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Thnoumundin (Anonymous)Mon 13-Sep-10 01:30 PM
Charter member
#35182, "Things that really kills desire to play:"


          

I do not mind fiar fight. I do not mind dying, I do not mind be ganged.

But I am ####ing mind thing like that - imo, that is a ####ing abuse. Currently, I am very close to deletion and leaving for another couple of years, because this is a ####. It is abuse and nonsense. Yes, if I summon him somewhere, we will fight and he will probably die, or I will. But not ####ing #### when character getting frozen and 100% going to die.

This happened twice already, and I am getting bored of this abuse.

Enjoy the log.


<994/996hp 645/826m 843mv 10913tnl 10 PM> where
co summon Jerohk
People near you:
(PK) Thnoumundin Path to a Secluded Graveyard
(PK) Jerohk A Private Home

<994/996hp 645/826m 843mv 10913tnl 10 PM> You failed.

<994/996hp 612/826m 843mv 10913tnl 10 PM> co summon Jerohk
You failed.

<996/996hp 586/826m 851mv 10913tnl 10 PM> co summon Jerohk
You failed.
Jerohk has summoned you!
A Private Home


Jerohk is here.
A villager passes by on their way about town.

<996/996hp 553/826m 851mv 10913tnl 10 PM> com dispel Jerohk
Jerohk yells 'Die, Thnoumundin, you sorcerous dog!'
You narrow your eyes and glare in Jerohk's direction.
You lost your concentration.
Jerohk hits you.
Jerohk injures you.
Jerohk opens the hidden secret portal.
Jerohk is in perfect health.

<973/996hp 544/826m 851mv 10913tnl 10 PM>
Jerohk strikes you firmly with a Thunderlance, taking you off balance.
Jerohk's maneuver injures you.
The force and timing of Jerohk's blow pushes you into An Impossible Hallway!
An Impossible Hallway

west]
Your muscles freeze up, and you can't do anything!
The spirit-knight steps out of the shadows.
The spirit-knight fades into existence.
Your shield blocks the spirit-knight's wrath.
You parry the spirit-knight's wrath.
You parry the spirit-knight's wrath.
Jerohk is in perfect health.

<958/996hp 544/826m 851mv 10913tnl 10 PM>
The spirit-knight's wrath mauls you.
Your shield blocks the spirit-knight's wrath.

<934/996hp 544/826m 851mv 10913tnl 10 PM>
You knock the spirit-knight's wrath harmlessly to the side.
The spirit-knight's wrath decimates you!
The spirit-knight's bash slides off your protective shield.
Your blast devastates the spirit-knight!
Your blast devastates the spirit-knight!
The spirit-knight has a few scratches.

<957/996hp 576/826m 874mv 10913tnl 11 PM>
Jerohk has arrived.
The spirit-knight has a few scratches.

<957/996hp 576/826m 874mv 10913tnl 11 PM>
Jerohk lowers a Thunderlance and charges you!
You are stunned by Jerohk's charge!
Jerohk's charge EVISCERATES you!
You yell 'Help! Jerohk is charging me!'
The spirit-knight has a few scratches.

<906/996hp 576/826m 874mv 10913tnl 11 PM>
You parry the spirit-knight's wrath.
You parry the spirit-knight's wrath.
Your shield blocks the spirit-knight's wrath.
The spirit-knight utters the words, 'oculoayunso'.
A moment of loud ringing fills your ears for a moment, then fades.
Your blast devastates the spirit-knight!
You dodge Jerohk's shocking bite.
Jerohk's shocking bite mauls you.
You parry Jerohk's shocking bite.
The spirit-knight has a few scratches.

<884/996hp 576/826m 874mv 10913tnl 11 PM>
You parry the spirit-knight's wrath.
You parry the spirit-knight's wrath.
You parry the spirit-knight's wrath.
Your blast devastates the spirit-knight!
You parry Jerohk's shocking bite.
You parry Jerohk's shocking bite.
The spirit-knight has a few scratches.

<884/996hp 576/826m 874mv 10913tnl 11 PM>
Jerohk closes the door.
Your shield blocks the spirit-knight's wrath.
You parry the spirit-knight's wrath.
You parry the spirit-knight's wrath.
The spirit-knight dodges your blast.
Your blast devastates the spirit-knight!
You parry Jerohk's shocking bite.
The spirit-knight has a few scratches.

<884/996hp 576/826m 874mv 10913tnl 11 PM>
Your shield blocks the spirit-knight's wrath.
Your shield blocks the spirit-knight's wrath.
The spirit-knight's bash slides off your protective shield.
The spirit-knight parries your blast.
Jerohk's shocking bite wounds you.
Jerohk's shocking bite nearly strikes you before you turn it away.
The spirit-knight has a few scratches.

<865/996hp 576/826m 874mv 10913tnl 11 PM>
Jerohk tears your flesh with a wide, slicing blow from a Thunderlance!
Jerohk's slice wounds you.
The spirit-knight has a few scratches.

<846/996hp 576/826m 874mv 10913tnl 11 PM>
You parry the spirit-knight's wrath.
You parry the spirit-knight's wrath.
The spirit-knight parries your blast.
The spirit-knight parries your blast.
You parry Jerohk's shocking bite.
The spirit-knight has a few scratches.

