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Graatch | Wed 16-Jan-13 05:32 PM |
Member since 14th Apr 2010
167 posts
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#48444, "The ehren edges"
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Something I am curious about after reading a bunch of these logs: to what extent (if any) do things like tribunal guards, nightwalkers, beast call beasts, conjurer servitors, necro creations, etc. impact someone who took one or both of those edges? Are you screwing yourself up because they count and make you a ganger each time you have them with you?
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Gank meter question, then,
highbutterfly,
18-Jan-13 07:31 PM, #7
Yes, it counts as a 2 v. 1,
lasentia,
19-Jan-13 09:47 AM, #10
RE: The ehren edges,
Lhydia,
16-Jan-13 06:56 PM, #1
they are fine if you keep your ganking low,
laxman,
16-Jan-13 11:03 PM, #2
My understanding is it's largely based on gank-o-meter,
Java,
17-Jan-13 03:18 AM, #3
This is basically correct (n/t),
Daevryn,
17-Jan-13 07:15 AM, #4
Sorry maybe I'm missing it,
Charade,
18-Jan-13 04:00 PM, #5
look up a necro PBF,
laxman,
18-Jan-13 04:38 PM, #6
RE: Sorry maybe I'm missing it,
Daevryn,
18-Jan-13 10:29 PM, #8
I'll make an Ehren necro,
Artificial,
18-Jan-13 11:33 PM, #9
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highbutterfly | Fri 18-Jan-13 07:31 PM |
Member since 24th Aug 2011
364 posts
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#48456, "Gank meter question, then"
In response to Reply #0
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Can someone clarify, then, how gank meter works? If I'm a nec and I sleep someone, and then their buddy hits them to wake them up, does that mean it counts as a 2% assist and +1 to gankmeter? If I'm expecting these sorts of situations, either my char needs to avoid them or not take the edge.
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lasentia | Sat 19-Jan-13 09:47 AM |
Member since 27th Apr 2010
987 posts
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#48460, "Yes, it counts as a 2 v. 1"
In response to Reply #7
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I made a comment a while back about this since I played bards a lot and people almost always get woken up by allies when they are lullabyed and got told pretty much that it is how it is, and it's not going to be changed.
So generally, if you use sleep and such, you're going to end up taking a slightly higher gang ratio due to their allies helping them since lots of times you kill the person anyway. Worst part, you kill the initial and the ally that woke him, you now have done 2 2 v. 1s even though it was you vs 2 of them. Just the way of things.
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laxman | Wed 16-Jan-13 11:03 PM |
Member since 18th Aug 2003
1867 posts
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#48446, "they are fine if you keep your ganking low"
In response to Reply #1
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If you keep your gank-o-meter around 1.5 its really nice. Thats very doable as a cabaled char. Just don't hunt in groups and if you are focused on it then the ganks will be evened out by the 1 on 1's
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Java | Thu 17-Jan-13 03:18 AM |
Member since 07th Apr 2003
1055 posts
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#48448, "My understanding is it's largely based on gank-o-meter"
In response to Reply #1
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So if you have the occasional group PK, but mostly stick to solo fights you'll probably be ok.
My real worry with those edges is if you always fight a solo fight, you could still catch people after they fought someone else, or they could flee from you and die to someone else, and your gank meter still goes up. But if you tend to always have a relatively low (Solo-Killer) ranking, then it should stay beneficial.
From what Daevryn said a while back, some skills are inherently harder to land when you're part of a group (PC or mob doesn't matter). I think bash was an example. Ehren edges make those penalties more severe (slightly harder to land on you if you're the victim, significantly harder for you to land them if you're part of the gang).
So basically, it's two different parts of the Ehren edge, one that is an instantaneous calculation based on how many are fighting whom, and the other is cumulative based on (I think) your gank-o-meter ranking.
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Daevryn | Thu 17-Jan-13 07:15 AM |
Member since 13th Feb 2007
11117 posts
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#48450, "This is basically correct (n/t)"
In response to Reply #3
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>So if you have the occasional group PK, but mostly stick to >solo fights you'll probably be ok. > >My real worry with those edges is if you always fight a solo >fight, you could still catch people after they fought someone >else, or they could flee from you and die to someone else, and >your gank meter still goes up. But if you tend to always have >a relatively low (Solo-Killer) ranking, then it should stay >beneficial. > >From what Daevryn said a while back, some skills are >inherently harder to land when you're part of a group (PC or >mob doesn't matter). I think bash was an example. Ehren edges >make those penalties more severe (slightly harder to land on >you if you're the victim, significantly harder for you to land >them if you're part of the gang). > >So basically, it's two different parts of the Ehren edge, one >that is an instantaneous calculation based on how many are >fighting whom, and the other is cumulative based on (I think) >your gank-o-meter ranking.
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Charade | Fri 18-Jan-13 04:00 PM |
Member since 04th Mar 2003
120 posts
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#48454, "Sorry maybe I'm missing it"
In response to Reply #4
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But to answer the question then it is a waste of time to take these edges if you have a servitor type build. IE tribunal necro conjie etc since your pets are making you part of a group AND pets also add to your gank o meter. Killing both aspects of the code check. Correct?
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laxman | Fri 18-Jan-13 04:38 PM |
Member since 18th Aug 2003
1867 posts
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#48455, "look up a necro PBF"
In response to Reply #5
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Pets don't contribute to gank-o-meter just to the current number of people beating on a guy part. otherwise necros would have an average group size of 4-6 per kill.
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Daevryn | Fri 18-Jan-13 10:29 PM |
Member since 13th Feb 2007
11117 posts
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#48458, "RE: Sorry maybe I'm missing it"
In response to Reply #5
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If you're a necromancer with Ehren Soul and run around with a bunch of zombies, you're going to have an extremely hard time hitting with bash for several reasons.
Gank/Ganked-o-meter counts PCs only.
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