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Daevryn | Sat 19-Jan-13 09:53 PM |
Member since 13th Feb 2007
11117 posts
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#48466, "Flaw Brainstorming"
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Suggest a Flaw (one) that doesn't exist in the game currently but that you would like to see.
Winning candidates (if any) will be bad enough to be a serious drawback that you can't completely circumvent, but not so bad that the character is unplayable.
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Who won the flaw contest? /nt,
xrus,
01-Feb-13 05:08 AM, #72
I think it was brainstorming not a contest. nt,
Tesline,
01-Feb-13 11:15 PM, #74
I know! Let's say it this way:,
xrus,
02-Feb-13 02:25 AM, #75
Mumble,
Zephon,
28-Jan-13 01:19 PM, #68
I HAVE VOICE IMMODULATION DISEASE,
Tac,
28-Jan-13 06:07 PM, #70
I think both ideas are good, but I agree on the name ch...,
Zephon,
30-Jan-13 12:36 PM, #71
Anathema,
Straklaw,
28-Jan-13 09:24 AM, #67
Would love if wasn't evil only. ,
Tesline,
28-Jan-13 01:24 PM, #69
Color blindness.,
Murphy,
27-Jan-13 09:55 PM, #66
Obese allergic drunkard,
TrapperJohn (Anonymous),
24-Jan-13 11:54 PM, #64
You ain't fat, you ain't nothing! YOU AIN'T NOTHING!,
Swordsosaurus,
26-Jan-13 07:04 PM, #65
Paranoid Schizophrenia,
xrus,
24-Jan-13 04:20 AM, #61
I tried it.,
xrus,
24-Jan-13 04:21 AM, #62
This would be awesome to see play out in game. nt,
Java,
24-Jan-13 06:27 AM, #63
xenophobia,
incognito,
23-Jan-13 05:51 PM, #53
RE: xenophobia,
Valkenar,
23-Jan-13 06:48 PM, #54
Not terrified (although I understand the etymology),
incognito,
23-Jan-13 07:40 PM, #55
RE: Not terrified (although I understand the etymology),
Valkenar,
23-Jan-13 08:35 PM, #56
I'm a big fan of the first two parts of this..,
Java,
24-Jan-13 12:38 AM, #57
RE: xenophobia,
Illanthos,
24-Jan-13 12:56 AM, #58
Afraid of the dark,
Hopelessdwarf,
23-Jan-13 03:45 PM, #52
RE: Afraid of the dark,
Illanthos,
24-Jan-13 01:02 AM, #
Good point,
Hopelessdwarf,
24-Jan-13 01:34 AM, #60
RE: Afraid of the dark,
Illanthos,
24-Jan-13 01:02 AM, #59
Pain Free,
meshtal,
23-Jan-13 02:50 PM, #50
Or everything could be scratches like in other similar ...,
DurNominator,
23-Jan-13 02:53 PM, #51
Flaws you say?,
Gaspar,
21-Jan-13 10:44 PM, #47
I liked them but..,
xrus,
22-Jan-13 05:29 AM, #48
A simple solution,
Gaspar,
22-Jan-13 01:07 PM, #49
Sleeptalking and sleepwalking,
incognito,
21-Jan-13 08:18 PM, #46
Chrons disease,
Dallevian,
21-Jan-13 02:33 PM, #41
RE: Flaw Brainstorming,
xrus,
21-Jan-13 09:58 AM, #39
Maybe you're just being humorous...,
Quezzumpliet,
21-Jan-13 02:24 PM, #40
a handful of ideas,
laxman,
21-Jan-13 09:16 AM, #38
Daft Learner was something I was thinking of too. NT,
TMNS,
21-Jan-13 04:52 PM, #43
The flaw what doesn't let you group, follow someone or ...,
Shapa,
21-Jan-13 05:34 AM, #37
Busty,
Twist,
21-Jan-13 12:14 AM, #35
Nah, That's going in as an edge...,
Quezzumpliet,
21-Jan-13 12:17 AM, #36
I seriously lol'ed at this! n/t,
LMAO (Anonymous),
01-Feb-13 01:06 PM, #73
Migraines,
Valkenar,
20-Jan-13 10:47 PM, #33
RE: Flaw Brainstorming,
The_Shark,
20-Jan-13 08:11 PM, #29
XXXphobia,
