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Topic subject | After seeing some debate about animate dead on Dio's... |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=49435 |
49435, After seeing some debate about animate dead on Dio's...
Posted by Mek on Wed 31-Dec-69 07:00 PM
...I'm curious if this is another example of something that has far fewer variables than people seem to think. Imm spoon?
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49437, RE: After seeing some debate about animate dead on Dio's...
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Sure is.
There's your skill... I think there's probably an edge that helps a little... and wight/mummy/lich-level necromancers get a small bonus too.
And as far as I can think of off the top of my head, that's it.
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49449, That's exactly what I thought. Thank you. Also...
Posted by Mek on Wed 31-Dec-69 07:00 PM
An edge to aid in raising zombies in graveyard-flagged rooms would make sense. Though, necromancers have plenty of advantages in these places already.
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49436, To ease the debate:
Posted by vargal on Wed 31-Dec-69 07:00 PM
What I'm fairly sure of: Animate dead suffers a penalty to success in daylight conditions.
Other assertions I or Quix made on Dios: Moon phase has an effect on success. Corpse level vs cast level effects success rate. Whether or not corpse is embalmed effects success rate.
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49438, RE: To ease the debate:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I'm positive none of these is a factor.
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