I think it's a bad idea,
Zulghinlour,
13-Oct-10 12:13 PM, #8
Wait... Have I died more than I should have?,
Tsunami,
13-Oct-10 12:23 PM, #9
If what EXB proposed were implemented...,
Zulghinlour,
13-Oct-10 12:34 PM, #10
Oh I see, thank you,
Tsunami,
13-Oct-10 12:58 PM, #11
what about his other suggestion,
laxman,
13-Oct-10 02:07 PM, #13
Thanks for you response Zulgh, and to reiterate this re...,
EXB,
13-Oct-10 02:58 PM, #14
RE: Bash vs Stunned,
sleepy,
13-Oct-10 04:37 AM, #6
People keep explaining this difference... which I under...,
EXB,
13-Oct-10 09:48 AM, #7
I consider that a part of being skilled, know when and ...,
Amberion,
13-Oct-10 02:49 AM, #5
Seems self explanitory to me...,
Pro,
12-Oct-10 11:48 PM, #1
Not sure which point you're arguing... none of mine at ...,
EXB,
13-Oct-10 12:01 AM, #2
Don't the echoes show that? n/ts,
Pro,
13-Oct-10 12:30 AM, #3
That is the conflict and reason for my inquiry,
EXB,
13-Oct-10 01:54 AM, #4
I think they tell you how good the hit was in general b...,
Pro,
13-Oct-10 02:04 PM, #12
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Zulghinlour | Wed 13-Oct-10 12:13 PM |
Member since 04th Mar 2003
9792 posts
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#35856, "I think it's a bad idea"
In response to Reply #0
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Seems like you want a way to recover because you spam commands to much. Optimizing for that scenario doesn't seem right.
The flip side of that is, everytime anyone lags you however briefly you lose your command. Trip becomes much more powerful because it actually knocked your command out of the queue, and likely you're going to get tripped again before you get that command through.
The difference between something like hold person & bash is that one of them is ticks (30-90 seconds), the other is rounds (3-5 seconds). So long, and thanks for all the fish!
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Tsunami | Wed 13-Oct-10 12:23 PM |
Member since 25th Mar 2008
1509 posts
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#35857, "Wait... Have I died more than I should have?"
In response to Reply #8
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If I type..say..flee right after someone trips me. Just once..then they trip me again before the command goes through. The flee command gets knocked out?
I always just type flee once so I'm not stacking, assumed it would go through whenever lag was over.
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Zulghinlour | Wed 13-Oct-10 12:34 PM |
Member since 04th Mar 2003
9792 posts
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#35858, "If what EXB proposed were implemented..."
In response to Reply #9
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>If I type..say..flee right after someone trips me. Just >once..then they trip me again before the command goes through. >The flee command gets knocked out? > >I always just type flee once so I'm not stacking, assumed it >would go through whenever lag was over.
If what EXB proposed were implemented...that is exactly what would happen. So long, and thanks for all the fish!
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Tsunami | Wed 13-Oct-10 12:58 PM |
Member since 25th Mar 2008
1509 posts
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#35859, "Oh I see, thank you"
In response to Reply #10
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I misread your post because I am dumb.
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laxman | Wed 13-Oct-10 02:07 PM |
Member since 18th Aug 2003
1867 posts
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#35861, "what about his other suggestion"
In response to Reply #10
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About making a prompt option to tell you if you are lagged. there are a number of skills out there with variable lag and sometimes you might want to know if you are currently lagged or not before entering commands.
I think it would be a pretty simple feature, if you still calculate lag like the base code using waitstate just put a prompt option to say Lagged if your waitstate is not 0.
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EXB | Wed 13-Oct-10 02:58 PM |
Member since 15th Jun 2005
102 posts
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#35863, "Thanks for you response Zulgh, and to reiterate this re..."
In response to Reply #13
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I actually don't have a habit of stacking commands, I'm very conservative when moving about on the off-chance that I do get tripped/bashed unexpectedly or in combat if I start seeing the bash echoes. Usually I already have my finger on the flee button because I typically cannot guess how much lag I'm facing.
