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The HereticSat 26-Jan-13 11:05 AM
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#48642, "Thief: Train for points?"


          

If you can use 1 train for 1 thief point, would you? Would this be a fair trade?

  

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Reply Variable value., Vortex Magus, 04-Jun-13 11:03 PM, #12
Reply QUESTION FOR IMMS: Thief: Train for points?, vorian, 04-Jun-13 07:06 PM, #10
Reply RE: QUESTION FOR IMMS: Thief: Train for points?, Daevryn, 04-Jun-13 07:47 PM, #11
     Reply Lol yea, Flaaaaayin,Cabru,Zorsaul, Minlicar., Voralian, 05-Jun-13 04:35 AM, #13
Reply Variation: thief skills cost trains, Valkenar, 28-Jan-13 08:44 AM, #6
Reply VERY interesting... I think..., Amberion, 28-Jan-13 02:15 PM, #7
     Reply Yea, if the thief point system were meant to run on tra..., Tac, 28-Jan-13 06:09 PM, #8
          Reply Wasn't meant as a suggestion, Valkenar, 28-Jan-13 06:24 PM, #9
Reply Great idea, wouldn't be OP in any way I can think of., Amberion, 27-Jan-13 09:06 AM, #5
Reply RE: Thief: Train for points?, Splntrd, 26-Jan-13 09:30 PM, #4
Reply RE: Thief: Train for points?, TheDude, 26-Jan-13 09:11 PM, #3
Reply RE: Thief: Train for points?, Isildur, 26-Jan-13 08:43 PM, #2
Reply I might be tempted, and it would give gnome thief somet..., orangepowered, 26-Jan-13 02:29 PM, #1

Vortex MagusTue 04-Jun-13 11:03 PM
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#49860, "Variable value."
In response to Reply #0


          

Some builds would become incredibly difficult to deal with while others would barely benefit.

We all saw what extra thief points turned Flaaaaaaaaaayin (or whatever) into. But I honestly believe that even with twenty or more extra skill points, Otuerghad's built would have kept him ineffective and rather weak.

  

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vorianTue 04-Jun-13 07:06 PM
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#49857, "QUESTION FOR IMMS: Thief: Train for points?"
In response to Reply #0


          

On jan 26 2013, The Heretic brought up this idea wich was positively received by players.

No Immortals responsed to the thread and i wonder what they (& Implementors) think about it?

  

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DaevrynTue 04-Jun-13 07:47 PM
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#49858, "RE: QUESTION FOR IMMS: Thief: Train for points?"
In response to Reply #10


          

I don't think it's a good idea at this time.

  

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VoralianWed 05-Jun-13 04:35 AM
Member since 13th Dec 2011
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#49865, "Lol yea, Flaaaaayin,Cabru,Zorsaul, Minlicar."
In response to Reply #11


          

Ok. Flaaayin Kay. #### I hated to read flaayin bitches.
I nearly got him!

Atleast he didn't Oshui me. Jk Oshui.

  

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ValkenarMon 28-Jan-13 08:44 AM
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#48658, "Variation: thief skills cost trains"
In response to Reply #0


          

>If you can use 1 train for 1 thief point, would you? Would
>this be a fair trade?

If you could do the reverse, how many thief points would you use? In other words, if thieves just got tons of trains and thief skills only cost trains, how would you build your thief?

  

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AmberionMon 28-Jan-13 02:15 PM
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#48664, "VERY interesting... I think..."
In response to Reply #6


          

... gnome thief... dodge/parry/shieldblock/arcane lore/acrobatics and then just loads and loads of trains for insane HP.

One mean tanking machine. Well, perhaps not... But it would be kinda funny.

Always shoot first and then call whatever you hit the target.

  

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TacMon 28-Jan-13 06:09 PM
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#48666, "Yea, if the thief point system were meant to run on tra..."
In response to Reply #7


          

It already would. Having decreased cost for DV for high wis does make some sense though and would be a boon to gnome thieves (the sorriest excuse for thieves). Give me halflings/hobbits already! My first character was Bilbobaggins the gnome thief for goodness sake, haven't I waited decades enough?

  

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ValkenarMon 28-Jan-13 06:24 PM
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#48667, "Wasn't meant as a suggestion"
In response to Reply #8


          

Thieves getting trains instead of thief points would be bad. It was just a thought experiment. Another way of looking at it: If you could drop skills for 20-50 max hp a pop, what skills would you keep on a given class?

  

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AmberionSun 27-Jan-13 09:06 AM
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#48653, "Great idea, wouldn't be OP in any way I can think of."
In response to Reply #0


          

And it makes sense for gnomes who are extra wise. + makes gnome thieves looking somewhat better.

Always shoot first and then call whatever you hit the target.

  

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SplntrdSat 26-Jan-13 09:29 PM
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#48650, "RE: Thief: Train for points?"
In response to Reply #0
Edited on Sat 26-Jan-13 09:30 PM

          

Depends on the build. If I tallied everything up and had one extra point, absolutely. One extra is almost useless. Two is another skill.

If I was a gnome, I might spring for 2-3 and pick up a whole two extra skill, or one that costs 4. Which, I think is fitting - I'm so wise I know extra stuff.

Splntrd

  

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TheDudeSat 26-Jan-13 09:11 PM
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#48649, "RE: Thief: Train for points?"
In response to Reply #0


          

I would probably do it in the case where I end up with one point or something that I can't use by its lonesome self.

  

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IsildurSat 26-Jan-13 08:43 PM
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#48648, "RE: Thief: Train for points?"
In response to Reply #0


          

Depends on the build. But, quite possibly.

  

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orangepoweredSat 26-Jan-13 02:29 PM
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#48646, "I might be tempted, and it would give gnome thief somet..."
In response to Reply #0


          

(N/t)

  

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