<846/996hp 576/826m 874mv 10913tnl 11 PM>
Your shield blocks the spirit-knight's wrath.
You parry the spirit-knight's wrath.
The spirit-knight narrows her eyes and glares in your direction.
The spirit-knight's heavenly wrath MUTILATES you!
Your blast devastates the spirit-knight!
Your blast maims the spirit-knight!
You parry Jerohk's shocking bite.
You meet Jerohk's shocking bite with a resounding impact.
The spirit-knight has some small but disgusting cuts.

<807/996hp 576/826m 874mv 10913tnl 11 PM>
Jerohk looks at you.
The spirit-knight has some small but disgusting cuts.

<807/996hp 576/826m 874mv 10913tnl 11 PM>
get orcus
wield orcus
wield orcus
The spirit-knight has some small but disgusting cuts.

<807/971hp 576/826m 874mv 10913tnl 11 PM> You're totally frozen!
The spirit-knight has some small but disgusting cuts.

<807/971hp 576/826m 874mv 10913tnl 11 PM> You're totally frozen!
The spirit-knight has some small but disgusting cuts.

<807/971hp 576/826m 874mv 10913tnl 11 PM>
The spirit-knight's wrath decimates you!
The spirit-knight's wrath mauls you.
The spirit-knight utters the words, 'yfagh bcandusahp'.
With no discernable source, a magnificent deluge of frost and ice threatens to encase you.
The bitter cold numbs you.
The spirit-knight's blast of frost EVISCERATES you!
Your punch wounds the spirit-knight.
The spirit-knight parries your punch.
Jerohk's shocking bite wounds you.
Jerohk's shocking bite injures you.
The spirit-knight has some small but disgusting cuts.

<688/971hp 585/826m 874mv 10913tnl 11 PM>
Your shield blocks the spirit-knight's wrath.
Your shield blocks the spirit-knight's wrath.
The spirit-knight's wrath mauls you.
The spirit-knight utters the words, 'xzatunso'.
The strength flees from your muscles.
Your punch decimates the spirit-knight!
Jerohk's shocking bite wounds you.
Your shield blocks Jerohk's shocking bite.
The spirit-knight has some small but disgusting cuts.

<645/971hp 585/826m 874mv 10913tnl 11 PM>
Jerohk gets the Wand of Orcus.
The spirit-knight has some small but disgusting cuts.

<645/971hp 585/826m 874mv 10913tnl 11 PM>
The spirit-knight's wrath decimates you!
The spirit-knight's wrath misses you.
The spirit-knight's wrath mauls you.
Your shield blocks the spirit-knight's wrath.
The spirit-knight parries your punch.
Jerohk's shocking bite mauls you.
The spirit-knight has some small but disgusting cuts.

<575/971hp 585/826m 874mv 10913tnl 11 PM>
Jerohk narrows his eyes and glares in your direction.
You feel unclean.
Jerohk's heavenly wrath devastates you!
The spirit-knight has some small but disgusting cuts.

<546/971hp 585/826m 874mv 10913tnl 11 PM>
The spirit-knight's wrath mauls you.
Your shield blocks the spirit-knight's wrath.
The spirit-knight's wrath barely glances off your shield.
The spirit-knight utters the words, 'yfagh bcandusahp'.
With no discernable source, a magnificent deluge of frost and ice threatens to encase you.
The spirit-knight's blast of frost wounds you.
The spirit-knight dodges your punch.
Jerohk's shocking bite misses you.
The spirit-knight has some small but disgusting cuts.

<504/971hp 585/826m 874mv 10913tnl 11 PM>
You continue to bleed from your wounds.
Your bleeding artery wounds you.
The spirit-knight has some small but disgusting cuts.

<494/971hp 591/826m 874mv 10913tnl 12 AM>
Your shield blocks the spirit-knight's wrath.
The spirit-knight's wrath mauls you.
Your punch decimates the spirit-knight!
Your punch injures the spirit-knight.
Jerohk's shocking bite mauls you.
The spirit-knight has some small but disgusting cuts.

<449/971hp 591/826m 874mv 10913tnl 12 AM>
Jerohk narrows his eyes and glares in your direction.
Jerohk's heavenly wrath DISMEMBERS you!
PANIC! You couldn't escape!
The spirit-knight has some small but disgusting cuts.

<395/971hp 591/826m 874mv 10913tnl 12 AM>
Your shield blocks the spirit-knight's wrath.
The spirit-knight's wrath mauls you.
PANIC! You couldn't escape!
Your shield blocks the spirit-knight's wrath.
Your punch injures the spirit-knight.
Jerohk's shocking bite injures you.
PANIC! You couldn't escape!
The spirit-knight has some small but disgusting cuts.

<356/971hp 591/826m 874mv 10913tnl 12 AM>
Jerohk raises a Thunderlance on high, and shouts an inspiring cry!
The spirit-knight has some small but disgusting cuts.

<356/971hp 591/826m 874mv 10913tnl 12 AM>
Your shield blocks the spirit-knight's wrath.
Your shield blocks the spirit-knight's wrath.
The spirit-knight's wrath decimates you!
PANIC! You couldn't escape!
The spirit-knight utters the words, 'yfagh bcandusahp'.
With no discernable source, a magnificent deluge of frost and ice threatens to encase you.
The bitter cold numbs you.
The spirit-knight's blast of frost DISMEMBERS you!
PANIC! You couldn't escape!
Your punch mauls the spirit-knight.
Jerohk's shocking bite mauls you.
PANIC! You couldn't escape!
Jerohk's shocking bite injures you.
You sure are BLEEDING!
You land a lucky blow!
Jerohk keeps you at bay with his polearm.
PANIC! You couldn't escape!
Your shield blocks Jerohk's shocking bite.
The spirit-knight has some small but disgusting cuts.