It would be wonderful to have a prompt solution to seeing if your lag is positive or negative, but I don't know how inclined you are to implement such a feature. Do you have any thoughts on that if you're willing to voice them?
EXB
Thanks again
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sleepy | Wed 13-Oct-10 04:37 AM |
Member since 24th Jul 2007
223 posts
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#35847, "RE: Bash vs Stunned"
In response to Reply #0
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Bash: When you're hit by a truck, you don't know wtf is happening or wtf just happened or what's going on, plus it takes you time to get up from it and regain your composure.
Stun: When you're paralyzed and can't move your arms/legs, you can sense that you are stunned and your arms arent responding.
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EXB | Wed 13-Oct-10 09:48 AM |
Member since 15th Jun 2005
102 posts
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#35853, "People keep explaining this difference... which I under..."
In response to Reply #6
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The point of my question is whether it actually makes sense. I mean, if you're casting a spell or preparing to cast a spell and are hit by a truck, it's not as if you're gonna stand up and just go with that initial thought. Since the truck hit you, you probably want to cross the road instead now. (assuming you're not dead as the RL analogy would probably indicate)
I feel that if you're bashed and try putting a command in you would receive the message, You are too disoriented to do anything. Or at the very least, receive a message when you regain your focus.
Am I honestly the only one that makes sense for? At this point, I feel the only explanation has something to do with "balancing" which is why I'm curious for an Imm response.
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Amberion | Wed 13-Oct-10 02:49 AM |
Member since 06th Jun 2007
945 posts
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#35846, "I consider that a part of being skilled, know when and ..."
In response to Reply #0
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N/T Always shoot first and then call whatever you hit the target.
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Pro | Tue 12-Oct-10 11:48 PM |
Member since 14th Apr 2010
776 posts
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#35841, "Seems self explanitory to me..."
In response to Reply #0
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Someone who is frozen stiff looks a lot different than someone who is just off balance.
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EXB | Wed 13-Oct-10 12:01 AM |
Member since 15th Jun 2005
102 posts
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#35842, "Not sure which point you're arguing... none of mine at ..."
In response to Reply #1
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I'm not certain how addressing the look of a bashed/stunned individual comes into play. I agree with you, there is certainly a difference of appearance.
I'm talking about self-awareness. Whether I'm stunned or off balance, or sailing through the air... I'm going to know my state. Without arguing the whole spectrum of lagging moves that exist in the game, some obvious ones such as trip and bash are pretty "duh" in nature. The victim is going to know when he stands up again.
My general concern is with bash lag, it just seems like a large unknown and even taking into account size differences, you never really know if you are going to be lagged two rounds, or four. I figure some kind of self-awareness should kick in there.
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Pro | Wed 13-Oct-10 12:30 AM |
Member since 14th Apr 2010
776 posts
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#35843, "Don't the echoes show that? n/ts"
In response to Reply #2
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EXB | Wed 13-Oct-10 01:54 AM |
Member since 15th Jun 2005
102 posts
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#35845, "That is the conflict and reason for my inquiry"
In response to Reply #3
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I don't feel the echo's show that accurately, if at all. There are typically the two different bash echoes where you are bashed to the ground and the other states that you are sent flying through the air.
However, I have gotten long amounts of lag on the former before and with the latter it still can be as little as two rounds to four (four rounds and plus sometimes it feels like). So there still is a strange accuracy... there are also skills that don't reflect the change and the easiest skill that comes to mind is sure footing. In that example, a ranger doesn't receive an echo that the skill kicks in, but on my past ranger it would because even though I was sent flying through the air I would only have one round of lag at times. (That's my interpretation of the skill kicking in.)
So do the echoes show that? I don't feel they do accurately
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Pro | Wed 13-Oct-10 02:04 PM |
Member since 14th Apr 2010
776 posts
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#35860, "I think they tell you how good the hit was in general b..."
In response to Reply #4
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the effect are considered.
That's just an assumption for me though since I run from bash.
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