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AmberionSat 10-Sep-11 06:36 PM
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#40072, "Maxed out items crumbeling on death."


          

Someone please explain this to me?

First I die, nothing crumbles. 30 mins later, I die again, and my limited item crumbles. Does that code work that fast?

And why is it in place? Were things abuseable before? Did people try to clone things?

By far one of the more annoying pieces of code I've encountered in CF. hehehe Gear-whore as I am.

So, how does it work?

Always shoot first and then call whatever you hit the target.

  

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Reply RE: Maxed out items crumbeling on death., Zulghinlour, 12-Sep-11 01:47 PM, #5
Reply A suggestion, incognito, 12-Sep-11 01:58 PM, #6
Reply RE: A suggestion, Zulghinlour, 12-Sep-11 02:47 PM, #7
     Reply Echoes added, Zulghinlour, 17-Sep-11 01:10 PM, #9
          Reply nice, incognito, 17-Sep-11 05:15 PM, #10
          Reply Nice thanks Zulgh :) nt, The-me, 23-Sep-11 08:50 PM, #11
Reply Maybe a bug?, Explosion, 25-Sep-11 04:11 PM, #12
     Reply First person to die when items are overlimit, Theerkla, 25-Sep-11 04:52 PM, #13
     Reply By design, Zulghinlour, 25-Sep-11 06:21 PM, #14
          Reply Ok, i see, Explosion, 26-Sep-11 07:53 AM, #15
Reply It's pretty simple, Theerkla, 11-Sep-11 12:46 PM, #2
Reply RE: It's pretty simple, The-me, 11-Sep-11 12:58 PM, #3
Reply RE: Maxed out items crumbeling on death., The-me, 10-Sep-11 07:53 PM, #1
     Reply I agree with this, Vortex Magus, 11-Sep-11 01:00 PM, #4
          Reply RE: I agree with this, highbutterfly, 17-Sep-11 11:56 AM, #8

ZulghinlourMon 12-Sep-11 01:47 PM
Member since 04th Mar 2003
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#40094, "RE: Maxed out items crumbeling on death."
In response to Reply #0


          

>First I die, nothing crumbles. 30 mins later, I die again, and
>my limited item crumbles. Does that code work that fast?

If things are over there limit, then yes.

>And why is it in place? Were things abuseable before? Did
>people try to clone things?

It's in place because we want limited items. Yes, people have cloned things in the past, but we've closed most if not all of those loopholes.

>So, how does it work?

It's based on the total number of levels (above a certain threshold) across all player files. So when people delete, the number goes down, as people gain levels the number goes up.

So long, and thanks for all the fish!

  

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incognitoMon 12-Sep-11 01:58 PM
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#40095, "A suggestion"
In response to Reply #5


          

Not even convinced I agree with it myself, but what about making it so that when someone dies with over-max gear, one of the OTHER items crumbles instead.

As it is, it arguably discourages risk-taking. Whereas no one is going to intentionally kill themselves just in case some item they have might be over the limit.

  

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ZulghinlourMon 12-Sep-11 02:45 PM
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#40098, "RE: A suggestion"
In response to Reply #6
Edited on Mon 12-Sep-11 02:47 PM

          

>Not even convinced I agree with it myself, but what about
>making it so that when someone dies with over-max gear, one of
>the OTHER items crumbles instead.

The problem is, the game doesn't know anything about the other items when you die, only that you have one, and that the overall number is over the limit. It would be possible to make that happen if I shifted player files from a flat-file to a database...but I don't see that happening anytime before my kids go to college

>As it is, it arguably discourages risk-taking.

I think it gives people a lame excuse not to take risks...but those people will find other reasons not to take risks even if this code changed.


Edited to add: I've also seen many people make mistakes thinking the item in question disappeared to overlimit and in reality it was looted by someone else, or left in their corpse invisible, or sac'd by someone, etc. One of these days I should add code that lets you know for sure the crap vanished.

So long, and thanks for all the fish!

  

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ZulghinlourSat 17-Sep-11 01:10 PM
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#40225, "Echoes added"
In response to Reply #7


          

To victim & room

A jeweled broadsword is engulfed in chromatic flame.

So long, and thanks for all the fish!

  

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incognitoSat 17-Sep-11 05:15 PM
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#40243, "nice"
In response to Reply #9


          

Thanks for responding to the idea, by the way. It's good to get a reasoned response.

  

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The-meFri 23-Sep-11 08:50 PM
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#40315, "Nice thanks Zulgh :) nt"
In response to Reply #9


          

snft

  

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ExplosionSun 25-Sep-11 04:11 PM
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#40322, "Maybe a bug?"
In response to Reply #5


          

I've played (almost every day) during last 4 weeks without deaths, with the same items that i've gathered. Today i died to a mob and two my limited pieced burned in chromatic fire...

I had those two items for two months at least. And now, i do not understand why this happened... looks like a penalty to dying.

Is it supposed to happens like that? Maybe things must be burned from those who took their copies latest? Why should i lost items that i had for ages? Not whining, just curious of your logic

  

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TheerklaSun 25-Sep-11 04:52 PM
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#40323, "First person to die when items are overlimit"
In response to Reply #12


          

Seems fair to me.

  

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ZulghinlourSun 25-Sep-11 06:21 PM
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#40330, "By design"
In response to Reply #12


          

>Is it supposed to happens like that?

Yes.

>Maybe things must be
>burned from those who took their copies latest?

The mud doesn't know who took their copy latest. It only knows that the item is over the limit.

>Why should i
>lost items that i had for ages?

Because at the moment that the item is over limit, you died. That is all.

So long, and thanks for all the fish!

  

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ExplosionMon 26-Sep-11 07:53 AM
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#40343, "Ok, i see"
In response to Reply #14


          

One more reason not to die

Thanks for the answer.

  

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TheerklaSun 11-Sep-11 12:46 PM
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#40083, "It's pretty simple"
In response to Reply #0


          

Some limited items are unique, there's one and only one.

Some limited items have a set number - two defiances, etc.

Most limited items are based on the # of pfiles. Let's say for example gauntlets of ogre power are 1/200 pfiles. If there's 1005 pfiles and you have one of five pair in existence, they won't crumble on death. But then, if 10 pfiles auto-delete, so there's only 995, they will crumble for the first character to die with them because it's overlimit.



  

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The-meSun 11-Sep-11 12:58 PM
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#40084, "RE: It's pretty simple"
In response to Reply #2


          

The trick is to spam chars to level 11!! and then go gather some gears!

  

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The-meSat 10-Sep-11 07:53 PM
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#40075, "RE: Maxed out items crumbeling on death."
In response to Reply #0


          

Also suffering from this alot, and its very annoying, can you not crumble things on chars that havent logged in for a while instead?

  

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Vortex MagusSun 11-Sep-11 01:00 PM
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#40085, "I agree with this"
In response to Reply #1


          

I think the current crumbling code means that characters who remain logged on the most lose their overlimit equipment the most, while characters who are almost never online, have the least chance of dying and thus keep their shinies safe the longest.

  

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highbutterflySat 17-Sep-11 11:56 AM
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#40216, "RE: I agree with this"
In response to Reply #4


          

I know from experience that characters who are inactive already lose their limited items. And it can be hard to avoid -- 4/5 years ago, the last I was playing, I had been busy with work for a while, logged in and played 12 hours on a Saturday, and then the character lost all of its limited items when I logged back in on Sunday morning.

  

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