<236/971hp 591/826m 874mv 10913tnl 12 AM>
The spirit-knight's wrath mauls you.
You sure are BLEEDING!
PANIC! You couldn't escape!
Your shield blocks the spirit-knight's wrath.
The spirit-knight utters the words, 'yfagh bcandusahp'.
With no discernable source, a magnificent deluge of frost and ice threatens to encase you.
The spirit-knight's blast of frost wounds you.
You sure are BLEEDING!
PANIC! You couldn't escape!
Your punch wounds the spirit-knight.
Jerohk's shocking bite injures you.
You sure are BLEEDING!
PANIC! You couldn't escape!
Jerohk's shocking bite wounds you.
You sure are BLEEDING!
PANIC! You couldn't escape!
The spirit-knight has some small but disgusting cuts.

<168/971hp 596/826m 874mv 10913tnl 12 AM>
Jerohk looks at you.
The spirit-knight has some small but disgusting cuts.

<168/971hp 596/826m 874mv 10913tnl 12 AM>
Jerohk narrows his eyes and glares in your direction.
Jerohk's heavenly wrath DISMEMBERS you!
You sure are BLEEDING!
PANIC! You couldn't escape!
The spirit-knight has some small but disgusting cuts.

<107/971hp 596/826m 874mv 10913tnl 12 AM>
The spirit-knight's wrath mauls you.
You sure are BLEEDING!
PANIC! You couldn't escape!
Your shield blocks the spirit-knight's wrath.
Your shield blocks the spirit-knight's wrath.
The spirit-knight's wrath decimates you!
You sure are BLEEDING!
PANIC! You couldn't escape!
Your punch decimates the spirit-knight!
Jerohk's shocking bite injures you.
You sure are BLEEDING!
PANIC! You couldn't escape!
Jerohk's shocking bite mauls you.
You sure are BLEEDING!
PANIC! You couldn't escape!
The spirit-knight has some small but disgusting cuts.

<16/971hp 596/826m 874mv 10913tnl 12 AM>
Jerohk narrows his eyes and glares in your direction.
Jerohk's heavenly wrath devastates you!
You have been KILLED!!

  

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Reply This post is sort of an assassination attempt., Pro, 12-Sep-10 02:41 PM, #21
Reply I disagree, I didn't mean that, nor really care for him..., Thnoumundin (Anonymous), 12-Sep-10 02:59 PM, #25
Reply What I've never understood...., Torak, 12-Sep-10 01:52 PM, #17
Reply You always can move through the KoR if this is an issue..., Dervish, 12-Sep-10 05:31 PM, #29
Reply But that wouldn't address his issue,, Pro, 12-Sep-10 06:12 PM, #30
Reply Just digressing a bit about your point about balator, Erenthell, 13-Sep-10 12:53 AM, #33
Reply RE: Things that really kills desire to play:, Jerohk (Anonymous), 12-Sep-10 01:22 PM, #13
Reply We should probably stop right here..., Pro, 12-Sep-10 01:34 PM, #16
Reply RE: Things that really kills desire to play:, Thnoumundin (Anonymous), 12-Sep-10 02:10 PM, #20
Reply I think you are just pissed at dying, Abernyte, 13-Sep-10 03:39 AM, #34
Reply I thought it was clever., Quixotic, 12-Sep-10 03:09 PM, #27
     Reply n/t n/t, Pro, 12-Sep-10 03:52 PM, #28
Reply Does seem un-Paladindy. n/t, Pro, 12-Sep-10 11:03 AM, #6
Reply Alright, I'll bite. How does that work? nt, Drag0nSt0rm, 12-Sep-10 11:50 AM, #8
     Reply Does the paladin in question seem..., Pro, 12-Sep-10 12:18 PM, #9
          Reply RE: Does the paladin in question seem..., Daevryn, 12-Sep-10 12:26 PM, #10
               Reply RE: Does the paladin in question seem..., Welverin, 12-Sep-10 12:36 PM, #11
               Reply So were the Whitecloaks. n/t, Pro, 12-Sep-10 01:31 PM, #14
                    Reply RE: So were the Whitecloaks. n/t, Welverin, 13-Sep-10 06:48 AM, #36
                         Reply i'm no more wrong about that mob being evil than, Pro, 13-Sep-10 10:03 AM, #37
                              Reply RE: i'm no more wrong about that mob being evil than, Welverin, 13-Sep-10 10:07 AM, #38
                                   Reply wait, so are you saying you lack the ability to make cr..., Pro, 13-Sep-10 10:16 AM, #40
                                        Reply Nope, I'm saying that you can't change the game to fit...., Welverin, 13-Sep-10 10:27 AM, #42
                                             Reply I can dig it., Pro, 13-Sep-10 10:48 AM, #44
                                                  Reply Um yeah, I don't think so, but..., Welverin, 13-Sep-10 11:31 AM, #46
                                                       Reply I doth Quote: , Pro, 13-Sep-10 11:43 AM, #47
                                                            Reply I canth quote too... , Welverin, 13-Sep-10 11:50 AM, #48
                                                            Reply Close but no cigar., Pro, 13-Sep-10 12:56 PM, #50
                                                                 Reply RE: Close but no cigar., Welverin, 13-Sep-10 12:49 PM, #51
                                                                      Reply Last post on this thread:, Pro, 13-Sep-10 01:01 PM, #52
                                                                           Reply RE: Last post on this thread:, Welverin, 13-Sep-10 01:02 PM, #53
                                                            Reply That's not a personal attack you ####ing moron., Scrimbul, 13-Sep-10 11:50 AM, #49
               Reply Even if he is a goodie, he is not., Thnoumundin (Anonymous), 12-Sep-10 01:20 PM, #12
               Reply RE: Even if he is a goodie, he is not., Trouble, 12-Sep-10 02:09 PM, #19
                    Reply But we aren't really talking about the MOB or even good..., Pro, 12-Sep-10 02:46 PM, #23
                    Reply RE: Even if he is a goodie, he is not., Thnoumundin (Anonymous), 12-Sep-10 02:57 PM, #24
               Reply You are assuming I am making an assumption, I am not., Pro, 12-Sep-10 01:50 PM, #15
                    Reply RE: You are assuming I am making an assumption, I am no..., Trouble, 12-Sep-10 02:03 PM, #18
                    Reply My way is the only valid way. n/t, Pro, 12-Sep-10 02:39 PM, #22
                    Reply You're such a troll. n/t, Lhydia, 12-Sep-10 06:59 PM, #31
                    Reply Second, AFAIK - Lastcall was first. Ironically so. (n/t..., Twist, 12-Sep-10 08:34 PM, #32
                    Reply RE: You are assuming I am making an assumption, I am no..., Welverin, 13-Sep-10 06:17 AM, #35
                         Reply Really? Really man?, Pro, 13-Sep-10 10:14 AM, #39
                              Reply the fort is defended by undead, how do you like them ap..., laxman, 13-Sep-10 10:26 AM, #41
                              Reply That's a good point and there are good undead around Th..., Pro, 13-Sep-10 10:48 AM, #45
                              Reply RE: Really? Really man?, Welverin, 13-Sep-10 10:36 AM, #43
Reply Do not fight champions or invokers/warriors with summon..., Dervish, 12-Sep-10 09:01 AM, #4
Reply Okay, I'm chilled, Thnoumundin (Anonymous), 12-Sep-10 05:40 AM, #1
     Reply That mob has been there for a long time. , Lhydia, 12-Sep-10 06:52 AM, #2
     Reply RE: That mob has been there for a long time. , Isildur, 12-Sep-10 09:40 AM, #5
     Reply RE: Balator, vargal, 12-Sep-10 07:28 AM, #3
          Reply RE: Balator, ORB, 12-Sep-10 11:29 AM, #7
          Reply RE: Balator, ordasen, 12-Sep-10 03:04 PM, #26

