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Topic subject | Maxed out items crumbeling on death. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=40072 |
40072, Maxed out items crumbeling on death.
Posted by Amberion on Wed 31-Dec-69 07:00 PM
Someone please explain this to me?
First I die, nothing crumbles. 30 mins later, I die again, and my limited item crumbles. Does that code work that fast?
And why is it in place? Were things abuseable before? Did people try to clone things?
By far one of the more annoying pieces of code I've encountered in CF. :D hehehe Gear-whore as I am.
So, how does it work?
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40094, RE: Maxed out items crumbeling on death.
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>First I die, nothing crumbles. 30 mins later, I die again, and >my limited item crumbles. Does that code work that fast?
If things are over there limit, then yes.
>And why is it in place? Were things abuseable before? Did >people try to clone things?
It's in place because we want limited items. Yes, people have cloned things in the past, but we've closed most if not all of those loopholes.
>So, how does it work?
It's based on the total number of levels (above a certain threshold) across all player files. So when people delete, the number goes down, as people gain levels the number goes up.
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40095, A suggestion
Posted by incognito on Wed 31-Dec-69 07:00 PM
Not even convinced I agree with it myself, but what about making it so that when someone dies with over-max gear, one of the OTHER items crumbles instead.
As it is, it arguably discourages risk-taking. Whereas no one is going to intentionally kill themselves just in case some item they have might be over the limit.
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40098, RE: A suggestion
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Not even convinced I agree with it myself, but what about >making it so that when someone dies with over-max gear, one of >the OTHER items crumbles instead.
The problem is, the game doesn't know anything about the other items when you die, only that you have one, and that the overall number is over the limit. It would be possible to make that happen if I shifted player files from a flat-file to a database...but I don't see that happening anytime before my kids go to college :P
>As it is, it arguably discourages risk-taking.
I think it gives people a lame excuse not to take risks...but those people will find other reasons not to take risks even if this code changed.
Edited to add: I've also seen many people make mistakes thinking the item in question disappeared to overlimit and in reality it was looted by someone else, or left in their corpse invisible, or sac'd by someone, etc. One of these days I should add code that lets you know for sure the crap vanished.
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40225, Echoes added
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
To victim & room
A jeweled broadsword is engulfed in chromatic flame.
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40243, nice
Posted by incognito on Wed 31-Dec-69 07:00 PM
Thanks for responding to the idea, by the way. It's good to get a reasoned response.
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40315, Nice thanks Zulgh :) nt
Posted by The-me on Wed 31-Dec-69 07:00 PM
snft
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40322, Maybe a bug?
Posted by Explosion on Wed 31-Dec-69 07:00 PM
I've played (almost every day) during last 4 weeks without deaths, with the same items that i've gathered. Today i died to a mob and two my limited pieced burned in chromatic fire...
I had those two items for two months at least. And now, i do not understand why this happened... looks like a penalty to dying.
Is it supposed to happens like that? Maybe things must be burned from those who took their copies latest? Why should i lost items that i had for ages? Not whining, just curious of your logic :)
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40323, First person to die when items are overlimit
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
Seems fair to me.
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40330, By design
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Is it supposed to happens like that?
Yes.
>Maybe things must be >burned from those who took their copies latest?
The mud doesn't know who took their copy latest. It only knows that the item is over the limit.
>Why should i >lost items that i had for ages?
Because at the moment that the item is over limit, you died. That is all.
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40343, Ok, i see
Posted by Explosion on Wed 31-Dec-69 07:00 PM
One more reason not to die :)
Thanks for the answer.
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40083, It's pretty simple
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
Some limited items are unique, there's one and only one.
Some limited items have a set number - two defiances, etc.
Most limited items are based on the # of pfiles. Let's say for example gauntlets of ogre power are 1/200 pfiles. If there's 1005 pfiles and you have one of five pair in existence, they won't crumble on death. But then, if 10 pfiles auto-delete, so there's only 995, they will crumble for the first character to die with them because it's overlimit.
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40084, RE: It's pretty simple
Posted by The-me on Wed 31-Dec-69 07:00 PM
The trick is to spam chars to level 11!! and then go gather some gears!
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40075, RE: Maxed out items crumbeling on death.
Posted by The-me on Wed 31-Dec-69 07:00 PM
Also suffering from this alot, and its very annoying, can you not crumble things on chars that havent logged in for a while instead?
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40085, I agree with this
Posted by Vortex Magus on Wed 31-Dec-69 07:00 PM
I think the current crumbling code means that characters who remain logged on the most lose their overlimit equipment the most, while characters who are almost never online, have the least chance of dying and thus keep their shinies safe the longest.
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40216, RE: I agree with this
Posted by highbutterfly on Wed 31-Dec-69 07:00 PM
I know from experience that characters who are inactive already lose their limited items. And it can be hard to avoid -- 4/5 years ago, the last I was playing, I had been busy with work for a while, logged in and played 12 hours on a Saturday, and then the character lost all of its limited items when I logged back in on Sunday morning.
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