Subject: "Marshdweller dirt kick change?" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #37357
Show all folders

Marshy (Anonymous)Fri 18-Mar-11 09:26 AM
Charter member
#37357, "Marshdweller dirt kick change?"


          

As a marshdweller explorer my dirt kick used to give the spray of muck echo most of the time and poison a small percentage of the time. Now I just get normal dirt kick in terrains outside of a swamp. Was something changed or broken within the past 2 or 3 days?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply RE: Marshdweller dirt kick change?, Daevryn, 18-Mar-11 11:20 PM, #6
Reply Cool., Marshy (Anonymous), 19-Mar-11 07:29 PM, #7
Reply While you're at it... how about the auto dirt kick mars..., Murphy, 19-Mar-11 08:30 PM, #8
Reply It sounds like a bug was fixed, incognito, 18-Mar-11 11:45 AM, #1
     Reply Maybe., Marshy (Anonymous), 18-Mar-11 12:48 PM, #2
          Reply RE: Maybe., Oldril, 18-Mar-11 01:12 PM, #3
               Reply I'm an explorer., Marshy (Anonymous), 18-Mar-11 01:19 PM, #4
                    Reply I noticed this recently too, Marshdweller #2 (Anonymous), 18-Mar-11 02:37 PM, #5

DaevrynFri 18-Mar-11 11:20 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#37371, "RE: Marshdweller dirt kick change?"
In response to Reply #0


          

I was going for the echoes (what's sand doing here?). I'll tweak the duration.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Marshy (Anonymous)Sat 19-Mar-11 07:29 PM
Charter member
#37374, "Cool."
In response to Reply #6


          

Thanks for responding.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
MurphySat 19-Mar-11 08:30 PM
Member since 30th Dec 2010
1639 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#37375, "While you're at it... how about the auto dirt kick mars..."
In response to Reply #6


          

Will its duration stay one tick?
I'm asking 'cause I remember someone complaining about how it firing at wrong time can really screw things up.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

incognitoFri 18-Mar-11 11:45 AM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#37360, "It sounds like a bug was fixed"
In response to Reply #0


          

It doesn't make sense that marsh dweller dirt kick could poison in the mountains, for example. Even if all terrains count as home terrain.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Marshy (Anonymous)Fri 18-Mar-11 12:48 PM
Charter member
#37361, "Maybe."
In response to Reply #1


          

But the 2 tick dirt kick is the more important piece. That no longer happens. Bedouin and marshdweller getting 2 tick dirt kicks were part of the appeal to the hometerrain. Taking that away now without warning is pretty rough.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
OldrilFri 18-Mar-11 01:12 PM
Member since 20th Jan 2011
641 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#37362, "RE: Maybe."
In response to Reply #2


          

So it doesn't last for more than normal when in hometerrain specifically or are you an explorer?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
Marshy (Anonymous)Fri 18-Mar-11 01:19 PM
Charter member
#37363, "I'm an explorer."
In response to Reply #3


          

It works fine in swamps. It used to work fine when out of swamps, meaning, I got the hometerrain bonus when out of swamps. Now I do not get the bonus when outside my hometerrain even though wanderlust is working appropriately.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
Marshdweller #2 (inactive user)Fri 18-Mar-11 02:37 PM
Charter member
posts
#37365, "I noticed this recently too"
In response to Reply #4


          

This was the main reason I went explorer/marshdweller.

If this was an intended change, how about a compromise on changing marshdweller back. If it's raining, allow the 2-hour dirt in the wilds (since rain makes mud) and don't allow the poison chance.

Explorers give up control weather anyway, so the proposed revision is situational/tactical at best.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #37357 Previous topic | Next topic