ProSun 12-Sep-10 02:38 PM
Member since 14th Apr 2010
776 posts
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#35205, "This post is sort of an assassination attempt."
In response to Reply #0
Edited on Sun 12-Sep-10 02:41 PM

          

Shouldn't it be cut out?

  

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Thnoumundin (Anonymous)Sun 12-Sep-10 02:59 PM
Charter member
#35209, "I disagree, I didn't mean that, nor really care for him..."
In response to Reply #21


          

I'll kill him in game, no problems. Probably I should replace nickname, yes - so for that I apology, I didn't think it would looks like that.

Problem not with the paladin, but with the mob/combo.

  

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TorakSun 12-Sep-10 01:52 PM
Member since 15th Feb 2007
1216 posts
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#35201, "What I've never understood...."
In response to Reply #0


          

...is how things like the Empire allow this to exist just outside? It's the equivalent of a high level mage sitting outside the Village or an Anti-paladin sitting outside the Tree. Why would Empire allow that spirit-knight or even Thrym exist just steps away? If anything, another entrance to the imperial city would be nice so annoying crap like this wouldn't exist.

Even if the road to the keep of righteousness was connected directly into the Imperial area it'd make it better for defenders and assaulters.

  

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DervishSun 12-Sep-10 05:31 PM
Member since 11th Oct 2003
617 posts
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#35216, "You always can move through the KoR if this is an issue..."
In response to Reply #17


          

nt

  

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ProSun 12-Sep-10 06:11 PM
Member since 14th Apr 2010
776 posts
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#35217, "But that wouldn't address his issue,"
In response to Reply #29
Edited on Sun 12-Sep-10 06:12 PM

          

Wich had nothing to do with geography.

  

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ErenthellMon 13-Sep-10 12:53 AM
Member since 27th Oct 2006
54 posts
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#35220, "Just digressing a bit about your point about balator"
In response to Reply #17


          

I've never seen any problem with the "empire allowing balator to exist" because I have always thought it to be a rather quaint lore and addition to the CF story. Balator is full of unique characters, kryldor, jaragh, bladerunner, "that battlerager guy", etc. I've always viewed it as a kind of asterix/obelix village, surviving against the evil empire against all odds and stopping the imperial advance down to Hamsah. Sort of like the thorn that can't be plucked out. So you have a small village, quite against the empire, with unique chars that are strong enough to repel the empire but for various reasons are content to just stay where they are.

just like obelix. whom I love. And wish someone would drop me into the cauldron of magic potion.

