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Was reading on QHCF about the whole PCs, Ragers, & mercs, and while that's it's own beast, the idea of killing off a player's mercenary got me thinking.
Outlander beast calls are smart enough to GTFO when getting beat on, orc enslaves run away if they get the slightest chance, why is it random Joe trying to make an extra buck as a mercenary is willing to lay down his life for dark-elf transmuter #34429?
I could see some mercenaries sticking around long than others, some maybe willing to kick things a few times but to hell with getting beat on themselves, constructs I'm sure wouldn't change and just stand there and die, etc.
I feel like there was some discussion in the past about possibly making "limited" mercenaries and such with different abilities or personalities. Seemed like mercenaries might actually take it poorly if you abused them (like 90% of us all do, heh!)
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