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The Heretic (NOT Ranger) | Sat 31-Mar-12 12:28 PM |
Charter member
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#44784, "Coastal Wetlands"
Edited on Sat 31-Mar-12 12:28 PM
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Would it be possible to make the minotaurs either not assist or naturally spread out a bit? This might be a broken repop. Right now they seem to always pile up into groups of 8. Aside from this they look like ranking mobs. The natural maze and disease of the area do a bit to keep people away as it is.
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RE: Coastal Wetlands,
Enlilth,
04-Apr-12 08:53 AM, #5
Last time I tried to rank on them, they weren't worth v...,
Tac,
04-Apr-12 09:00 AM, #6
This. Too hard,
Dallevian,
04-Apr-12 09:31 AM, #7
Eh.,
Twist,
04-Apr-12 10:02 AM, #8
RE: Last time I tried to rank on them, they weren't wor...,
Enlilth,
04-Apr-12 02:54 PM, #9
I've never had a problem moving around the place during...,
Dallevian,
04-Apr-12 03:28 PM, #10
+1000 internets for Tupac lyrics on your old death thre...,
TMNS,
04-Apr-12 03:48 PM, #11
RE: +1000 internets for Tupac lyrics on your old death ...,
Enlilth,
05-Apr-12 09:23 AM, #13
RE: +1000 internets for Tupac lyrics on your old death ...,
Daevryn,
05-Apr-12 09:43 AM, #14
All around the world the same song.,
TMNS,
05-Apr-12 04:33 PM, #15
RE: All around the world the same song.,
Enlilth,
10-Apr-12 08:38 AM, #17
mr. bonestripper,
lurker,
06-Apr-12 08:31 AM, #16
RE: Last time I tried to rank on them, they weren't wor...,
Tac,
04-Apr-12 04:01 PM, #12
It is a shame nobody goes there.,
Gaplemo,
31-Mar-12 09:32 PM, #1
Psh,,
Tsunami,
31-Mar-12 10:57 PM, #2
I happen to like nooking!,
Gaplemo,
01-Apr-12 01:42 AM, #3
Indeed,
Tsunami,
01-Apr-12 01:27 PM, #4
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Enlilth | Wed 04-Apr-12 08:53 AM |
Member since 20th Jan 2008
187 posts
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#44838, "RE: Coastal Wetlands"
In response to Reply #0
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They were intended to be ranking mobs. I'll see about getting the area file and taking out the assists. -- Try an Enlilth follower today! Enlilth, now with 40% more chewey caramel in every bite. --
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Tac | Wed 04-Apr-12 09:00 AM |
Member since 15th Nov 2005
2050 posts
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#44839, "Last time I tried to rank on them, they weren't worth v..."
In response to Reply #5
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For how hard they were. I think I was playing a swamp ranger at the time (it has been a few years) and pretty much anything else I could kill with comparable effort was worth more exp and didn't involve wandering around an area that becomes impossible to navigate at night.
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Dallevian | Wed 04-Apr-12 09:31 AM |
Member since 04th Mar 2003
1646 posts
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#44840, "This. Too hard"
In response to Reply #6
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I as a ranger took a bard there. By the time we slept and killed two out of a group of 5+, they'd all wake up and kill us. They were too much even at 'few lucky blows', hit too hard too often.
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Enlilth | Wed 04-Apr-12 02:54 PM |
Member since 20th Jan 2008
187 posts
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#44846, "RE: Last time I tried to rank on them, they weren't wor..."
In response to Reply #6
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I've actually been thinking about removing the prog that does the randomization. It's never been the intent of the area to completely randomize every exit every sundown. Actually that was the intent, but then it's supposed to revert back to actual layout every morning. The second part of that seems to have never worked right. I'll ask for the area file, look at it, and see if I can't find a way to dress up those mobs a little better for leveling.
I wrote it in 2001, I can't remember what I compared the mobs to when I wrote them. I remember the intent was wilderness ranking alternatives. Believe me when I tell you all ... there's a reason I've only authored one area. -- Try an Enlilth follower today! Enlilth, now with 40% more chewey caramel in every bite. --
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Dallevian | Wed 04-Apr-12 03:28 PM |
Member since 04th Mar 2003
1646 posts
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#44847, "I've never had a problem moving around the place during..."
In response to Reply #9
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Granted, I've never bothered to see if the exits change all that much, but east gets me out of there and westish gets me to the hidden part I like to go to.
So, you sure the second part isn't working?
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Enlilth | Thu 05-Apr-12 09:23 AM |
Member since 20th Jan 2008
187 posts
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#44860, "RE: +1000 internets for Tupac lyrics on your old death ..."
In response to Reply #11
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It's true, I heart me some tupac.
-- Try an Enlilth follower today! Enlilth, now with 40% more chewey caramel in every bite. --
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Daevryn | Thu 05-Apr-12 09:43 AM |
Member since 13th Feb 2007
11117 posts
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#44861, "RE: +1000 internets for Tupac lyrics on your old death ..."
In response to Reply #13
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But can that love for Tupac survive a viewing of Nothing But Trouble?
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Enlilth | Tue 10-Apr-12 08:38 AM |
Member since 20th Jan 2008
187 posts
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#44918, "RE: All around the world the same song."
In response to Reply #15
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Juice is up there, I can probably stomach way more than ya think. -- Try an Enlilth follower today! Enlilth, now with 40% more chewey caramel in every bite. --
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lurker | Fri 06-Apr-12 08:31 AM |
Member since 13th Mar 2006
249 posts
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#44872, "mr. bonestripper"
In response to Reply #14
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Summers with no job watching hbo done rotted me brain
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Tac | Wed 04-Apr-12 04:01 PM |
Member since 15th Nov 2005
2050 posts
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#44851, "RE: Last time I tried to rank on them, they weren't wor..."
In response to Reply #9
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>I've actually been thinking about removing the prog that does >the randomization. It's never been the intent of the area to >completely randomize every exit every sundown.
My impression was that it randomized every exit at sundown, and then continued to do so basically every tick (or less) from then forward, but I haven't been to the area in a very long time, so that could be a mistake.
Actually that >was the intent, but then it's supposed to revert back to >actual layout every morning. The second part of that seems to >have never worked right.
That part always worked for me IIRC.
I'll ask for the area file, look at >it, and see if I can't find a way to dress up those mobs a >little better for leveling.
With disease + random nights + wilderness navigation + low exp that area was always a fail for me for wilderness ranking, even when I was playing a solo-ranger that could rank there in relative safety, I could find better places that were just as safe. Even if it is way out of the way in general, it is really close to Seantryn so people seemed to poke there heads in more often than say headhunters or Aran'gird.
>I wrote it in 2001, I can't remember what I compared the mobs >to when I wrote them. I remember the intent was wilderness >ranking alternatives. Believe me when I tell you all ... >there's a reason I've only authored one area.
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Tsunami | Sat 31-Mar-12 10:57 PM |
Member since 25th Mar 2008
1509 posts
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#44790, "Psh,"
In response to Reply #1
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That is true for half the damn mud. I know you know it. Anyone who hasn't rolled up a good solo char and just gone through the area list by levels checking every nook is missing out.
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Tsunami | Sun 01-Apr-12 01:27 PM |
Member since 25th Mar 2008
1509 posts
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#44797, "Indeed"
In response to Reply #3
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Tedious, but still likely my favorite part of the game. I look forward to waiting a few more months for area rewrites to finish and race-only gear to go in. Then off to re-asploring!
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