  

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Jerohk (Anonymous)Sun 12-Sep-10 01:22 PM
Charter member
#35197, "RE: Things that really kills desire to play:"
In response to Reply #0


          

1) How is this any different than shamans, necros, or APs summoning someone to a locked room, dispel or sleeping them, and then killing them? Or even the simplest version of being cursed at Centurions, which is quite unpleasant. Hell, I'm rarely too happy about being rotted and sitting out for 10 min to wait it off. Or being plagued, poisoned, and energy drained while having NO way to actively stop you from doing it. Every class has strengths and weaknesses, and this is one of the very few, very SPECIFIC advantages I've been able to make use of as a Champion.

2) Instead of literally *IMMEDIATELY* whining about abuse, making childish threats which come across more as a vindictive player than anything IC, and posting the log to the forums, you might try merely realizing that yes, I got the best of you. Next step is that it takes very few precautions to keep that from ever happening again. It's no different than the fact that any time I'm fighting Imperials in or around Balator, I make certain to pick up a room key to the Inn as well.

3) Pro: Do you EVER have a ####ing clue what you're talking about before you chime in?


Personally, I understand that you're pissed, and died to a relatively dastardly trick. This is the Carrion Fields. It happens. Now, rather than bringing an ENTIRELY IC occurance out of context to the forums for a public washing, perhaps we can get back to the game?

  

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ProSun 12-Sep-10 01:34 PM
Member since 14th Apr 2010
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#35200, "We should probably stop right here..."
In response to Reply #13


          

1) How is this any different than shamans, necros, or APs summoning someone to a locked room, dispel or sleeping them, and then killing them?
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
After reading that there's really no point in going on.

  

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Thnoumundin (Anonymous)Sun 12-Sep-10 02:10 PM
Charter member
#35204, "RE: Things that really kills desire to play:"
In response to Reply #13


          

>1) How is this any different than shamans, necros, or APs
>summoning someone to a locked room, dispel or sleeping them,
>and then killing them? Or even the simplest version of being
>cursed at Centurions, which is quite unpleasant. Hell, I'm
>rarely too happy about being rotted and sitting out for 10 min
>to wait it off. Or being plagued, poisoned, and energy
>drained while having NO way to actively stop you from doing
>it. Every class has strengths and weaknesses, and this is one
>of the very few, very SPECIFIC advantages I've been able to
>make use of as a Champion.

You are kidding, right?
In a locked room you have a LOT of options. You can outdamage shaman (yes, pallys CAN do that); you can use orb of travel; you can have passdoor (phylactery of free movements); you can have some virtues that would save your ass.

But if you are HELD to #### for ####ing minutes, you have ZERO chances.

Don't play a fool, unless you are the one.


>2) Instead of literally *IMMEDIATELY* whining about abuse,
>making childish threats which come across more as a vindictive
>player than anything IC, and posting the log to the forums,
>you might try merely realizing that yes, I got the best of
>you. Next step is that it takes very few precautions to keep
>that from ever happening again. It's no different than the
>fact that any time I'm fighting Imperials in or around
>Balator, I make certain to pick up a room key to the Inn as
>well.

That IS abuse. I don't care for your excuses, but this instant-win button, and CF, for years, been getting rid of them. Charm person, mind control poison + maggots and other things were removed/nerfed.
This is the same.

Whine? If you call that a whine, okay. I do not really care. When I see a really good #### - I'm getting angry. Enough to say, during last 10 years of playing, I *never* posted anything like that. Not once.

There were ideas, suggestions and disagreements with imms, arguing and etc - but I never every complained about anything like that. And now I do.

And I have my holy right to do that, and I don't really care what will you say. I am totally correct here.

CF is a game where skill must give advantage, and not a win button.

>
>3) Pro: Do you EVER have a ####ing clue what you're talking
>about before you chime in?
>
>
>Personally, I understand that you're pissed, and died to a
>relatively dastardly trick. This is the Carrion Fields. It
>happens. Now, rather than bringing an ENTIRELY IC occurance
>out of context to the forums for a public washing, perhaps we
>can get back to the game?

See you in the fields.

  

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AbernyteMon 13-Sep-10 03:39 AM
Member since 04th Mar 2003
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#35222, "I think you are just pissed at dying"
In response to Reply #20


          

It is not an insta-win button as it requires a very specific build....the champion paladin.

Had you summoned first, not a win. Had you worded instead of dispelled, not an instan-win. Had you Zubei with you to lag the paladin and gang him down like you did to Mhuurg (a thief, not even a monster damager!) then it is not an insta-win for the paladin.

It was a clever and viable tactic used by the paladin that can still be gotten out of by you.

Stop complaining and just overcome.

-----Abernyte

P.S. Yes, I know I have pissed and moaned my fair share and this has often been exasserbated by real life stresses but you will look back at this and see sense, sooner hopefully rather than later.

  

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QuixoticSun 12-Sep-10 03:09 PM
Member since 09th Feb 2006
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#35211, "I thought it was clever."
In response to Reply #13


          

I'd have hated to have been on the receiving end of that, but it was a clever way to kill a class that can usually scamper away from any conflict.