Straklaw,
20-Jan-13 04:05 PM, #24
Gigantism & Dwarfism,
Quezzumpliet,
20-Jan-13 03:03 PM, #19
RE: Gigantism & Dwarfism,
Daevryn,
20-Jan-13 03:16 PM, #20
RE: Gigantism & Dwarfism,
Quezzumpliet,
20-Jan-13 03:25 PM, #21
Now that I think about it. Perhaps some edges could ha...,
Quezzumpliet,
20-Jan-13 11:06 PM, #34
RE: Flaw Brainstorming,
Illanthos,
20-Jan-13 01:57 PM, #18
I like this one, except less regen part. nt,
Artificial,
20-Jan-13 04:34 PM, #26
RE: Flaw Brainstorming,
Quixotic,
20-Jan-13 12:04 PM, #17
RE: Flaw Brianstorming,
Kalageadon,
20-Jan-13 10:13 AM, #16
A few,
Marcus_,
20-Jan-13 08:00 AM, #15
Scatter-brained.,
TMNS,
20-Jan-13 01:25 AM, #13
RE: Flaw Brainstorming,
Isildur,
20-Jan-13 12:42 AM, #12
Edges in disguise,
Valkenar,
20-Jan-13 10:36 PM, #31
RE: Flaw Brainstorming,
Daevryn,
02-Feb-13 01:30 PM, #76
The diet ones I've wanted for years!,
Homard,
20-Jan-13 12:07 AM, #11
Compulsive Counter,
highbutterfly,
19-Jan-13 11:58 PM, #10
Just a couple rare diseases,
N b M,
19-Jan-13 10:36 PM, #8
Single handed,
Artificial,
19-Jan-13 10:21 PM, #5
On that vein, left-handed!,
Straklaw,
20-Jan-13 03:55 PM, #23
Its called main hand, not right hand, for that reason. ...,
Artificial,
20-Jan-13 04:32 PM, #25
What? Being left-handed is actually an advantage when i...,
Murphy,
20-Jan-13 09:39 PM, #30
I concur,
Klaak,
20-Jan-13 10:44 PM, #32
Re: I concur,
Straklaw,
21-Jan-13 05:57 PM, #45
RE: Single handed,
Daevryn,
20-Jan-13 05:04 PM, #27
Just remove that item slot? ,
Artificial,
20-Jan-13 08:11 PM, #28
#1,
Scarabaeus,
19-Jan-13 10:14 PM, #1
Silly Scara!,
Rayihn,
19-Jan-13 10:16 PM, #2
wait...,
Scarabaeus,
19-Jan-13 10:20 PM, #4
RE: wait...,
Daevryn,
19-Jan-13 10:23 PM, #6
you may have a point,
Scarabaeus,
19-Jan-13 10:28 PM, #7
That is a hilarious mental image. ,
Lhydia,
19-Jan-13 10:53 PM, #9
Klaatu, Verata, Rimjob?,
Quezzumpliet,
20-Jan-13 03:29 PM, #22
Rukhtanshi, a village wood-elf bard Commander had this ...,
TMNS,
20-Jan-13 01:26 AM, #14
RE: Rukhtanshi, a village wood-elf bard Commander had t...,
Zephon,
21-Jan-13 02:39 PM, #42
I know because I was in the cabal with him :),
TMNS,
21-Jan-13 04:53 PM, #44
Narcolepsy already exists. nt,
Artificial,
19-Jan-13 10:17 PM, #3
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xrus | Fri 01-Feb-13 05:08 AM |
Member since 13th May 2011
318 posts
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#48785, "Who won the flaw contest? /nt"
In response to Reply #0
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Tesline | Fri 01-Feb-13 11:15 PM |
Member since 25th Jun 2010
582 posts
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#48795, "I think it was brainstorming not a contest. nt"
In response to Reply #72
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There is text here. I've got a single #### to give...and it's just for you.
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xrus | Sat 02-Feb-13 02:25 AM |
Member since 13th May 2011
318 posts
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#48799, "I know! Let's say it this way:"
In response to Reply #74
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Which idea is going to be implemented?
