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Topic subject | Marshdweller dirt kick change? |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=37357 |
37357, Marshdweller dirt kick change?
Posted by Marshy on Wed 31-Dec-69 07:00 PM
As a marshdweller explorer my dirt kick used to give the spray of muck echo most of the time and poison a small percentage of the time. Now I just get normal dirt kick in terrains outside of a swamp. Was something changed or broken within the past 2 or 3 days?
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37371, RE: Marshdweller dirt kick change?
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I was going for the echoes (what's sand doing here?). I'll tweak the duration.
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37374, Cool.
Posted by Marshy on Wed 31-Dec-69 07:00 PM
Thanks for responding.
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37375, While you're at it... how about the auto dirt kick marshdwellers and bedouins get?
Posted by Murphy on Wed 31-Dec-69 07:00 PM
Will its duration stay one tick? I'm asking 'cause I remember someone complaining about how it firing at wrong time can really screw things up.
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37360, It sounds like a bug was fixed
Posted by incognito on Wed 31-Dec-69 07:00 PM
It doesn't make sense that marsh dweller dirt kick could poison in the mountains, for example. Even if all terrains count as home terrain.
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37361, Maybe.
Posted by Marshy on Wed 31-Dec-69 07:00 PM
But the 2 tick dirt kick is the more important piece. That no longer happens. Bedouin and marshdweller getting 2 tick dirt kicks were part of the appeal to the hometerrain. Taking that away now without warning is pretty rough.
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37362, RE: Maybe.
Posted by Oldril on Wed 31-Dec-69 07:00 PM
So it doesn't last for more than normal when in hometerrain specifically or are you an explorer?
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37363, I'm an explorer.
Posted by Marshy on Wed 31-Dec-69 07:00 PM
It works fine in swamps. It used to work fine when out of swamps, meaning, I got the hometerrain bonus when out of swamps. Now I do not get the bonus when outside my hometerrain even though wanderlust is working appropriately.
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37365, I noticed this recently too
Posted by Marshdweller #2 on Wed 31-Dec-69 07:00 PM
This was the main reason I went explorer/marshdweller.
If this was an intended change, how about a compromise on changing marshdweller back. If it's raining, allow the 2-hour dirt in the wilds (since rain makes mud) and don't allow the poison chance.
Explorers give up control weather anyway, so the proposed revision is situational/tactical at best.
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