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Topic subject | Ideas for Healers and the protection upplication. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=46165 |
46165, Ideas for Healers and the protection upplication.
Posted by Alston on Wed 31-Dec-69 07:00 PM
It can be decided what it will protect, good or evil.
Or Make it equally effective against both but slightly less than the original form of the Sup.
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46186, I typed that on a Fosters IV drip.
Posted by Alston on Wed 31-Dec-69 07:00 PM
I meant that to read Neutral Healers. Specifically, I don't like the randomness of alignment protection Neutral healers get.
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46197, RE: I typed that on a Fosters IV drip.
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
I agree, it sucks.
The way I understand it, it's used as a balancing mechanism somehow, to make protvalign harder for neutrals. Neutrals already have a social protvalign to a certain extent, by nature of being neutral (fence-sitters!), so in theory other protections vs. alignment (like the dam redux provided by the spell) should be nerfed somehow to compensate. The solution we came up with was the randomness - which is only a nerf in that if you get the one you don't want, you must dispel it or wait for it to wear off.
Your suggestion is essentially: rather than use inconvenient weird mechanics as a nerf - simply having the commune provide a slightly lower damage reduction and/or a higher mana cost for neutrals would be a more elegant and less weird fix. Granted, it's a straight numbers nerf, which is what I imagine we (the coders involved) were trying to avoid (for some reason aesthetic or functional) by going with the randomness instead.
And I suppose I'm for it. Since it comes down essentially to one's preferred way of balancing something - it'd be interesting to hear from the guy(s) who made that design decision.
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46168, Isn't it based on alignment?
Posted by Homard on Wed 31-Dec-69 07:00 PM
Goodie healers commune protection from evil.
Evil healers commune protection from good.
Neutral healers get one or the other at random.
What's wrong with that?
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