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Explosion | Fri 12-Aug-11 01:20 PM |
Member since 06th Jul 2011
381 posts
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#39631, "Graveyards idea"
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It would be great if raised dead would be different, depends on the graveyard where they were arisen.
For example: Hamsah - sandbone golem and sandflesh golem, sand mummy and desert ghoul; Udgaard - frozen golems, frozen mummies, frost gohul; Galadon - usual undeads (same as now); and etc.
Also, it would be great to see if it is a graveyard with attune skill.
Perhaps someone would consider this idea and code it?
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Zulghinlour | Fri 12-Aug-11 01:37 PM |
Member since 04th Mar 2003
9792 posts
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#39632, "RE: Graveyard in the prompt"
In response to Reply #0
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>Also, it would be great to see if it is a graveyard with >attune skill.
No attune is necessary. Necromancers can tell using their prompt if the room is a graveyard.
So long, and thanks for all the fish!
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Oldril | Sun 14-Aug-11 11:39 AM |
Member since 20th Jan 2011
641 posts
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#39648, "RE: Graveyard in the prompt"
In response to Reply #1
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If there were some rooms that seemed graveyard'y but weren't flagged as such, who should I email?
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Zulghinlour | Sun 14-Aug-11 12:53 PM |
Member since 04th Mar 2003
9792 posts
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#39651, "Post 'em on the bug board (n/t)"
In response to Reply #2
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n/t So long, and thanks for all the fish!
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