  

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ProSun 12-Sep-10 03:52 PM
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#35212, "n/t n/t"
In response to Reply #27
Edited on Sun 12-Sep-10 03:52 PM

          

sdtbsg

  

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ProSun 12-Sep-10 11:03 AM
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#35189, "Does seem un-Paladindy. n/t"
In response to Reply #0


          

sfdnd

  

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Drag0nSt0rmSun 12-Sep-10 11:50 AM
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#35192, "Alright, I'll bite. How does that work? nt"
In response to Reply #6


          

d

  

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ProSun 12-Sep-10 12:18 PM
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#35193, "Does the paladin in question seem..."
In response to Reply #8


          

Honorable? Valorous?

You may have answered yes if you think teaming up with evil undead is okay for a Paladin.

  

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DaevrynSun 12-Sep-10 12:26 PM
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#35194, "RE: Does the paladin in question seem..."
In response to Reply #9


          


>You may have answered yes if you think teaming up with evil
>undead is okay for a Paladin.

You have made an assumption here that is not correct.

  

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WelverinSun 12-Sep-10 12:36 PM
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#35195, "RE: Does the paladin in question seem..."
In response to Reply #10


          

That ghost is good aligned....has been since I found him several months ago.

  

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ProSun 12-Sep-10 01:31 PM
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#35198, "So were the Whitecloaks. n/t"
In response to Reply #11


          

xdsfb

  

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WelverinMon 13-Sep-10 06:48 AM
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#35224, "RE: So were the Whitecloaks. n/t"
In response to Reply #14


          

What does that have to do with the fact that you were wrong about the Undead being evil? I found it odd myself that it was set as a goodie being that it was undead, but hey, I roll with it.

  

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ProMon 13-Sep-10 10:03 AM
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#35225, "i'm no more wrong about that mob being evil than"
In response to Reply #36


          

I am about the Nexuns being evil.

Unless there's a backstory akin to the escaped Storm Giants in the Mines. At least they yell so you know their justification.

  

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WelverinMon 13-Sep-10 10:07 AM
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#35226, "RE: i'm no more wrong about that mob being evil than"
In response to Reply #37


          

I've fought the mob. I've considered the Mob. It's a good aligned Mob. The Lack of backstory to the Mob does not make it any different from a game mechanics perspective. And that's what we have to work with, nothing more.

  

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ProMon 13-Sep-10 10:16 AM
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#35228, "wait, so are you saying you lack the ability to make cr..."
In response to Reply #38


          

Because that's how this reads to me.

  

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WelverinMon 13-Sep-10 10:27 AM
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#35230, "Nope, I'm saying that you can't change the game to fit...."
In response to Reply #40


          

The way you want it to be. Don't tell me the character is evil when it most certainly, according to the game mechanics, is not. I've learned with the past few characters that you can't put RL ethos into the game. Its the way it is. Thanks for the personal attack though. Seems to me that you were crying about this some time back on another thread.... Pot.... meet kettle.

  

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ProMon 13-Sep-10 10:45 AM
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#35232, "I can dig it."
In response to Reply #42
Edited on Mon 13-Sep-10 10:48 AM

          

I get what you are saying about the mob considering out as good. There's no arguing that. I just reserve the right as a thinking self determining individual to call a duck a duck.

And You drew first blood on the personal attack my friend.

I'm going to say I'm sorry and move on.

  

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WelverinMon 13-Sep-10 11:31 AM
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#35234, "Um yeah, I don't think so, but..."
In response to Reply #44


          

Whatever Pro. Go ahead and show me the post where I did a personal attack. Please, I'd like to know.

I guess apology accepted, if it really is an apology....

  

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ProMon 13-Sep-10 11:41 AM
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#35235, "I doth Quote: "
In response to Reply #46
Edited on Mon 13-Sep-10 11:43 AM

          

"First, you wonder why you get all the personal attacks when you post such obviously inflamatory remarks about an active player.... Go figure."

I was responding to a thread that begged an opinion and I gave it. Just because it's not favorable doesn't mean it's inflamatory. When people worry about hurting peoples feelings with reasoned logic, then there is no reason, their is no progress.

I didn't go out and say the character was trash, I said that looked hokey.

  

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WelverinMon 13-Sep-10 11:50 AM
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#35236, "I canth quote too... "
In response to Reply #47


          

"I just don't think Truk is any more good than a Whitecloak.

Nor do I think anyone real or imagined with a modicum of self respect would play a respectible Paladin that way.

Just another Pro-pinion."

This is the personal attack that I was responding to. The fact that I pointed it out and pointed out your hypocratic attitude can sure be considered a peronsal attack if you wish, but I'll point out, that it was you who drew first blood against the player in question. The fact that you were wrong about the alignment of the Undead in question, just put you on the defensive, none of your arguments hold any water in this thread...

With that, I'm done. I had a bit of respect for you at one point, that bit keeps getting smaller everytime I read one of your posts.... Maybe I should stop reading them to save what respect I have for you... Yep, I think that's best for everyone involved.

  

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ProMon 13-Sep-10 12:43 PM
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#35238, "Close but no cigar."
In response to Reply #48
Edited on Mon 13-Sep-10 12:56 PM

          

Yes I gave my opinion on how a Paladin should act.

Yes, I commented on people playing a paladin this way.

No, I didn't attack the player by name because I don't know him so it's not personal.

There is a distinct behavior here and I commented on the behavior.

You commented on me, thus making it personal and leading to this.

You could have left that line out of that post 10 posts back and this would be a stream lined thread.

Furthermore, you're cherry picking because I've already accepted your premise that this is a good undead being, there are reasons it could be, and that it auto attacking doesn't otherwise make it not "Good".

