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ProFri 30-Jul-10 06:36 PM
Member since 14th Apr 2010
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#34225, "Something I just noticed about Poisoner thieves"


          

Does anyone else think they have one step too many in the process?

I was just looking at the list on the wiki and they have a skill called concoct poison.

that means they have to concoct poison, then apply the poison. Simple enough right? is it really though? Because it sems like three skills are being checked. Concoct, apply, and the poison type.

Seems to me like the concoct skill could be bypassed.

Anyone else?

  

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laxmanSat 31-Jul-10 07:40 AM
Member since 18th Aug 2003
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#34235, "play one, they are ludacrisly powerful if you know what..."
In response to Reply #0


          

So in your case I predict you delete by 25 but you might understand some of the stuff better.

  

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ScrimbulFri 30-Jul-10 07:47 PM
Member since 22nd Apr 2003
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#34227, "A more pressing issue"
In response to Reply #0
Edited on Fri 30-Jul-10 07:48 PM

  

          

Is why in god's name we can concoct knock out poison antidote that is like, the equivalent of cure blindness pills in cF

It's completely useless.

Just make it so that you can't concoct an antidote for KO poison because changing it to a poison vial with the appropriate properties of stripping KO poison affects will be too much work.

Right now antidotes are drink containers which can't be applied by inhalation.

  

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HomardFri 30-Jul-10 06:46 PM
Member since 10th Apr 2010
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#34226, "I never played a poisoner but..."
In response to Reply #0


          

I spent a lot of time with Nahiossi and let him practice on me a bunch.

Concoct is pretty much the most important part of the class, as combining different ingredients result in different types of poisons.

There are five? different types of poisons and figuring out that elf-poop + snake heads + rhino horn = mind control is pretty much what being a poisoner is all about.

  

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ProFri 30-Jul-10 09:16 PM
Member since 14th Apr 2010
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#34232, "I don't get that."
In response to Reply #1


          

So on tope of having two skills to check in combination to one ingredient, you need to figure out what combination makes what sort of poison? There isn't just some ingredient out there that makes Mindcontrol?

Damn. That's pain.

  

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ScrimbulFri 30-Jul-10 09:46 PM
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#34233, "There's plenty."
In response to Reply #3
Edited on Fri 30-Jul-10 09:49 PM

  

          

There's plenty of ingredients that, when used alone, make a specific type of poison. If there wasn't, grenades would be impossible to use. (why it wasn't coded to where you can use poison vials as ingredients to make grenades I have no clue.)

Typically what's affected by a 'more powerful' poison is poison duration, all poison effects are usually the same.

  

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