RE: Maxed out items crumbeling on death.,
Zulghinlour,
12-Sep-11 01:47 PM, #5
A suggestion,
incognito,
12-Sep-11 01:58 PM, #6
RE: A suggestion,
Zulghinlour,
12-Sep-11 02:47 PM, #7
Echoes added,
Zulghinlour,
17-Sep-11 01:10 PM, #9
nice,
incognito,
17-Sep-11 05:15 PM, #10
Nice thanks Zulgh :) nt,
The-me,
23-Sep-11 08:50 PM, #11
Maybe a bug?,
Explosion,
25-Sep-11 04:11 PM, #12
First person to die when items are overlimit,
Theerkla,
25-Sep-11 04:52 PM, #13
By design,
Zulghinlour,
25-Sep-11 06:21 PM, #14
Ok, i see,
Explosion,
26-Sep-11 07:53 AM, #15
It's pretty simple,
Theerkla,
11-Sep-11 12:46 PM, #2
RE: It's pretty simple,
The-me,
11-Sep-11 12:58 PM, #3
RE: Maxed out items crumbeling on death.,
The-me,
10-Sep-11 07:53 PM, #1
I agree with this,
Vortex Magus,
11-Sep-11 01:00 PM, #4
RE: I agree with this,
highbutterfly,
17-Sep-11 11:56 AM, #8
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Zulghinlour | Mon 12-Sep-11 01:47 PM |
Member since 04th Mar 2003
9792 posts
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#40094, "RE: Maxed out items crumbeling on death."
In response to Reply #0
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>First I die, nothing crumbles. 30 mins later, I die again, and >my limited item crumbles. Does that code work that fast?
If things are over there limit, then yes.
>And why is it in place? Were things abuseable before? Did >people try to clone things?
It's in place because we want limited items. Yes, people have cloned things in the past, but we've closed most if not all of those loopholes.
>So, how does it work?
It's based on the total number of levels (above a certain threshold) across all player files. So when people delete, the number goes down, as people gain levels the number goes up. So long, and thanks for all the fish!
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incognito | Mon 12-Sep-11 01:58 PM |
Member since 04th Mar 2003
4495 posts
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#40095, "A suggestion"
In response to Reply #5
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Not even convinced I agree with it myself, but what about making it so that when someone dies with over-max gear, one of the OTHER items crumbles instead.
As it is, it arguably discourages risk-taking. Whereas no one is going to intentionally kill themselves just in case some item they have might be over the limit.
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Zulghinlour | Mon 12-Sep-11 02:45 PM |
Member since 04th Mar 2003
9792 posts
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#40098, "RE: A suggestion"
In response to Reply #6
Edited on Mon 12-Sep-11 02:47 PM
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>Not even convinced I agree with it myself, but what about >making it so that when someone dies with over-max gear, one of >the OTHER items crumbles instead.
The problem is, the game doesn't know anything about the other items when you die, only that you have one, and that the overall number is over the limit. It would be possible to make that happen if I shifted player files from a flat-file to a database...but I don't see that happening anytime before my kids go to college
>As it is, it arguably discourages risk-taking.
I think it gives people a lame excuse not to take risks...but those people will find other reasons not to take risks even if this code changed.
Edited to add: I've also seen many people make mistakes thinking the item in question disappeared to overlimit and in reality it was looted by someone else, or left in their corpse invisible, or sac'd by someone, etc. One of these days I should add code that lets you know for sure the crap vanished. So long, and thanks for all the fish!
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Zulghinlour | Sat 17-Sep-11 01:10 PM |
Member since 04th Mar 2003
9792 posts
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#40225, "Echoes added"
In response to Reply #7
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To victim & room
A jeweled broadsword is engulfed in chromatic flame.
So long, and thanks for all the fish!
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incognito | Sat 17-Sep-11 05:15 PM |
Member since 04th Mar 2003
4495 posts
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#40243, "nice"
In response to Reply #9
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Thanks for responding to the idea, by the way. It's good to get a reasoned response.
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The-me | Fri 23-Sep-11 08:50 PM |
Member since 14th Jun 2011
333 posts
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#40315, "Nice thanks Zulgh :) nt"
In response to Reply #9
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Explosion | Sun 25-Sep-11 04:11 PM |
Member since 06th Jul 2011
381 posts
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#40322, "Maybe a bug?"
In response to Reply #5
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I've played (almost every day) during last 4 weeks without deaths, with the same items that i've gathered. Today i died to a mob and two my limited pieced burned in chromatic fire...
I had those two items for two months at least. And now, i do not understand why this happened... looks like a penalty to dying.
Is it supposed to happens like that? Maybe things must be burned from those who took their copies latest? Why should i lost items that i had for ages? Not whining, just curious of your logic
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Theerkla | Sun 25-Sep-11 04:52 PM |
Member since 04th Mar 2003
1055 posts
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#40323, "First person to die when items are overlimit"
In response to Reply #12
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Zulghinlour | Sun 25-Sep-11 06:21 PM |
Member since 04th Mar 2003
9792 posts
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#40330, "By design"
In response to Reply #12
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>Is it supposed to happens like that?
Yes.
>Maybe things must be >burned from those who took their copies latest?
The mud doesn't know who took their copy latest. It only knows that the item is over the limit.
>Why should i >lost items that i had for ages?
Because at the moment that the item is over limit, you died. That is all.
So long, and thanks for all the fish!
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Explosion | Mon 26-Sep-11 07:53 AM |
Member since 06th Jul 2011
381 posts
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#40343, "Ok, i see"
In response to Reply #14
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One more reason not to die
Thanks for the answer.
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Theerkla | Sun 11-Sep-11 12:46 PM |
Member since 04th Mar 2003
1055 posts
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#40083, "It's pretty simple"
In response to Reply #0
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Some limited items are unique, there's one and only one.
Some limited items have a set number - two defiances, etc.
Most limited items are based on the # of pfiles. Let's say for example gauntlets of ogre power are 1/200 pfiles. If there's 1005 pfiles and you have one of five pair in existence, they won't crumble on death. But then, if 10 pfiles auto-delete, so there's only 995, they will crumble for the first character to die with them because it's overlimit.
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The-me | Sun 11-Sep-11 12:58 PM |
Member since 14th Jun 2011
333 posts
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#40084, "RE: It's pretty simple"
In response to Reply #2
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The trick is to spam chars to level 11!! and then go gather some gears!
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The-me | Sat 10-Sep-11 07:53 PM |
Member since 14th Jun 2011
333 posts
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#40075, "RE: Maxed out items crumbeling on death."
In response to Reply #0
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Also suffering from this alot, and its very annoying, can you not crumble things on chars that havent logged in for a while instead?
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Vortex Magus | Sun 11-Sep-11 01:00 PM |
Member since 20th Apr 2005
400 posts
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#40085, "I agree with this"
In response to Reply #1
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I think the current crumbling code means that characters who remain logged on the most lose their overlimit equipment the most, while characters who are almost never online, have the least chance of dying and thus keep their shinies safe the longest.
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highbutterfly | Sat 17-Sep-11 11:56 AM |
Member since 24th Aug 2011
364 posts
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#40216, "RE: I agree with this"
In response to Reply #4
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I know from experience that characters who are inactive already lose their limited items. And it can be hard to avoid -- 4/5 years ago, the last I was playing, I had been busy with work for a while, logged in and played 12 hours on a Saturday, and then the character lost all of its limited items when I logged back in on Sunday morning.
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