RE: Cabal powers and Anti gang code.,
Valguarnera,
09-Jun-04 08:50 AM, #6
RE: Cabal powers and Anti gang code.,
Nhiala,
06-Jun-04 06:43 PM, #2
Any reason now however why the cabal powers shouldnt wo...,
Rutsah,
06-Jun-04 07:13 PM, #3
RE: Any reason now however why the cabal powers shouldn...,
Zulghinlour,
06-Jun-04 08:16 PM, #4
RE: Any reason now however why the cabal powers shouldn...,
Romanul,
06-Jun-04 10:58 PM, #5
Disagree with both.,
sarnac,
06-Jun-04 11:21 AM, #1
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Nhiala | Sun 06-Jun-04 06:43 PM |
Member since 26th May 2004
92 posts
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#4687, "RE: Cabal powers and Anti gang code."
In response to Reply #0
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Most cabal powers already do work against mobs. Of the maran powers that are applicable, I can think of maybe one that might not work. And that's just because I never tested it. Deathblow works against mobs. Resist. Truesight. Black shroud. Imperial training. Nightwalkers. Other than tribunal powers, about the only ones I can think of that don't work against mobs are the two you named, i.e. volley and spellbane.
As for the anti-gang code, I can't comment other than to say that if it had been removed I'd expect there to have been an announcement.
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Rutsah | Sun 06-Jun-04 07:13 PM |
Member since 04th Mar 2003
19 posts
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#4688, "Any reason now however why the cabal powers shouldnt wo..."
In response to Reply #2
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I mean, black shroud is considered a major skill for the divine sect. Say.. Shove for the blade sect, which allows them to shove mobs.
Spellbane is probably the most important power for a villager, yet it only works on players. Any reasons these days as to why ?
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Zulghinlour | Sun 06-Jun-04 08:16 PM |
Member since 04th Mar 2003
9792 posts
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#4689, "RE: Any reason now however why the cabal powers shouldn..."
In response to Reply #3
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>Spellbane is probably the most important power for a villager, >yet it only works on players. Any reasons these days as to why >?
Same reason deafen doesn't. Same reason worldbind doesn't. While mobs are smarter...they aren't smart enough to walk away from a fight they can't win. They aren't smart enough to gather preps and use them against someone that comes after them. They aren't smart enough to track you down and kill you when you flee like a player can. They make the fight between PC & NPC completely and utterly devoid of skill. I don't see this changing ever.
So long, and thanks for all the fish!
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Romanul | Sun 06-Jun-04 10:58 PM |
Member since 04th Mar 2003
114 posts
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#4691, "RE: Any reason now however why the cabal powers shouldn..."
In response to Reply #4
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Lets not forget about cabal raiding. Such a change would make the Archmage laugh-able.
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sarnac | Sun 06-Jun-04 11:21 AM |
Member since 31st Jul 2003
11 posts
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#4685, "Disagree with both."
In response to Reply #0
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I disagree with both your points. First, making cabal powers such as the ones you mention work against mobs is a little over the top. Yes, mobs have evolved, but not all that much. Mobs remain dumb programs, which cannot adapt to new situations. I don't know, perhaps when they learn how to switch tactics then we can make them as vulnerable as players, but right now they're just the same old stupid mobs.
On the anti-ganging aspect, I think your hopes are a little too high here. You say "I thought that skill affects on outnumbered people were reduced to atleast give them a chance at escaping once". Or essentially, 0% chance of permalagging someone when you've got more than one person in your group. That doesn't make much sense, since a lone player with the right skill will still be able to permalag you but not a group? The idea is of anti-ganging is to reduce chance of permalagging when you're ganged, not negate it completely. It's to encourage people to gang a little less and to make ganged people have a little chance of escape. But the natural laws remain unchanged: you should have more chances to keep someone in a fight if you are a group, than if you are alone...
Sarnac
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