I've tried to appologize to you because I admitted I was a bit caustic.

  

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WelverinMon 13-Sep-10 12:49 PM
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#35239, "RE: Close but no cigar."
In response to Reply #50


          

>Yes I gave my opinion on how a Paladin should act.
>

Yep you sure did, in a thread about a paladin who acted contrary to your perception.
>Yes, I commented on people playing a paladin this way.
>

Yep, thereby implying to the reader that the player in question to use your words "Nor do I think anyone real or imagined with a modicum of self respect would play a respectible Paladin that way" This is exactly what you said, and taken in context to the thread is a personal attack on the player of that paladin, regardless on if you said his name specifically or not.

>No, I didn't attack the Paladin or it's player personally
>because I don't know either.

I don't know you personally either, but you took my comment as a personal attack.

>
>There is a distinct behavior here and I commented on the
>behavior.

The behavior is linked to the person. Without it the behaviour does not exist. Thus you are also commenting on the person.

>
>You commented on me, thus making it personal and leading to
>this.

I made an observation of your past posts, and your current ones. That is all I did. You have said in this very thread that you made observations and those should not be considered attacks. Again, the hypocrisy(sp?) amazes me.


>
>You could have left that line out of that post 10 posts back
>and this would be a stream lined thread.

  

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ProMon 13-Sep-10 01:01 PM
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#35242, "Last post on this thread:"
In response to Reply #51
Edited on Mon 13-Sep-10 01:01 PM

          

You named me personally, so I took it personally.

Done, finito, zipped, locked.

  

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WelverinMon 13-Sep-10 01:02 PM
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#35243, "RE: Last post on this thread:"
In response to Reply #52


          

Ah, yes, you can take it personally if I named you personally, but was it an attack? or an observation? Therein lies the crux of the issue.

  

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ScrimbulMon 13-Sep-10 11:50 AM
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#35237, "That's not a personal attack you ####ing moron."
In response to Reply #47
Edited on Mon 13-Sep-10 11:50 AM

  

          

This, however, is.

Stop posting. The only time anyone responds to your idiotic pontificating is when they have nothing better to do. They know whatever you're talking about is either wrong, wholly misunderstood on a fundamental level, or not relevant to the rest of the populace. Christ.

  

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Thnoumundin (Anonymous)Sun 12-Sep-10 01:20 PM
Charter member
#35196, "Even if he is a goodie, he is not."
In response to Reply #10


          

That's a nonsense. That knight will slay with the absolutely same result and goodie, and neutral, and evil, right?

So how the f..ck he can be good aligned, if it's a simply dumb aggro mob with ridiculous piss-off prog?

About paladin, they are supposed to be honorable, brave, valorous, powerful and mighty. Or not anymore? Good examples - Balhard, Leika. Would they kill that way? I do not believe they would.

Even not every most evil character would kill that way. Seriously.

Daev, turn on your common sense, please. Sometimes you have to do that.

  

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TroubleSun 12-Sep-10 02:09 PM
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#35203, "RE: Even if he is a goodie, he is not."
In response to Reply #12


          

Think of it this way -- the Spirit Knight has sworn to protect the area against all intruders and so he will attack any who venture in. The Whitecloaks were the same way with the idea being (I believe) that anyone who wasn't with them wasn't really sworn to protecting the Light and so was an enemy.

Heck, at that level, it's not even much different than CG in Outlander occasionally battling a OG in Tribunal or a good-aligned villager going after a good-aligned mage.

That's not the same as the general, feel-good, type goodie who wants to help everyone who isn't evil and only wants to kill truly evil.

And frankly, at your level the Spirit Knight is only annoying because of the hold spell and because you happened to be in a pk. It's not much different than fighting next to a death trap and getting the other player to flee into it.

  

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ProSun 12-Sep-10 02:41 PM
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#35207, "But we aren't really talking about the MOB or even good..."
In response to Reply #19
Edited on Sun 12-Sep-10 02:46 PM

          

I think it's more an ethics/values thing of which Paladins are supposed to exemplify the best.

I think the Paladin looks like a loser here.

But, I surmise he'll be tatt'ed extra virtue and all that. That's how these "Anti" Paladin posts end up.

No bad deed goes unrewarded.

(Perhaps a slight amount of hyperbole in here.)

  

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Thnoumundin (Anonymous)Sun 12-Sep-10 02:57 PM
Charter member
#35208, "RE: Even if he is a goodie, he is not."
In response to Reply #19


          

Goodie that is killing any other goodie on sight = evil, no?

Try to play empowered paladin who will kill other paladins/goodies. I will see how long you will play. And even goodie outlanders/ragers, who were killing too much other goodies had an alignement change, no?

Besides, I had an evil character with the same idealogy, and i remember few emperor healers with sphere peace.

Anyways, I was talking not about good or evil. Knight may be evil - very well, but if he had an insta-kill prog and sitting in Balator, that's ####. There isn't a big difference if it's 100% PWK or just a little minute hold person, it's all the same.

  

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ProSun 12-Sep-10 01:33 PM
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#35199, "You are assuming I am making an assumption, I am not."
In response to Reply #10
Edited on Sun 12-Sep-10 01:50 PM

          

I just don't think Truk is any more good than a Whitecloak.

Nor do I think anyone real or imagined with a modicum of self respect would play a respectible Paladin that way.

Just another Pro-pinion.

