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FrequentplayerMon 14-Oct-13 01:57 PM
Member since 31st Jul 2013
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#52170, "The Flee command and the code for it...Is there something in it that makesyou more likely to flee back te way you came?"


          

About 15 years ago someone posted that it was in fact coded that way so that people had a hard time fleeing past guildguards. This of course was made moot by making it impossible to flee past guild guards.

I was wondering if that's true and if it is if that code lingers. Because it does seem to me that I flee back in the direction I came more than not.

  

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DaevrynMon 14-Oct-13 07:10 PM
Member since 13th Feb 2007
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#52198, "RE: The Flee command and the code for it...Is there som..."
In response to Reply #0


          

Not true and never was, on CF.

  

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BajulaMon 14-Oct-13 02:41 PM
Member since 04th Mar 2003
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#52175, "RE: The Flee command and the code for it...Is there som..."
In response to Reply #0


          

Fleeing in reverse makes sense. If you are running north and run into
something ugly and panic at the horror of it all, instinct sends you
back the way you just came... You'll look for places to turn later.

  

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FrequentplayerMon 14-Oct-13 02:43 PM
Member since 31st Jul 2013
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#52176, "Yeah... So back to my question. =) n/t"
In response to Reply #1


          

sadvqedv

  

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BajulaMon 14-Oct-13 06:42 PM
Member since 04th Mar 2003
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#52197, "My point was..."
In response to Reply #2


          

It works like it is, and it works kinda logically, so what does it
matter if old code remnants remain? A nice way of saying your question
was as moot as not being able to flee past guildguards.
Apparently though knowing this is very important to you and I
misunderstood that. My apologies. Since I can't answer it, I'll
just shuffle along now. Time for a big ol' scotch!

  

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