RE: Good idea? What are Staff thoughts?...,
Illanthos,
07-May-13 12:46 AM, #13
Not totally oppose to this Idea...,
Slack,
06-May-13 08:12 AM, #12
Problems with this....,
Amaranthe,
05-May-13 09:42 PM, #11
I would like to see SOMETHING like this.,
Bayres123,
05-May-13 09:40 PM, #10
Awesome idea.,
wareagle,
05-May-13 07:23 PM, #9
I think that the Inn is fine where it is now.,
DurNominator,
05-May-13 03:53 PM, #8
RE: Good idea? What are Staff thoughts?...,
Iunna,
05-May-13 02:58 PM, #5
It's more than sufficient.,
Scrimbul,
05-May-13 03:10 PM, #6
Why not just make Copeham a newbie tutorial area?,
TMNS,
05-May-13 03:14 PM, #7
Every event is interrupted.,
Scrimbul,
05-May-13 02:40 PM, #4
That would make Galadon similar to when I started. Crow...,
Beer,
05-May-13 01:38 PM, #3
Seems like having the inn in a protected town would mak...,
Vonzamir,
05-May-13 12:54 PM, #2
Best idea to come along in ages. NT,
Homard,
05-May-13 11:34 AM, #1
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Illanthos | Tue 07-May-13 12:46 AM |
Member since 14th Oct 2011
274 posts
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#49639, "RE: Good idea? What are Staff thoughts?..."
In response to Reply #0
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...But I like Copeham Inn.
I mean, it could use a bit of sprucing, but the area is a cozy one.
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Amaranthe | Sun 05-May-13 09:41 PM |
Member since 17th Mar 2003
536 posts
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#49624, "Problems with this...."
In response to Reply #0
Edited on Sun 05-May-13 09:42 PM
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Some problems that come to mind:
- Herald powers like taletell and perform are area-wide, and would create spam in Galadon
- Galadon fights would create fight spam during Herald events
- Both of these extend to the Academy, creating a confusing feed of spam for newbies trying to navigate the Academy for the first time.
- the geometry of this arrangement would be very nonsensical, especially with the Lyceum. Not that Thera's geometry always makes sense, but this case would be particularly odd, I think, and would at the very least require extensive description work.
While none of these problems are insurmountable, they are a lot of work. Of the improvements I'd like to see made to Herald, there are quite a few I'd place higher on the priority list that would be less work, and even those suggestions are usually low-priority.
Also an IC problem that I don't see a way around, is that this would squarely place the Eternal Star as part of civilization. Right now, there's enough wiggle room to warrant Outlander RP involvement at the Eternal Star, if they so wish. Making the Eternal Star be physically in the city limits of Galadon would kill that.
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Bayres123 | Sun 05-May-13 09:40 PM |
Member since 24th Oct 2011
45 posts
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#49623, "I would like to see SOMETHING like this."
In response to Reply #0
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wareagle | Sun 05-May-13 07:23 PM |
Member since 19th Aug 2007
201 posts
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#49621, "Awesome idea."
In response to Reply #0
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Galadon doesn't need any overhaul, because changing Galadon will screw us in terms of some semblance to stock muds.
What Galadon needs is some help, this seems like the right idea.
Should supplement with the Arena stuff being more active. I know there are echoes when fights go on, but that Arena needs to be a part of Galadon too.
Galadon is the major city of the game and there are times where I'm the only one in it...got to get back to the days where auction 'snow worm leggings for sale' got tells.
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DurNominator | Sun 05-May-13 03:53 PM |
Member since 08th Nov 2004
2018 posts
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#49620, "I think that the Inn is fine where it is now."
In response to Reply #0
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Galadon is sort of restless neighbourhood. Tribunal also has a cabal headquarters there. You can do a lot with good signposts where newbies are concerned. You could combine some roads as larger areas north of Galadon if you wanted to. That would ease chasing and give more power to summon. Is that a desired result?
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Iunna | Sun 05-May-13 02:58 PM |
Member since 04th Mar 2003
473 posts
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#49617, "RE: Good idea? What are Staff thoughts?..."
In response to Reply #0
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While I think the number of areas needs to be downsized/combined, I'm not sure I'd enjoy being a Trib forced to listen in on storytelling because the Inn and Galadon are in the same zone. Plenty of people actively choose not to involve themselves in that part of the game by not going to the Inn. This would mean you'd have to avoid an entire city.
Outside of that, what the hell, why not?
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TMNS | Sun 05-May-13 03:13 PM |
Member since 10th Jun 2009
2670 posts
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#49619, "Why not just make Copeham a newbie tutorial area?"
In response to Reply #6
Edited on Sun 05-May-13 03:14 PM
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Add some mobs that talk to newbies, put in a library with stuff (ala the Lyceum) that are basically newbie FAQ's and guides. Throw a mob or two in there that, when walked by someone who chooses "yes" to newbie question, say stuff like "You might wanna see Sutton in dat Aldevarri forest yah?" or "Heard that there Keiiah needs some work done, yer up fer it?" or shiz like that.
I always loved the Copeham for a couple reasons (great place to hide when #### goes down in Galadon if you're smart) but it really does seem somewhat anachronistic.
Edited to add: You could even throw in some bouncers in a four-room part of the area that would attack anyone who starts a fight ala Eternal Star (so newbies don't get slaughtered past level 11 there).
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Beer | Sun 05-May-13 01:38 PM |
Member since 04th Mar 2003
322 posts
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#49614, "That would make Galadon similar to when I started. Crow..."
In response to Reply #0
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Vonzamir | Sun 05-May-13 12:54 PM |
Member since 07th Jun 2011
659 posts
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#49613, "Seems like having the inn in a protected town would mak..."
In response to Reply #0
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Homard | Sun 05-May-13 11:34 AM |
Member since 10th Apr 2010
959 posts
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#49612, "Best idea to come along in ages. NT"
In response to Reply #0
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