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Zephon | Mon 28-Jan-13 01:14 PM |
Member since 21st Mar 2007
488 posts
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#48662, "Mumble"
In response to Reply #0
Edited on Mon 28-Jan-13 01:19 PM
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Character has the chance to mumble something said via tell (unless to a cloaked imm) or gtell or jtell or cabal channels and will not notice that they have said it out loud.
Basicly means that if anyone is in the room they have a chance of overhearing most of your conversation. Even if it is one sided.
This ability is only for tell, jtell, cabal channels and gtell. Not prays. (atleast I think the syntax for the bond tell was jtell). Cannot remember.
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Zephon | Wed 30-Jan-13 12:36 PM |
Member since 21st Mar 2007
488 posts
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#48689, "I think both ideas are good, but I agree on the name ch..."
In response to Reply #70
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I was thinking mumble because they wouldnt say all the conversation out loud. So it really should be two separate ones though.
Mumble - Which you described as selective mute-ism.
Lack of internal monologue - Which is the tell, gtell, jtell, cabal channels all come out said by the character. With exceptions, speaking with cloaked imms, prays.
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Tesline | Mon 28-Jan-13 01:24 PM |
Member since 25th Jun 2010
582 posts
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#48663, "Would love if wasn't evil only. "
In response to Reply #67
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Would add interesting roles. I've got a single #### to give...and it's just for you.
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Murphy | Sun 27-Jan-13 09:50 PM |
Member since 30th Dec 2010
1639 posts
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#48657, "Color blindness."
In response to Reply #0
Edited on Sun 27-Jan-13 09:55 PM
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When you just can't tell this red potion from that green potion. Sure needs a brainstorm on how to even approach coding that, though.
EDIT: And all felar should have that by default, unless their creators have found a workaround for it (makes sense they would want to). Any form of darkvision is supposedly also black-and-white only.
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#48582, "Obese allergic drunkard"
In response to Reply #0
Edited on Thu 24-Jan-13 11:54 PM
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Obese - more hungry more frequently, tire faster, more encumbered.
How many mages have we seen say they are fat in their description. Well, are you fat, or are you FAT?
--- I just edited these out after rereading Daevryn's instructions (one) but they are so awesome I'll let you save them for later ----
Allergic - You sneeze a lot when outdoors, and around felars. Seems harmless, but there are pulses of LAG when you sneeze!!
Drunkard - Suffer increasing morale loss and illness effects (withdrawal) when not tipsy or drunk. When very drunk, chance for movement to fail with a clever echo (You cannot go that way, you tripped in your drunken stupor and are now on the floor in a heap). Throw in some minotaur-speak effects for good fun.
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Swordsosaurus | Sat 26-Jan-13 07:04 PM |
Member since 16th May 2010
295 posts
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#48647, "You ain't fat, you ain't nothing! YOU AIN'T NOTHING!"
In response to Reply #64
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xrus | Thu 24-Jan-13 04:20 AM |
Member since 13th May 2011
318 posts
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#48576, "Paranoid Schizophrenia"
In response to Reply #0
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1. At times you see bodies coming in and going out (Which they are not close at all? Or not even awake or exist?) 2. You hear random things from random persons either in the room or not. 3. At times you get attacked by a weakened nightmare (Weaker that what bards can call on you, so you don't die to them) 4. This has a prereq of 'Extreme Paranoia', so you should get it to be able to get the new flaw!
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xrus | Thu 24-Jan-13 04:21 AM |
Member since 13th May 2011
318 posts
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#48577, "I tried it."
In response to Reply #61
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I tried to RP it myself, but it's hard without any game helps (Like being really attacked by a weak nightmare).
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Java | Thu 24-Jan-13 06:27 AM |
Member since 07th Apr 2003
1055 posts
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#48578, "This would be awesome to see play out in game. nt"
In response to Reply #61
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incognito | Wed 23-Jan-13 05:51 PM |
Member since 04th Mar 2003
4495 posts
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#48558, "xenophobia"
In response to Reply #0
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Character can only be trusting to members of his own race. Trustcabal etc., will still not cause trust where a member of another race is concerned.
Grouping with other races will give big minus to morale, especially if the other race is leading the group.
Character can not say more than 3 words to another race (meaning some quests are out, unless they break rp and pen a scroll).
