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ArtificialTue 05-Apr-11 11:47 PM
Member since 22nd Apr 2008
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#37560, "Suggestion: Remove stat rolling"
Edited on Tue 05-Apr-11 11:49 PM

  

          

I find this process to be incredibly unnecessary, given how small the difference is.

As well, it can also be something that scares away new players if they arent looking to hard at how small the changes are, since they may say "ugh I am gonna roll ####ty stats, f this."

(This actually happened with me when I first started playing, I decided to give it another go later.)

It just seems like an anachronism at this point, and would streamline character creation.

  

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Reply I actually have to agree here., Gaplemo, 07-Apr-11 06:28 PM, #6
Reply I think this is a decent idea, Lokain, 06-Apr-11 01:27 AM, #1
     Reply Consider this, Valkenar, 06-Apr-11 11:24 AM, #2
          Reply Actually, even more for some races., TMNS, 06-Apr-11 11:54 AM, #3
               Reply RE: Actually, even more for some races., wareagle, 06-Apr-11 11:57 AM, #4
               Reply RE: Actually, even more for some races., Valkenar, 06-Apr-11 09:40 PM, #5

GaplemoThu 07-Apr-11 06:28 PM
Member since 06th May 2010
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#37576, "I actually have to agree here."
In response to Reply #0


          

Stat rolling is a thing of the past. If you want to gimp your characters stats, take a flaw. Otherwise, its only the new players that get screwed with stat rolling and not understanding the mechanics of it. I would not see the harm in removing that part of the game at this point. All it is going to do is scare or gimp a new player.

  

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LokainWed 06-Apr-11 01:27 AM
Member since 03rd Jul 2009
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#37561, "I think this is a decent idea"
In response to Reply #0


          

I'd even go so far as to give everyone perfect stats when they start their char.

  

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ValkenarWed 06-Apr-11 11:24 AM
Member since 04th Mar 2003
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#37563, "Consider this"
In response to Reply #1


          

>I'd even go so far as to give everyone perfect stats when
>they start their char.

This would mean every character has an extra 100 hitpoints or so, if you assume they would otherwise have maxed their stats. Personally, I don't max my stats and save about 8-10 trains for HP by not maxing my stats. I don't actually like doing it, but the min-maxer in me says it's the optimal strategy.

  

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TMNSWed 06-Apr-11 11:54 AM
Member since 10th Jun 2009
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#37564, "Actually, even more for some races."
In response to Reply #2


          

Part of the reason you don't start with perfect stats off the bat is because some races are inherently more popular than others, even with the exp penalty. Some races won't have perfect stats until ~25 or so, and that's assuming they save a couple practices. While other races will have them perfected ~15 with no practices saved.

I like it.

Seriously, does anyone say no to the original stats you get when you roll a character? I certainly haven't in my last three years.

####, remember when you legitimately had to roll your stats for like an hour because the fluctuations were so wild? I do. That, on the other hand, sucked balls.

  

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wareagleWed 06-Apr-11 11:57 AM
Member since 19th Aug 2007
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#37565, "RE: Actually, even more for some races."
In response to Reply #3


          

I often take still around 2-3 minutes because I need certain stats for each char.

I remember what it was like back in the day. Sure, it was tedious and the auto-rollers were a Godsend, BUT, when you got those stats, you felt like a King.

  

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ValkenarWed 06-Apr-11 09:40 PM
Member since 04th Mar 2003
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#37574, "RE: Actually, even more for some races."
In response to Reply #3


          

>Seriously, does anyone say no to the original stats you get
>when you roll a character? I certainly haven't in my last
>three years.

I always roll until I get

str: max rollable or racial max-1 whichever is lower
dex: max rollable
con: max rollable

And then I balance int/wis, never allowing wis to be racial max

  

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