  

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TroubleSun 12-Sep-10 02:03 PM
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#35202, "RE: You are assuming I am making an assumption, I am no..."
In response to Reply #15


          

Actually, you are making an assumption that the only valid way to look at 'good' alignment is your way.

And it's Truck and he's not the Spirit Knight though he is in the same area a few rooms away. At least he was the last time I looked. Truck was a chaotic good ranger who led Master's back in the First Age (can't recall if he was the first leader of Master's or the second).

  

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ProSun 12-Sep-10 02:39 PM
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#35206, "My way is the only valid way. n/t"
In response to Reply #18


          

It's not debatable.

  

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LhydiaSun 12-Sep-10 06:59 PM
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#35218, "You're such a troll. n/t"
In response to Reply #22


          

gr

  

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TwistSun 12-Sep-10 08:34 PM
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#35219, "Second, AFAIK - Lastcall was first. Ironically so. (n/t..."
In response to Reply #18


          

.

  

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WelverinMon 13-Sep-10 06:17 AM
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#35223, "RE: You are assuming I am making an assumption, I am no..."
In response to Reply #15


          

First, you wonder why you get all the personal attacks when you post such obviously inflamatory remarks about an active player.... Go figure.

Second, I see nothing against the code in what the paladin did... At least no the way that I interpret it.

People mistake honor for parity all the time, they are just not he same thing IMHO.

  

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ProMon 13-Sep-10 10:10 AM
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#35227, "Really? Really man?"
In response to Reply #35
Edited on Mon 13-Sep-10 10:14 AM

          

You don't see anything wrong with a Paladin, the paragon of vitruous behavior and valor planning on using the undead to fight his fights?

And I'm not talking about honor(Which it damn sure isn't honorable) or parity or morality.

It's an ethics thing. It looks bad, it goes against the code (I'm not going to agrue the obvious which you can't see) and it seems like a dirty trick which is something Paladin's are supposed to be above.

Food for thought: Why don't paladin's have dirt kick?


Right and wrong are not grey areas to me. This was clearly wrong for a Paladin to do.

And I'm not the one who posted this thread. I made a comment and have given my responses to the respondents. So throwing your barb my way is really an expression of your own frustration at having been disagreed with by me.

If you look above you'll see where I suggested the thread be snipped.

  

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laxmanMon 13-Sep-10 10:26 AM
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#35229, "the fort is defended by undead, how do you like them ap..."
In response to Reply #39


          

Maran Tarra'bal is an undead spirit and good. thank you and try again.

  

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ProMon 13-Sep-10 10:48 AM
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#35233, "That's a good point and there are good undead around Th..."
In response to Reply #41


          

But they don't auto attack everything on sight which is what this Spirit does.

But as this thread goes on, I can think of several IC reasons why it might.

At any rate, I've made my point and my opinion isn't going to change.

  

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WelverinMon 13-Sep-10 10:36 AM
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#35231, "RE: Really? Really man?"
In response to Reply #39


          

Yes really. You make the assumption that all Undead/Ghosts must be evil. In fantasy this is not a hard and fast rule. If you say it goes against the code, please provide a refrence and data to back it up. You're argument that I can't see it and you can is specious on it's face and holds no water with me.

As for the barb, your whole response to this thread seems a bit of projection to me....

  

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DervishSun 12-Sep-10 09:01 AM
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#35186, "Do not fight champions or invokers/warriors with summon..."
In response to Reply #0


          

nt

  

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Thnoumundin (Anonymous)Sun 12-Sep-10 05:40 AM
Charter member
#35183, "Okay, I'm chilled"
In response to Reply #0


          

I'll live with that.

But I still believe mobs like that do not need to exist in common places. Explore areas - sure, cool. But here? That's really a ####, because I am surely not last one to be pissed off by it.

  

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LhydiaSun 12-Sep-10 06:52 AM
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#35184, "That mob has been there for a long time. "
In response to Reply #1


          

Work around that area and don't fight summoners in it if you notice they are going to use it. There are a few other rooms there that can really screw you over if you flee/walk in.

  

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IsildurSun 12-Sep-10 09:40 AM
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#35187, "RE: That mob has been there for a long time. "
In response to Reply #2


          

"That mob has been there for a long time..."

True. But that Paladin skill hasn't. Invokers at least had to get you to walk past the room outside, or summoners had to attack you and hope you fled in the wrong direction.

  

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vargalSun 12-Sep-10 07:28 AM
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#35185, "RE: Balator"
In response to Reply #1


          

I doubt this will placate you much, but I think this area is on the short list for rewrite by a Hero Imm.

I'm not sure where I got this idea and I'm probably making it up. However, if such a short list were to exist I'd also imagine that Whitecloak Encampment (which is now just plain gone last I looked) and Arial City probably precede Balator on it.

  

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ORBSun 12-Sep-10 11:28 AM
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#35191, "RE: Balator"
In response to Reply #3
Edited on Sun 12-Sep-10 11:29 AM

          

Balator's the ####, why would they rewrite it? Pretty sure you pulled that out yer arse.

That which does not kill us,
makes us stronger.

  

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ordasenSun 12-Sep-10 03:04 PM
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#35210, "RE: Balator"
In response to Reply #3


          

Bwhahaha Arial City....I probably still have the files somewhere on the hard drive that had 100 rooms of it written up...sadly there was another 100 rooms to go. It was Shokai's baby so everything was going through him. Ah well

  

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