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incognito | Wed 23-Jan-13 07:40 PM |
Member since 04th Mar 2003
4495 posts
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#48565, "Not terrified (although I understand the etymology)"
In response to Reply #54
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Basically I used to work with a guy I considered scum. (He used to tell his staff to do stuff, then when it turned out to be stupid of him to do so, which they'd pointed out at the time, he'd lie and say he told them not to do it.) And that's just the start of it.
We'd work together because we had to at times, but I basically would talk to him as little as possible.
You can think of it as a manifestation of hostility.
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Valkenar | Wed 23-Jan-13 08:35 PM |
Member since 04th Mar 2003
1203 posts
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#48566, "RE: Not terrified (although I understand the etymology)"
In response to Reply #55
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>You can think of it as a manifestation of hostility.
Yeah, I mean I first understood it in the hatred sense (how xenophobia is normally used) but there's no shortage of hateful words coming from bigots of various kinds. I understand that on-the-job you interact with people minimally if you hate them, and that's sort of what a cabal is like, but a group is very different.
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Illanthos | Thu 24-Jan-13 12:56 AM |
Member since 14th Oct 2011
274 posts
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#48571, "RE: xenophobia"
In response to Reply #53
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>>Character can not say more than 3 words to another race (meaning some quests are out, unless they break rp and pen a scroll).
This seems a little tedious to code. I'd rather see this as a manifestation of roleplay, rather than something hard coded.
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Hopelessdwarf | Wed 23-Jan-13 03:45 PM |
Member since 15th Feb 2004
272 posts
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#48553, "Afraid of the dark"
In response to Reply #0
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You suffer bad morale when fightings/exploring in the dark. It could mean that you "swing and miss wildly" or something of the sort. slower regen etc
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Illanthos | Thu 24-Jan-13 01:02 AM |
Member since 14th Oct 2011
274 posts
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#48572, "RE: Afraid of the dark"
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All it takes is one (glowing) worn item to render this flaw moot, unless you get into complicated illumination levels based on number of (glowing) items and native terrain/darkness flagging.
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Hopelessdwarf | Thu 24-Jan-13 01:34 AM |
Member since 15th Feb 2004
272 posts
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#48574, "Good point"
In response to Reply #0
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I guess I envisioned maybe civilized would be 0 penalty while wilderness would have a negative effect. Not sure how hard it would be to code depending on the level of glowing/group glowing equipment. But I do think it would be hilarious for a character to walk around with only glowing items.
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Illanthos | Thu 24-Jan-13 01:02 AM |
Member since 14th Oct 2011
274 posts
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#48573, "RE: Afraid of the dark"
In response to Reply #52
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All it takes is one (glowing) worn item to render this flaw moot, unless you get into complicated illumination levels based on number of (glowing) items and native terrain/darkness flagging.
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meshtal | Wed 23-Jan-13 02:50 PM |
Member since 17th Jan 2013
19 posts
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#48551, "Pain Free"
In response to Reply #0
Edited on Wed 23-Jan-13 02:50 PM
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Pain Free -- You were born with no feeling of pain. Possible effects include: no specific or only a vague feel for how many hp you have left and/or damage messages are reduced to you have been "hit by a blow" instead of they typical Mutilates <<<Annihilates>>> etc..
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DurNominator | Wed 23-Jan-13 02:53 PM |
Member since 08th Nov 2004
2018 posts
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#48552, "Or everything could be scratches like in other similar ..."
In response to Reply #50
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Gaspar | Mon 21-Jan-13 10:44 PM |
Member since 08th Oct 2007
367 posts
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#48521, "Flaws you say?"
In response to Reply #0
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Blindness-
You cannot see.
Deafness-
You cannot hear.
Mute-
You cannot speak.
The Helen Keller -
Thror becomes your apprentice and you give him Sapper Training.
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xrus | Tue 22-Jan-13 05:29 AM |
Member since 13th May 2011
318 posts
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#48522, "I liked them but.."
In response to Reply #47
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Blind: Makes it totally unplayable if it's just it. You can't even 'gain convert' while blind. It needs some changes to the game. But with the current system, if they give you the Maelstrom, it'll be playable. (And I'd take it)
Deaf: As someone else mentioned in my post, will be somehow an edge. But I like it anyway. Make it an edge?
Mute: I've played mute chars before. Just put it in your role and pray. They'll mute you, and it's fun. Very fun. I didn't practice warcry to see if it's affected or not. But such skills should be affected, if the flaw is going to be added.
