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Sugabear | Thu 21-Jul-11 05:33 AM |
Member since 04th Oct 2010
42 posts
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#39112, "Shifter Monkey Shapes"
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It seems like everyone immediatley rolls out of the silverback, the orangutan and the howler monkey forms. Any thoughts on tweaking the way smash works so that they all would be mildly less bad? Perhaps make it so that regular smash works similar to rake, 1 round of lag on the victim and 2 rounds of lag on the shifter. And then perhaps with the "square in the face" smash give it pincer type lag?
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Zulghinlour | Fri 22-Jul-11 09:28 PM |
Member since 04th Mar 2003
9792 posts
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#39136, "RE: Shifter Monkey Shapes"
In response to Reply #0
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>It seems like everyone immediatley rolls out of the >silverback, the orangutan and the howler monkey forms. Any >thoughts on tweaking the way smash works so that they all >would be mildly less bad?
I made changes to both silverback and smash a little while ago that should make it better.
>Perhaps make it so that regular >smash works similar to rake, 1 round of lag on the victim and >2 rounds of lag on the shifter. And then perhaps with the >"square in the face" smash give it pincer type lag?
Honestly, if I were to go that route, I'd just make it like rake (1 on victim, 2 on you), but the way it is now you've got a better chance at command-denial (which isn't even possible with rake). So long, and thanks for all the fish!
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Abernyte | Mon 25-Jul-11 08:44 AM |
Member since 04th Mar 2003
975 posts
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#39146, "Did you read the shifter edges idea below Zulgh? If so,..."
In response to Reply #2
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Zulghinlour | Mon 25-Jul-11 11:28 PM |
Member since 04th Mar 2003
9792 posts
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#39155, "Yes...I read them..."
In response to Reply #3
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My thoughts? I'm not opposed to some simian edges.
That being said, I've implemented 2 of the 832 existing edges, I'm probably not the best guy to ask.
So long, and thanks for all the fish!
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