the ground will change... But it will still be out there. And what is left out there will have a high probability of being really nice.
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Eskelian | Mon 21-Oct-13 09:32 AM |
Member since 04th Mar 2003
2023 posts
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#52516, "RE: The reason I don't like it."
In response to Reply #24
Edited on Mon 21-Oct-13 09:35 AM
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I think the fact that it's more difficult to find avg 21 iron weapons lying around might be generally a good thing and bridge the gap somewhat between mithril and iron vulns. Right now iron vuln is worse than a mithril vuln from levels 10 to 20 specifically because of this problem. It's such a marginal level range that it won't impact the game much beyond that narrow, already lopsided level range.
To me more of an issue is probably that the game isn't seeded very well with decent low level staves and whips but maybe that's just me - I always rely on dropped items for those two weapon types in the low levels. Everything else I can find something avg 17+ pre-15.
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Quixotic | Sun 20-Oct-13 02:53 PM |
Member since 09th Feb 2006
837 posts
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#52500, "I don't think I like the idea."
In response to Reply #0
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On the positive side, it would limit two of the major ways people outfit their alts, and it would put limits on those people who take pleasure in destroying the gear of the fallen.
But I am afraid this plan would have unintended consequences. Some characters -are- ridiculously strong, and small setbacks might take them out of the perpetual godmode they had been running around in.
This change would also make locate more powerful than it already is in the ability to find people.
It might add to realism, but it would add clutter in the ranking areas.
This might be a non-issue, but it would increase the amount of memory allocated to objects.
If objects on the ground rotted to address the previous issue, it would mean that no one could be the lucky beneficiary of finding dropped mob gear.
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Tsunami | Sun 20-Oct-13 02:57 PM |
Member since 25th Mar 2008
1509 posts
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#52501, "Again, it's LESS clutter."
In response to Reply #18
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People autosac now. Which means mob items will sit on the ground. When you DON'T sac a mob, the items disappear along with the corpse in just a few hours. Less memory and less clutter will result from no sac.
I don't support the idea either, but if clutter was an issue, this would be answer for it. Not an exacerbation. .
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Quixotic | Sun 20-Oct-13 02:59 PM |
Member since 09th Feb 2006
837 posts
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#52502, "When I rank, I sac mobgear, coins, and body parts."
In response to Reply #19
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I like the outdoors. Leave no trace.
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Homard | Sun 20-Oct-13 03:21 PM |
Member since 10th Apr 2010
959 posts
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#52505, "USE bathtub; USE sawzall n/t"
In response to Reply #21
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Quixotic | Sun 20-Oct-13 05:51 PM |
Member since 09th Feb 2006
837 posts
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#52510, "What was the implementer rationale behind the change to..."
In response to Reply #21
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Was the boost in power to locate part of the discussion?
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KaguMaru | Sun 20-Oct-13 11:06 AM |
Member since 15th Sep 2012
805 posts
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#52498, "My lowbie evils wouldn't get their black iron, etc"
In response to Reply #0
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DurNominator | Sat 19-Oct-13 09:56 PM |
Member since 08th Nov 2004
2018 posts
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#52484, "It would nerf disarm some."
In response to Reply #0
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People could probably adapt inventory-wise, though (get vs sac).
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Daevryn | Sat 19-Oct-13 09:31 PM |
Member since 13th Feb 2007
11117 posts
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#52482, "RE: Disabling the sacrifice command."
In response to Reply #0
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As it happens, one of Valg's started-but-never-quite-finished projects was to phase out the sacrifice command in favor of a dramatically more complicated version that would still let you destroy a piece of gear, given appropriate resources to do so, but without guaranteed success and not nearly as quickly.
I wonder what's left to finish that up.
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Sarien | Sat 19-Oct-13 09:50 PM |
Member since 14th Feb 2009
740 posts
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#52483, "Wouldn't rooms be overly cluttered without it though?"
In response to Reply #1
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I mean..certain rooms where people farm mobs for coins/preps/items/etc are already quite often littered with pieces of erroneous gear that such said mobs wear. Wouldn't removal of the sacrifice command just result in no way to clear up such said 'trash items'?
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Tsunami | Sat 19-Oct-13 09:57 PM |
Member since 25th Mar 2008
1509 posts
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#52485, "Would be less clutter..."
In response to Reply #2
Edited on Sat 19-Oct-13 09:57 PM
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No saccing mobs means the gear/coins/etc. disappears when it deteriorates, just like it does now if you leave stuff in an unsacced corpse. It doesn't take long either. Less than the length of a low level blindness.
As it stands right now, people autosac everything and tons of garbage gets left on the ground.
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CD | Sat 19-Oct-13 11:15 PM |
Member since 05th Jul 2012
279 posts
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#52486, "The ability to sacrifice is one of the talking points i..."
In response to Reply #4
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i am still working on it. It is an aspect of the game vastly different than all others.