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Gaspar | Tue 22-Jan-13 01:07 PM |
Member since 08th Oct 2007
367 posts
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#48523, "A simple solution"
In response to Reply #48
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When one of the main senses is removed(or flawed), the others are heightened or advanced. So yes, you could make them mutually exclusive. Blind loses sight, but gets something similar to bards hear light or maelstrom. Lose hearing, infravasion maybe. Mute, well, not much to gain other than a more profound sense of self, so perhaps colored emotes like heralds.
If the helen Keller option exists, then maybe others get to dress you or take you to rank. It would be highly annoying but very interesting.
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incognito | Mon 21-Jan-13 08:18 PM |
Member since 04th Mar 2003
4495 posts
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#48519, "Sleeptalking and sleepwalking"
In response to Reply #0
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The latter was suggested by Pro, but I think it's a good suggestion. Basically there's a chance you'll move around when sleeping.
Sleeptalking would only be possible to take as a stealth class, and would make you talk in your sleep and even yell. And if it does, you get a couple of rounds of lag (so you can't immediately wake and re-hide). It would be particularly interesting if what you said was picked from the list displayed by your afk command, so that you might give away secrets.
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Dallevian | Mon 21-Jan-13 02:33 PM |
Member since 04th Mar 2003
1646 posts
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#48514, "Chrons disease"
In response to Reply #0
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from wiki it can cause
abdominal pain (like emetic poison) diarrhea (which may be bloody if inflammation is at its worst) (emetic poison) vomiting (emetic poison) weight loss (minur carry max) skin rashes (-chr) arthritis inflammation of the eye tiredness (lethargy or slow) lack of concentration (ooh, nasty for mages/communers, even at 100%)
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xrus | Mon 21-Jan-13 09:55 AM |
Member since 13th May 2011
318 posts
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#48510, "RE: Flaw Brainstorming"
In response to Reply #0
Edited on Mon 21-Jan-13 09:58 AM
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1. Nocturnal enuresis or Bedwetter flaw: While you are under any kind of sleeps (sleep yourself or forced to sleep or unconscious or camped) you might (10% per hour) wet yourself. You wake up just to find out that you've wet yourself again. Holy ...! Lowers morale about 40? (Or whatever you say). If we had a pee system, one could lower the chance by peeing before sleeping!
2. I liked to get a totally deaf flaw myself too. Mages/bards can't get it. Bards' songs have no effect on you.
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laxman | Mon 21-Jan-13 09:16 AM |
Member since 18th Aug 2003
1867 posts
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#48509, "a handful of ideas"
In response to Reply #0
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Weak Hands - You have a tendency to have your weapon knocked from your hands when trying to parry.
wreckless basher - Your bashes do more damage but when you miss you suffer more lag/possibly minor damage from faceplanting.
Untuned - Only can take as a mage, You have no sleeks!
Magical Gag reflex - Anytime you drink a potion you have a chance to not swallow it and if you do you puke and take damage a la emetic poison/disrupt organ. Pledging to the village would not only remove this flaw but give you an additional penalty for taking it in the first place.
The glutton - You get hungry three times faster then normal.
alcoholic - Water does not quench your thirst, only booze.
Stationary target - You don't get the benefit of anti-gank code
Untrainable - You can't train
Daft Learner - You get no bonus skill %'s from ranking/imm exp
numb Skull - You get %'s when practicing as if you had a lower int.
Underperformer - You suffer a -2 penalty to the max of whatever stat is highest for your race (str for giant, wis for gnome, int for elf, etc)
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TMNS | Mon 21-Jan-13 04:52 PM |
Member since 10th Jun 2009
2670 posts
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#48516, "Daft Learner was something I was thinking of too. NT"
In response to Reply #38
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Shapa | Mon 21-Jan-13 05:34 AM |
Member since 22nd Jun 2006
252 posts
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#48508, "The flaw what doesn't let you group, follow someone or ..."
In response to Reply #0
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Something like anti-social (you don't like anybody) or honor-type (you don't need anybody) flaw. It would be _really_ great if you change the system of how such characters gain the expierence so they gain the full expierence even when alone (since they will be always alone).
Also is there the chance to think about system for warriors wich would allow to somewhat trade the legacies for specializations and the specializations for legacies?
