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Topic subject | Something I just noticed about Poisoner thieves |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=34225 |
34225, Something I just noticed about Poisoner thieves
Posted by Pro on Wed 31-Dec-69 07:00 PM
Does anyone else think they have one step too many in the process?
I was just looking at the list on the wiki and they have a skill called concoct poison.
that means they have to concoct poison, then apply the poison. Simple enough right? is it really though? Because it sems like three skills are being checked. Concoct, apply, and the poison type.
Seems to me like the concoct skill could be bypassed.
Anyone else?
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34235, play one, they are ludacrisly powerful if you know what you are doing
Posted by laxman on Wed 31-Dec-69 07:00 PM
So in your case I predict you delete by 25 but you might understand some of the stuff better.
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34227, A more pressing issue
Posted by Scrimbul on Wed 31-Dec-69 07:00 PM
Is why in god's name we can concoct knock out poison antidote that is like, the equivalent of cure blindness pills in cF
It's completely useless.
Just make it so that you can't concoct an antidote for KO poison because changing it to a poison vial with the appropriate properties of stripping KO poison affects will be too much work.
Right now antidotes are drink containers which can't be applied by inhalation.
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34226, I never played a poisoner but...
Posted by Homard on Wed 31-Dec-69 07:00 PM
I spent a lot of time with Nahiossi and let him practice on me a bunch.
Concoct is pretty much the most important part of the class, as combining different ingredients result in different types of poisons.
There are five? different types of poisons and figuring out that elf-poop + snake heads + rhino horn = mind control is pretty much what being a poisoner is all about.
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34232, I don't get that.
Posted by Pro on Wed 31-Dec-69 07:00 PM
So on tope of having two skills to check in combination to one ingredient, you need to figure out what combination makes what sort of poison? There isn't just some ingredient out there that makes Mindcontrol?
Damn. That's pain.
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34233, There's plenty.
Posted by Scrimbul on Wed 31-Dec-69 07:00 PM
There's plenty of ingredients that, when used alone, make a specific type of poison. If there wasn't, grenades would be impossible to use. (why it wasn't coded to where you can use poison vials as ingredients to make grenades I have no clue.)
Typically what's affected by a 'more powerful' poison is poison duration, all poison effects are usually the same.
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