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Homard | Tue 29-Jan-13 03:49 PM |
Member since 10th Apr 2010
959 posts
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#48672, "How closely related is CF to AD&D?"
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Some posts on the other forum have us guessing how much of CF's mechanics continue to be based on various systems from Advanced Dungeons and Dragons.
Considering how far removed from the original code CF has become, I think it's probably very, very far removed from anything rooted in paper and pencil.
So, on a scale from "Extremely Closely Related" to "Very Distantly Influenced By," how close would the IMPs say CF is related to AD&D?
Thanks, guys.
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Not quite the right question,
Valkenar,
29-Jan-13 04:42 PM, #3
RE: Not quite the right question,
Scarabaeus,
29-Jan-13 04:59 PM, #4
I struggle with making sense lately. n/t,
Homard,
29-Jan-13 05:12 PM, #5
don't fret...,
Scarabaeus,
29-Jan-13 06:03 PM, #6
How many lines of code is CF at this point? n/t,
Homard,
29-Jan-13 06:16 PM, #7
956015 including comments (n/t),
Zulghinlour,
29-Jan-13 07:06 PM, #8
we should have a party when it hits 1 million /nt,
Ysaloerye,
31-Jan-13 02:34 PM, #10
Zulghinlour's reply,
Scarabaeus,
29-Jan-13 04:34 PM, #2
RE: Zulghinlour's reply,
Daevryn,
30-Jan-13 12:22 AM, #9
7 nt,
Scarabaeus,
29-Jan-13 04:13 PM, #1
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Valkenar | Tue 29-Jan-13 04:42 PM |
Member since 04th Mar 2003
1203 posts
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#48675, "Not quite the right question"
In response to Reply #0
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>So, on a scale from "Extremely Closely Related" to "Very >Distantly Influenced By," how close would the IMPs say CF is >related to AD&D?
The real question is how much of the mechanics match D&D. Of course the game is influenced by to greater and lesser degrees (gygax?). Here's the question: Is it reasonable to draw conclusions about CF game mechanics based on AD&D mechanics?
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Homard | Tue 29-Jan-13 05:12 PM |
Member since 10th Apr 2010
959 posts
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#48678, "I struggle with making sense lately. n/t"
In response to Reply #4
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Homard | Tue 29-Jan-13 06:16 PM |
Member since 10th Apr 2010
959 posts
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#48680, "How many lines of code is CF at this point? n/t"
In response to Reply #6
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Zulghinlour | Tue 29-Jan-13 07:06 PM |
Member since 04th Mar 2003
9792 posts
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#48681, "956015 including comments (n/t)"
In response to Reply #7
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n/t So long, and thanks for all the fish!
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Daevryn | Wed 30-Jan-13 12:22 AM |
Member since 13th Feb 2007
11117 posts
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#48682, "RE: Zulghinlour's reply"
In response to Reply #2
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This really is the best answer.
There's a lot in Diku/ROM that's clearly inspired by D&D.
A lot of things have inspired our areas over the years, which clearly includes D&D. There wouldn't be a Barovia without Ravenloft. There wouldn't be a Kuo-Toa Lair if Night Below hadn't left an impression on me (although I don't think I took anything out of the City of the Glass Pool but a love for the scaly little bastards.) Etc.
But if you're going to speculate about how something works in CF mechanically based on how something works in whatever edition of D&D you're going to be wrong probably 99 times out of 100. Even the parts of Diku or ROM that were very clearly inspired by D&D are less like a direct translation of the mechanic and more like what you'd get if you liked D&D a lot, tried to explain the mechanics of it to your brother who had no interest in the game and never played, and then two years later decided to try to code the mechanic up based on what he remembered of what he had understood two years prior while trying to ignore your rantings and play Pokemon.
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