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Forum Name Gameplay
Topic subjectCoastal Wetlands
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=44784
44784, Coastal Wetlands
Posted by Ranger on Wed 31-Dec-69 07:00 PM
Would it be possible to make the minotaurs either not assist or naturally spread out a bit? This might be a broken repop. Right now they seem to always pile up into groups of 8. Aside from this they look like ranking mobs. The natural maze and disease of the area do a bit to keep people away as it is.
44838, RE: Coastal Wetlands
Posted by Enlilth on Wed 31-Dec-69 07:00 PM
They were intended to be ranking mobs. I'll see about getting the area file and taking out the assists.
44839, Last time I tried to rank on them, they weren't worth very much
Posted by Tac on Wed 31-Dec-69 07:00 PM
For how hard they were. I think I was playing a swamp ranger at the time (it has been a few years) and pretty much anything else I could kill with comparable effort was worth more exp and didn't involve wandering around an area that becomes impossible to navigate at night.
44840, This. Too hard
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
I as a ranger took a bard there. By the time we slept and killed two out of a group of 5+, they'd all wake up and kill us. They were too much even at 'few lucky blows', hit too hard too often.
44841, Eh.
Posted by Twist on Wed 31-Dec-69 07:00 PM
I've leveled there with a couple chars. It's not great, but I kind of equate it to places like Crystal Island and other "really remote" places. It's not great exp but it's a place that you can take a group if you've got that one guy in range that checks all of the "normal" spots and is a beast that your group of 3 won't win against.
44846, RE: Last time I tried to rank on them, they weren't worth very much
Posted by Enlilth on Wed 31-Dec-69 07:00 PM
I've actually been thinking about removing the prog that does the randomization. It's never been the intent of the area to completely randomize every exit every sundown. Actually that was the intent, but then it's supposed to revert back to actual layout every morning. The second part of that seems to have never worked right. I'll ask for the area file, look at it, and see if I can't find a way to dress up those mobs a little better for leveling.

I wrote it in 2001, I can't remember what I compared the mobs to when I wrote them. I remember the intent was wilderness ranking alternatives. Believe me when I tell you all ... there's a reason I've only authored one area.
44847, I've never had a problem moving around the place during day.
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
Granted, I've never bothered to see if the exits change all that much, but east gets me out of there and westish gets me to the hidden part I like to go to.

So, you sure the second part isn't working?
44849, +1000 internets for Tupac lyrics on your old death thread.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
And I ain't ever mad atcha :)
44860, RE: +1000 internets for Tupac lyrics on your old death thread.
Posted by Enlilth on Wed 31-Dec-69 07:00 PM
It's true, I heart me some tupac.


44861, RE: +1000 internets for Tupac lyrics on your old death thread.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
But can that love for Tupac survive a viewing of Nothing But Trouble?
44867, All around the world the same song.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
It's just the same old song.

:)

That movie is horrible, but in a weirdly hysterical way. And Demi Moore looks fabulous in it, so....

I mean, if we are picking Tupac movies, that is definitely at the end of the list. Even Gridlocked is better than that.
44918, RE: All around the world the same song.
Posted by Enlilth on Wed 31-Dec-69 07:00 PM
Juice is up there, I can probably stomach way more than ya think.
44872, mr. bonestripper
Posted by lurker on Wed 31-Dec-69 07:00 PM
Summers with no job watching hbo done rotted me brain
44851, RE: Last time I tried to rank on them, they weren't worth very much
Posted by Tac on Wed 31-Dec-69 07:00 PM
>I've actually been thinking about removing the prog that does
>the randomization. It's never been the intent of the area to
>completely randomize every exit every sundown.

My impression was that it randomized every exit at sundown, and then continued to do so basically every tick (or less) from then forward, but I haven't been to the area in a very long time, so that could be a mistake.

Actually that
>was the intent, but then it's supposed to revert back to
>actual layout every morning. The second part of that seems to
>have never worked right.

That part always worked for me IIRC.

I'll ask for the area file, look at
>it, and see if I can't find a way to dress up those mobs a
>little better for leveling.

With disease + random nights + wilderness navigation + low exp that area was always a fail for me for wilderness ranking, even when I was playing a solo-ranger that could rank there in relative safety, I could find better places that were just as safe. Even if it is way out of the way in general, it is really close to Seantryn so people seemed to poke there heads in more often than say headhunters or Aran'gird.

>I wrote it in 2001, I can't remember what I compared the mobs
>to when I wrote them. I remember the intent was wilderness
>ranking alternatives. Believe me when I tell you all ...
>there's a reason I've only authored one area.
44788, It is a shame nobody goes there.
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
There are some pretty pretty neat secrets there :P All I will say about that.
44790, Psh,
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
That is true for half the damn mud. I know you know it. Anyone who hasn't rolled up a good solo char and just gone through the area list by levels checking every nook is missing out.
44791, I happen to like nooking!
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
It's so tedious, but man, it can be worth it. I just recently discovered a new room in an age old area that I never knew existed. After all the years the little knowledge adds up :)
44797, Indeed
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Tedious, but still likely my favorite part of the game. I look forward to waiting a few more months for area rewrites to finish and race-only gear to go in. Then off to re-asploring!