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Top General Discussions Gameplay Topic #49435
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MekSat 13-Apr-13 04:22 PM
Member since 20th Jun 2011
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#49435, "After seeing some debate about animate dead on Dio's..."


          

...I'm curious if this is another example of something that has far fewer variables than people seem to think. Imm spoon?

  

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DaevrynSat 13-Apr-13 05:59 PM
Member since 13th Feb 2007
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#49437, "RE: After seeing some debate about animate dead on Dio'..."
In response to Reply #0


          

Sure is.

There's your skill... I think there's probably an edge that helps a little... and wight/mummy/lich-level necromancers get a small bonus too.

And as far as I can think of off the top of my head, that's it.

  

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MekSun 14-Apr-13 04:49 PM
Member since 20th Jun 2011
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#49449, "That's exactly what I thought. Thank you. Also..."
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An edge to aid in raising zombies in graveyard-flagged rooms would make sense. Though, necromancers have plenty of advantages in these places already.

  

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vargalSat 13-Apr-13 05:05 PM
Member since 07th Apr 2004
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#49436, "To ease the debate:"
In response to Reply #0


          

What I'm fairly sure of: Animate dead suffers a penalty to success in daylight conditions.

Other assertions I or Quix made on Dios:
Moon phase has an effect on success.
Corpse level vs cast level effects success rate.
Whether or not corpse is embalmed effects success rate.

  

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DaevrynSat 13-Apr-13 06:00 PM
Member since 13th Feb 2007
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#49438, "RE: To ease the debate:"
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I'm positive none of these is a factor.

  

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