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#48791, "I seriously lol'ed at this! n/t"
In response to Reply #36
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Valkenar | Sun 20-Jan-13 10:47 PM |
Member since 04th Mar 2003
1203 posts
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#48502, "Migraines"
In response to Reply #0
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Character occasionally suffers unpleasant effects lasting a few hours at a time. Random sampling of nausea (a la emetic), blindness, headache (skill/spells down 10%), garble, etc.
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The_Shark | Sun 20-Jan-13 08:11 PM |
Member since 04th Mar 2003
59 posts
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#48498, "RE: Flaw Brainstorming"
In response to Reply #0
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Old wound
Every time the character is hit in combat there is a small chance an old wound opens up and starts bleeding. How severe and long lasting the bleeding is I leave up to those good at balancing stuff.
This is based on the character Lancelot in the movie Excalibur from 1981. He at one point inflicts a wound on himself that for the rest of his life never heal properly.
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Illanthos | Sun 20-Jan-13 01:57 PM |
Member since 14th Oct 2011
274 posts
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#48486, "RE: Flaw Brainstorming"
In response to Reply #0
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Insomnia
Pick and choose from the following:
- Has a difficult time falling asleep (attempts to sleep will occasionally fail and slightly lag the user). Penalties increase in a brightly-lit area. A blindfold can help with the latter. - Are especially light sleepers, and will wake up if there is fighting/talking/noise in the same room or area. - Have a difficult time remaining asleep, and will occasionally wake up. - Sleep is less restful, granting a slightly reduced multiplier on regeneration rates while sleeping (but not resting).
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Quixotic | Sun 20-Jan-13 12:01 PM |
Member since 09th Feb 2006
837 posts
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#48485, "RE: Flaw Brainstorming"
In response to Reply #0
Edited on Sun 20-Jan-13 12:04 PM
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Addle-pated There is a small random chance that the character will be hit with a short duration confuse.
Effete A person with the effete flaw finds that they cannot run around Thera constantly holding their weapons. The time they can hold their weapon is a function of weapon weight, but eventually even a dagger is too heavy to grasp, and the character must put it back into its sheath.
Muscle-bound Characters with this flaw find they are functionally less dextrous when their strength is at their racial max.
Stutterer Characters with this flaw will occasionally find it difficult to communicate, including the use of command words or spells. High stress situations exacerbate the stutter, but the discipline of being a spell caster can somewhat alleviate the severity of this disorder.
Spendthrift Characters with this flaw have little notion of value. All shopkeepers will adjust their prices higher when negotiating prices with this character.
Miser Characters with this flaw do not split gold equally; this itself may not offend their groupmates, but the morale of their groupmates will go down with each miserly split of the loot. Haggling with shopkeepers runs the risk of angering the shopkeeper, at which time they will refuse to do business with the character for the rest of the day.
Lech Characters with this flaw find they move more slowly through areas that have a high population as they are constantly admiring the sexual attributes of those they see. The object of their desires may get irritated, resulting in verbal outbursts and mild acts of violence as the lecherous character walks by.
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Kalageadon | Sun 20-Jan-13 10:13 AM |
Member since 23rd Oct 2003
1049 posts
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#48484, "RE: Flaw Brianstorming"
In response to Reply #0
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Butterfingers: Your character may have trouble picking up and possibly wielding/holding objects. I envision this to be like a very toned down version of grease invoker spell.
Hoarder: The character finds that he or she doesn't like giving up any of their items. This could include trade/barter if the simple hard to give away items isn't too much.
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TMNS | Sun 20-Jan-13 01:25 AM |
Member since 10th Jun 2009
2670 posts
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#48479, "Scatter-brained."
In response to Reply #0
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You are afflicted with ADD, and therefore lose concentration more often than most.
This flaw will make your chance to lose concentration on a failed spell/commune increase, up to and including at 100% in the spell/commune. This flaw also will not allow you to gain from studying your foes in combat as your mind moves on from what you've learned quickly. STSF for warriors, owaza/martial trance for assassins, timed attack for hunter rangers all function in a nerfed capacity.
However, having this flaw is also akin to having the Unpredictable edge.
