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Graatch | Fri 11-Nov-11 12:28 PM |
Member since 14th Apr 2010
167 posts
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#41351, "Spellbane question"
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Do transmuters receive some sort of bonus or special ability against spellbane or are their spells exactly the same as any other spell, from any other class, in respect of getting through spellbane?
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RE: Spellbane question,
Daevryn,
11-Nov-11 12:37 PM, #1
RE: Spellbane question,
Graatch,
11-Nov-11 12:38 PM, #2
would it be possible for you to check?,
Oldril,
11-Nov-11 12:44 PM, #3
RE: would it be possible for you to check?,
Rayihn,
11-Nov-11 12:57 PM, #6
I understand,
Oldril,
11-Nov-11 01:43 PM, #9
Only if you're really having problems with a transmuter...,
Splntrd,
11-Nov-11 11:56 PM, #12
I am pretty sure thats wrong,
laxman,
11-Nov-11 12:55 PM, #4
And I'm pretty sure it's right,
Graatch,
11-Nov-11 12:57 PM, #5
Much as I love Nep, he's been wrong before.,
TMNS,
11-Nov-11 01:40 PM, #10
I also recall this code change.,
Vortex Magus,
11-Nov-11 01:07 PM, #7
Thought I did, but searched Santa Zulg and code changes...,
RandomThinker,
11-Nov-11 01:10 PM, #8
RE: I am pretty sure thats wrong,
Daevryn,
11-Nov-11 08:21 PM, #11
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Daevryn | Fri 11-Nov-11 12:37 PM |
Member since 13th Feb 2007
11117 posts
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#41352, "RE: Spellbane question"
In response to Reply #0
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If I remember correctly, some of their spells have paralysis rather than spell saves, and that has some amount of relevance to how they're spellbaned.
So, indirectly, they may have an edge there because an awful lot people walk around with zero paralysis save.
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Graatch | Fri 11-Nov-11 12:38 PM |
Member since 14th Apr 2010
167 posts
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#41353, "RE: Spellbane question"
In response to Reply #1
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Ok, so then the answer is 'no', there is no inherent bonus to transmuter spells vs. anyone else's spells. Thank you.
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Oldril | Fri 11-Nov-11 12:44 PM |
Member since 20th Jan 2011
641 posts
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#41354, "would it be possible for you to check?"
In response to Reply #1
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I'm not trying to be a jerk but could we please get a "yes I checked and here is what it does" rather than a "I think this is what it does".
The reason it is being asked is because 20 people think they know. We are asking for someone who actually can check to verify it.
Also, I always thought do_spellbane was a straight if save = 1 then do_spellbane. Are you saying that some spells checks things other than save vs. spell?
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Rayihn | Fri 11-Nov-11 12:57 PM |
Member since 08th Oct 2006
1147 posts
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#41358, "RE: would it be possible for you to check?"
In response to Reply #3
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He's saying that if a spell saves vs para instead of saves vs spell, it checks save vs para to spellbane.
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Oldril | Fri 11-Nov-11 01:22 PM |
Member since 20th Jan 2011
641 posts
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#41362, "I understand"
In response to Reply #6
Edited on Fri 11-Nov-11 01:43 PM
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Its a complete gearing nightmare especially for villagers who already have gearing problems.
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Splntrd | Fri 11-Nov-11 11:56 PM |
Member since 08th Feb 2004
1096 posts
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#41370, "Only if you're really having problems with a transmuter..."
In response to Reply #9
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laxman | Fri 11-Nov-11 12:55 PM |
Member since 18th Aug 2003
1867 posts
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#41356, "I am pretty sure thats wrong"
In response to Reply #1
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I am too lazy to search but it was either you or zulg (possibly as santa zulg) that gave muters a boost to getting through spellbane maybe 3-5 years ago.
Having played a lot of people with spellbane I would be really really surprised if this was not true.
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Graatch | Fri 11-Nov-11 12:57 PM |
Member since 14th Apr 2010
167 posts
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#41357, "And I'm pretty sure it's right"
In response to Reply #4
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Having played a lot of people with spellbane and a lot of transmuters I would be really really surprised if daev is wrong.
Now it's exciting!
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TMNS | Fri 11-Nov-11 01:40 PM |
Member since 10th Jun 2009
2670 posts
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#41363, "Much as I love Nep, he's been wrong before."
In response to Reply #5
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Vortex Magus | Fri 11-Nov-11 01:07 PM |
Member since 20th Apr 2005
400 posts
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#41359, "I also recall this code change."
In response to Reply #4
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Though I cannot find it on announcements.
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RandomThinker | Fri 11-Nov-11 01:10 PM |
Member since 25th Jul 2005
30 posts
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#41360, "Thought I did, but searched Santa Zulg and code changes..."
In response to Reply #7
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Daevryn | Fri 11-Nov-11 08:21 PM |
Member since 13th Feb 2007
11117 posts
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#41369, "RE: I am pretty sure thats wrong"
In response to Reply #4
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In practice it's a boost, because most Battle carry a lot more spell save than paralysis save. At the time we were probably vague about the mechanic.
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