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NacMacFeegleTue 31-Jan-12 05:11 PM
Member since 07th Jun 2010
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#42845, "Exotic weapons suggestion for Imms"


          

How about the exotics that do 'non-magical' skills such as wallop, lunge, rip and batter ALL being flagged as non-magical and the others being flagged as magic.

Kastellyn, I think, some time ago did a purge of unnecessary magic flags and I feel that some of the exotics don't really need to have them flagged as magical.

  

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DaevrynTue 31-Jan-12 05:18 PM
Member since 13th Feb 2007
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#42847, "RE: Exotic weapons suggestion for Imms"
In response to Reply #0


          

Sometimes a sword is magic. A random heavy thing you can clock someone upside the head with can be, too. It isn't inherently nonmagical just because it's good for head-clocking instead of discharging.

  

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NMF (Anonymous)Wed 01-Feb-12 10:56 AM
Charter member
#42874, "We are saying the same thing, in reverse it seems."
In response to Reply #1


          

I just don't 'see' why some are flagged magical and I think, as a result, that ragers get the short end of the exotic-stick if they were considering an HPM legacy user.

on a side note because I was told that the Dark-elves use dark magic when extracting it; are ALL adamantite weapons and armors magic flagged then?

  

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VoralianWed 01-Feb-12 11:08 AM
Member since 13th Dec 2011
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#42878, "You know what he means."
In response to Reply #1


          

It can be argued either way I guess.

  

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