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Isildur | Sun 20-Jan-13 12:42 AM |
Member since 04th Mar 2003
5969 posts
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#48478, "RE: Flaw Brainstorming"
In response to Reply #0
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I have no idea what's already in the game, but here are some ideas:
1. Fast metabolism. You become hungry twice as fast as the normal person and have to eat more often.
2. Hard of hearing. You sometimes fail to notice when someone enters or leaves the room you're in, even when they're not sneaking. You may occasionally completely miss attempts to communicate with you via "tell", "say", "gtell" and "cb". (That last part might be overkill.)
3. Bunions. It costs you twice as much movement as it would a normal person just to get around Thera.
4. Blood phobia. Whenever you're present in a room and see someone "bleed", including yourself, there's is a chance you'll faint from the sight of it.
5. {Material} Allergy. You can't wear or wield anything made out of {Material}; it causes you to break out in hives. (Material = gold, silver, etc.)
6. Pollen allergies. You are occasionally beset by the uncontrollable sneezing fits. When you do, it is obvious to anyone in the room. This flaw may only be taken by thieves, assassins, rangers and transmuters.
7. Easy mark. If you are grouped with other adventurers and your party encounters an aggressive creature, that creature will always target you first.
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Valkenar | Sun 20-Jan-13 10:36 PM |
Member since 04th Mar 2003
1203 posts
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#48500, "Edges in disguise"
In response to Reply #12
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>1. Fast metabolism. You become hungry twice as fast as the >normal person and have to eat more often.
Aren't you one of those people who are careful to never be full?
>7. Easy mark. If you are grouped with other adventurers and >your party encounters an aggressive creature, that creature >will always target you first.
Makes life easy for the tank in an explorer party.
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Daevryn | Sat 02-Feb-13 01:30 PM |
Member since 13th Feb 2007
11117 posts
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#48801, "RE: Flaw Brainstorming"
In response to Reply #12
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>4. Blood phobia. Whenever you're present in a room and see >someone "bleed", including yourself, there's is a chance >you'll faint from the sight of it.
Squeamish is thematically similar to this.
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Homard | Sun 20-Jan-13 12:07 AM |
Member since 10th Apr 2010
959 posts
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#48477, "The diet ones I've wanted for years!"
In response to Reply #0
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Vegetarian: A character with this edge who eats any meat will be poisoned.
Obligatory Carnivore: A character with this edge who eats anything that is not meat (excluding pills and stuff) will be poisoned.
Also, Artificial's one-handed one. Definitely.
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highbutterfly | Sat 19-Jan-13 11:58 PM |
Member since 24th Aug 2011
364 posts
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#48476, "Compulsive Counter"
In response to Reply #0
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I saw the "brainstorm" but didn't see the (one) until about to post...so I put the others separately underneath.
1.Compulsive counter You are a compulsive counter, always checking to see if you are being cheated in any transaction.
<significant lagging echoes applied to every merchant/healer/barter transaction>
I like this because it doesn't necessarily hinder Pkwins, inviting skilled players or powergamers to choose it, but may result in more bodycount (Pk losses).
Others
2.Curse of the Treasure Sprite You have egregiously offended some minor treasure faeries
<One limited item disappears per logout> <adjust frequency for game balance>
3.Demoralizing Deaths After a defeat, you find it difficult to get back on your feet
<fatigue/exhaustion effect after deghosting>
4.Dangerously Excited You are so enthusiastic you often endanger your friends
<Contrapositive-Ehren. Chance to target group member in pk...or also in npc combat, depending on your game balance opinion>
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N b M | Sat 19-Jan-13 10:35 PM |
Member since 29th Sep 2005
444 posts
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#48474, "Just a couple rare diseases"
In response to Reply #0
Edited on Sat 19-Jan-13 10:36 PM
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--- Morgellons (could call it the liches touch or some such)
According to the Morgellons Research Foundation, crawling, biting and stinging sensations and the emergence of strange blue, black or red fibers from the skin characterize a disease that nearly 14,000 people suffer from, according to the Foundation.
This is often accompanied by exhaustion, short-term memory loss, joint pain and changes in vision. The condition was named Morgellons in 2002 by a mother who believed her two-year-old son was suffering from the disease. The name comes from a 17th century skin condition found in France, in which children died after the emergence of 'dark hair.'
