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AlstonThu 28-Jun-12 03:30 PM
Member since 07th Sep 2011
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#46165, "Ideas for Healers and the protection upplication."
Edited on Thu 28-Jun-12 03:31 PM

          

It can be decided what it will protect, good or evil.

Or Make it equally effective against both but slightly less than the original form of the Sup.

  

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AlstonFri 29-Jun-12 07:56 AM
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#46186, "I typed that on a Fosters IV drip."
In response to Reply #0


          

I meant that to read Neutral Healers. Specifically, I don't like the randomness of alignment protection Neutral healers get.

  

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SplntrdFri 29-Jun-12 12:47 PM
Member since 08th Feb 2004
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#46197, "RE: I typed that on a Fosters IV drip."
In response to Reply #2
Edited on Fri 29-Jun-12 12:48 PM

          

I agree, it sucks.

The way I understand it, it's used as a balancing mechanism somehow, to make protvalign harder for neutrals. Neutrals already have a social protvalign to a certain extent, by nature of being neutral (fence-sitters!), so in theory other protections vs. alignment (like the dam redux provided by the spell) should be nerfed somehow to compensate. The solution we came up with was the randomness - which is only a nerf in that if you get the one you don't want, you must dispel it or wait for it to wear off.

Your suggestion is essentially: rather than use inconvenient weird mechanics as a nerf - simply having the commune provide a slightly lower damage reduction and/or a higher mana cost for neutrals would be a more elegant and less weird fix. Granted, it's a straight numbers nerf, which is what I imagine we (the coders involved) were trying to avoid (for some reason aesthetic or functional) by going with the randomness instead.

And I suppose I'm for it. Since it comes down essentially to one's preferred way of balancing something - it'd be interesting to hear from the guy(s) who made that design decision.

Splntrd

  

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HomardThu 28-Jun-12 04:09 PM
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#46168, "Isn't it based on alignment?"
In response to Reply #0


          

Goodie healers commune protection from evil.

Evil healers commune protection from good.

Neutral healers get one or the other at random.

What's wrong with that?

  

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