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OldTimerSun 27-Jun-10 06:26 PM
Member since 20th May 2007
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#33630, "New Players and ABS Wands"


          

When a character hits level 11 they are prompted to check where and to read helpfiles on PKing...


Would such a system be a helpful idea for newer players playing heir first mage?


You reach level 30....blah...blah...blah

Your guildmaster tells you that there are wands out there specially attuned to you! (read helpfile ###)


I know that mages can ask about this in game... but there are several roles that would discourage asking for help...


I also know that the unofficial forums will talk people's ears off about this.... and that people can go there for information...


Personally, I would like to see the game provide this rather than encouraging people to find ooc means to learn...

Just My 2 cents

  

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TsunamiSun 27-Jun-10 10:27 PM
Member since 25th Mar 2008
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#33637, "I think new players..."
In response to Reply #0


          

should at least be told ABS exists. I played a number of characters (luckily not mages) before I ever heard of ABS. Even once I heard about them I really didn't know anything. Something should at least direct them to a help file that explains ABS slightly. Not saying they need a hint about the location, but at least just saying "Hey, wands exist which are attuned to you and will make you more powerful."

  

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TrapperJohn (inactive user)Mon 28-Jun-10 11:33 AM
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#33646, "Like wand system, but some clues of its existence neede..."
In response to Reply #3


          

Really is needed in academy, but I know it's tinkered with from time to time and you don't want to have to update a bunch of other things too. But it'd be worth it.

Playing my first mage, the wand system *forced* me to interact, ask for help, and it gets people to group and go on a mission for something. People trade info IC, but it's collaboration, really, and bonds mages together.

  

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LhydiaSun 27-Jun-10 07:07 PM
Member since 04th Mar 2003
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#33634, "What about an edge or two that gives hints as to where ..."
In response to Reply #0


          

'After discussion with your guildmaster you are informed that a protective source for you rests in a great keep in the east.'

Something to prevent the need for the ever popular circulating wand lists.

  

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JavaSun 27-Jun-10 07:35 PM
Member since 07th Apr 2003
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#33635, "I'd like this, as long as.."
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As long as there was a relatively hefty hours requirement. Say, something like 150 hours of the char's life.

If there's not, then there's nothing to stop people from rolling continually to compile a massive wand list, or even to decide whether they have an 'advantageous' wand before moving on.

But after a certain hour commitment, you know the player has searched for the wands to no avail. So why not throw them a bone?

  

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EskelianMon 28-Jun-10 07:01 AM
Member since 04th Mar 2003
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#33644, "RE: I'd like this, as long as.."
In response to Reply #2


          

My understanding is that people do this already. One of my comeback chars is a mage and yeah, so far I'm not liking the new system. Granted I've only checked a dozen or so locations and started going through harder ones now. I'll reserve right to bitch and or point the finger of judgment once I spend a good amount of time searching.

I don't know why anyone would bring up ABS and newbies. Newbies would never figure these places out, they'd have to have someone haul them around to check. I don't think that by itself though makes the system bad, the inherent shield that mages get is already a step in the right direction.

What would make me think the system is broken? Basically if I get an aura location that I can't get solo and a barrier location that requires some other class (like invoker) to attain. I'm ok with barrier taking some help to attain but it shouldn't require invoker shields to get.

  

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