*** The top paragraph could be a cool little echo that randomly gets noticed by people in the room, when the echo fires there is a chance for one of the three affects to fire (or more). Exhaustion (half movement?) Forget (couple ticks) Blindness and/or loss of scanning
--- Fibrodysplasia ossificans progressiva (FOP), could call it something like the crystals caress, meh, I am bad with names.
In 1938, when American Harry Eastlack was five-years-old, he broke his leg. The fracture didn't set properly, his hip and knee stiffened up and, bizarrely, bone growths developed on the muscles of his thigh. By his mid 20s, the vertebrae of his back had begun to fuse together. When he died aged 39 in 1973, he was able to move only his lips.
He suffered from fibrodysplasia ossificans progressiva (FOP), a rare disease affecting some 1 in 2 million people, in which the body's tendons and ligaments undergo a strange metamorphosis, essentially a transformation into bone.
*** I think this one could be really neat, have a small chance for any physical malediction that is based around broken bones to have a stacking -1 tick timer single point malediction to STR or DEX that doesn't go away until death.
--- Progeria – Accelerated Aging
We all dread the symptoms of aging – baldness, wrinkles, losing our teeth. But sometimes, they come all too early. Children with the extremely rare disorder known as Progeria begin to look elderly before they’re even two years old, while maintaining age-appropriate intelligence. Sadly, most people affected by Progeria begin to suffer from the same ailments as the elderly including arthritis and cardiovascular disease and rarely live past the age of thirteen.
*** You guys probably already have something like this, but a shortened life span quicker physical stat degeneration (based on age) flaw.
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Murphy | Sun 20-Jan-13 09:39 PM |
Member since 30th Dec 2010
1639 posts
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#48499, "What? Being left-handed is actually an advantage when i..."
In response to Reply #23
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Klaak | Sun 20-Jan-13 10:44 PM |
Member since 04th Mar 2003
350 posts
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#48501, "I concur"
In response to Reply #30
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As a right-handed person who has fenced with several lefties, as well as being someone who has since sustained a permanent injury to my right wrist, such that I can no longer fence right-handed and have had to learn how to fence left-handed, I can testify that being a lefty when fighting is a significant advantage. Righties don't have to fight lefties very often, so when they DO, they have no idea how to get around a lefty's guard. But Lefties are fighting Righties ALL THE TIME, so as they learn to fight, they learn how to adjust to an opponent with an opposite guard position. Now that I can fence left-handed with equal skill as I used to fence right handed, I vastly prefer fencing as a lefty, even though I do nearly everything else in life right-handed.
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Daevryn | Sun 20-Jan-13 05:04 PM |
Member since 13th Feb 2007
11117 posts
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#48496, "RE: Single handed"
In response to Reply #5
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Generally my rule of thumb for edges/flaws is that if it's more than about an hour's worth of coding, it's too complicated to be an edge. I've broken that self-imposed rule only a couple times for something I thought was really cool or interesting.
I might break it for this, even though it's really complicated to get right.
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Rayihn | Sat 19-Jan-13 10:16 PM |
Member since 08th Oct 2006
1147 posts
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#48468, "Silly Scara!"
In response to Reply #1
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This already exists! Derp.
Not quite the way you envisioned it, but close.
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Daevryn | Sat 19-Jan-13 10:23 PM |
Member since 13th Feb 2007
11117 posts
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#48472, "RE: wait..."
In response to Reply #4
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Really this is the difference between your style and my style in a nutshell.
Me: Ten quick-and-dirtyish things added to the game in an afternoon.
You: One really cool but also really complicated thing that takes a week.
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Quezzumpliet | Sun 20-Jan-13 03:28 PM |
Member since 26th Jul 2003
128 posts
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#48491, "Klaatu, Verata, Rimjob?"
In response to Reply #9
Edited on Sun 20-Jan-13 03:29 PM
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TMNS | Sun 20-Jan-13 01:26 AM |
Member since 10th Jun 2009
2670 posts
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#48480, "Rukhtanshi, a village wood-elf bard Commander had this ..."
In response to Reply #4
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Think they quested to get it taken away, not sure though.
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Zephon | Mon 21-Jan-13 02:39 PM |
Member since 21st Mar 2007
488 posts
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#48515, "RE: Rukhtanshi, a village wood-elf bard Commander had t..."
In response to Reply #14
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Pretty sure this is correct. I remember PKing him and I actually saw him randomly fall asleep when he was still a village app.
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