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Gameplay |
Topic subject | Graveyards idea |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=39631 |
39631, Graveyards idea
Posted by Explosion on Wed 31-Dec-69 07:00 PM
It would be great if raised dead would be different, depends on the graveyard where they were arisen.
For example: Hamsah - sandbone golem and sandflesh golem, sand mummy and desert ghoul; Udgaard - frozen golems, frozen mummies, frost gohul; Galadon - usual undeads (same as now); and etc.
Also, it would be great to see if it is a graveyard with attune skill.
Perhaps someone would consider this idea and code it? :)
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39632, RE: Graveyard in the prompt
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Also, it would be great to see if it is a graveyard with >attune skill.
No attune is necessary. Necromancers can tell using their prompt if the room is a graveyard.
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39648, RE: Graveyard in the prompt
Posted by Oldril on Wed 31-Dec-69 07:00 PM
If there were some rooms that seemed graveyard'y but weren't flagged as such, who should I email?
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39651, Post 'em on the bug board (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
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