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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=48672 |
48672, How closely related is CF to AD&D?
Posted by Homard on Wed 31-Dec-69 07:00 PM
Some posts on the other forum have us guessing how much of CF's mechanics continue to be based on various systems from Advanced Dungeons and Dragons.
Considering how far removed from the original code CF has become, I think it's probably very, very far removed from anything rooted in paper and pencil.
So, on a scale from "Extremely Closely Related" to "Very Distantly Influenced By," how close would the IMPs say CF is related to AD&D?
Thanks, guys.
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48675, Not quite the right question
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
>So, on a scale from "Extremely Closely Related" to "Very >Distantly Influenced By," how close would the IMPs say CF is >related to AD&D?
The real question is how much of the mechanics match D&D. Of course the game is influenced by to greater and lesser degrees (gygax?). Here's the question: Is it reasonable to draw conclusions about CF game mechanics based on AD&D mechanics?
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48676, RE: Not quite the right question
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
I like this question better. The other one is next to impossible to answer.
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48678, I struggle with making sense lately. n/t
Posted by Homard on Wed 31-Dec-69 07:00 PM
n/t
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48679, don't fret...
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
...the landscape just looks differently from this perspective.
With regard to mechanics, the mechanics for CF are far more complex than anything going on in AD&D, but the mechanics are certainly influenced by AD&D (and likely other FRPGs). What makes the situation more complex is that each coder independently decides how to pursue the initial design of a new feature or how to fix existing code. I come from an old school AD&D background, so that's my starting point when I think about how to develop something new. I'm sure that experience pool is very different for each Implementor.
That's not really an answer, but it might explain why I found the original question a difficult one.
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48680, How many lines of code is CF at this point? n/t
Posted by Homard on Wed 31-Dec-69 07:00 PM
n/t
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48681, 956015 including comments (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
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48766, we should have a party when it hits 1 million /nt
Posted by Ysaloerye on Wed 31-Dec-69 07:00 PM
nt
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48674, Zulghinlour's reply
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
Since my reply was probably unsatisfying:
"The actual answer to the question is that CF is based off ROM 2.3 and has changed much over 15+ years of development. Draw from that whatever conclusion you want."
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48682, RE: Zulghinlour's reply
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
This really is the best answer.
There's a lot in Diku/ROM that's clearly inspired by D&D.
A lot of things have inspired our areas over the years, which clearly includes D&D. There wouldn't be a Barovia without Ravenloft. There wouldn't be a Kuo-Toa Lair if Night Below hadn't left an impression on me (although I don't think I took anything out of the City of the Glass Pool but a love for the scaly little bastards.) Etc.
But if you're going to speculate about how something works in CF mechanically based on how something works in whatever edition of D&D you're going to be wrong probably 99 times out of 100. Even the parts of Diku or ROM that were very clearly inspired by D&D are less like a direct translation of the mechanic and more like what you'd get if you liked D&D a lot, tried to explain the mechanics of it to your brother who had no interest in the game and never played, and then two years later decided to try to code the mechanic up based on what he remembered of what he had understood two years prior while trying to ignore your rantings and play Pokemon.
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48673, 7 nt
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
The number four means nothing to me But the number four means death to Chinese Number seven is lucky in Japan Here, we don't give a damn
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