It is the single option that really makes me think CF is really in my control if another player really turns me off. Mostly an option, but an option none-the-less.
CF has been on the decline about that hardcore aspect. And i'm less and less excited to really share my thoughts and the risk/reward of the game at the excitement I use to have for the game.
After playing CF for so many years I couldnt even play WOW for more than a few hours because of the limits of what I could do to another players. No open pk/no option to destroy stuff on overpowered characters you beat.. etc
If this gets limited even further you have taken the single one talking point I have. And I don't think I could justify really playing anymore and join what other friends I have in other games.
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Tsunami | Sat 19-Oct-13 11:17 PM |
Member since 25th Mar 2008
1509 posts
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#52487, "I'm neutral."
In response to Reply #5
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Was just commenting on the clutter. I'm not sure what they have in mind or the scope of how this would change things. I'm always for more risk than less, but no comment here.
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CD | Sat 19-Oct-13 11:19 PM |
Member since 05th Jul 2012
279 posts
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#52488, "I was replying in genral, sorry."
In response to Reply #6
Edited on Sat 19-Oct-13 11:21 PM
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Eskelian | Sat 19-Oct-13 11:31 PM |
Member since 04th Mar 2003
2023 posts
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#52489, "RE: The ability to sacrifice is one of the talking poin..."
In response to Reply #5
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Most people from other games think, "Wow, that's hardcore, I'd never play a game like that."
It's a net negative. You could, incidentally, achieve the same thing, it just would not be as easy to do.
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CD | Sat 19-Oct-13 11:35 PM |
Member since 05th Jul 2012
279 posts
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#52490, "If that is what you want, so be it. I usually log a lot..."
In response to Reply #8
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Zephon | Sun 20-Oct-13 11:28 AM |
Member since 21st Mar 2007
488 posts
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#52499, "They are talking about getting rid of sacrifice, not lo..."
In response to Reply #5
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You can still loot crap and give it to random mobs (which is worse than sacrificing imo) or cabalmates, randomly sell them in MS, etc.
Plus, they are not really getting rid of it. Just making it more difficult to destroy stuff. You could still do it. Even just giving sacrifice trip lag would do wonders for it. Giving someone else the chance of killing the person trying to full loot you before they destroy all your gear. I don't really see your downside.
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Illanthos | Sun 20-Oct-13 12:05 AM |
Member since 14th Oct 2011
274 posts
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#52491, "RE: Disabling the sacrifice command."
In response to Reply #1
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I actually like to sacrifice items, to prevent other players from tracking my movements based on the items I leave lying around.
I don't feel sacrifice has been so problematic a command to demand such a drastic change.
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Illanthos | Sun 20-Oct-13 11:55 PM |
Member since 14th Oct 2011
274 posts
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#52515, "RE: It's not a problem."
In response to Reply #11
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Are you presenting an opinion or a point of fact?
If it is the latter, please state your support.
>> The MUD is not for you to hide in solely because you feel like exploring and your predators don't know how where to look.
You assume I am 'hiding' from 'predators' and therefore need to conceal my movements. I simply don't wish people to know what areas I frequent, and build a strategy against me using this knowledge.
As far as trash gear goes, that is precisely what I would use the sacrifice command for. I also don't particularly want to deal with a plethora of lowbies adhering to me in a remora-like fashion in the hopes that they can collect gear.
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Vortex Magus | Sun 20-Oct-13 07:13 AM |
Member since 20th Apr 2005
400 posts
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#52496, "Related question: Get all Corpse for charmies"
In response to Reply #1
Edited on Sun 20-Oct-13 07:14 AM
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Why was the get all corpse command for charmies never disabled?
If player have the time, the willingness, and the open inventory space to type get all corpse, it doesn't bother me nearly as much as when a guy with two guards or a bunch of zombies full loots six people in a row and walks away with all their items.
No risk, no effort, no need to even drop the twenty other super elite items you're hoarding in your inventory at the moment. Bam, instant douchery.
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Daevryn | Sun 20-Oct-13 10:18 PM |
Member since 13th Feb 2007
11117 posts
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#52511, "RE: Disabling the sacrifice command."
In response to Reply #1
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Having taken a peek at the half-finished code, I'd like to clarify that I think people are assuming a much greater difficulty to sac things than would be the case if it were ever finished.
Like, probably it would take you on the order of a couple ticks to "full sac" someone instead of a couple seconds.
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Perpetual_Noob | Tue 22-Oct-13 07:59 AM |
Member since 28th Jul 2012
358 posts
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#52535, "It has been perhaps a decade since I've been full sac'd..."
In response to Reply #29
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I like this idea and it passes the logic of how long it should take to loot someone. I can't even get my baby's diaper off in the time it now takes to to full loot someone. A breastplate or chainmail is much more than two velcro straps and rolling a fat dead orc/giant over isn't that easy.
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