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Gameplay |
Topic subject | New Players and ABS Wands |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=33630 |
33630, New Players and ABS Wands
Posted by OldTimer on Wed 31-Dec-69 07:00 PM
When a character hits level 11 they are prompted to check where and to read helpfiles on PKing...
Would such a system be a helpful idea for newer players playing heir first mage?
You reach level 30....blah...blah...blah
Your guildmaster tells you that there are wands out there specially attuned to you! (read helpfile ###)
I know that mages can ask about this in game... but there are several roles that would discourage asking for help...
I also know that the unofficial forums will talk people's ears off about this.... and that people can go there for information...
Personally, I would like to see the game provide this rather than encouraging people to find ooc means to learn...
Just My 2 cents
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33637, I think new players...
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
should at least be told ABS exists. I played a number of characters (luckily not mages) before I ever heard of ABS. Even once I heard about them I really didn't know anything. Something should at least direct them to a help file that explains ABS slightly. Not saying they need a hint about the location, but at least just saying "Hey, wands exist which are attuned to you and will make you more powerful."
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33646, Like wand system, but some clues of its existence needed
Posted by TrapperJohn on Wed 31-Dec-69 07:00 PM
Really is needed in academy, but I know it's tinkered with from time to time and you don't want to have to update a bunch of other things too. But it'd be worth it.
Playing my first mage, the wand system *forced* me to interact, ask for help, and it gets people to group and go on a mission for something. People trade info IC, but it's collaboration, really, and bonds mages together.
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33634, What about an edge or two that gives hints as to where your wands are?
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
'After discussion with your guildmaster you are informed that a protective source for you rests in a great keep in the east.'
Something to prevent the need for the ever popular circulating wand lists.
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33635, I'd like this, as long as..
Posted by Java on Wed 31-Dec-69 07:00 PM
As long as there was a relatively hefty hours requirement. Say, something like 150 hours of the char's life.
If there's not, then there's nothing to stop people from rolling continually to compile a massive wand list, or even to decide whether they have an 'advantageous' wand before moving on.
But after a certain hour commitment, you know the player has searched for the wands to no avail. So why not throw them a bone?
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33644, RE: I'd like this, as long as..
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
My understanding is that people do this already. One of my comeback chars is a mage and yeah, so far I'm not liking the new system. Granted I've only checked a dozen or so locations and started going through harder ones now. I'll reserve right to bitch and or point the finger of judgment once I spend a good amount of time searching.
I don't know why anyone would bring up ABS and newbies. Newbies would never figure these places out, they'd have to have someone haul them around to check. I don't think that by itself though makes the system bad, the inherent shield that mages get is already a step in the right direction.
What would make me think the system is broken? Basically if I get an aura location that I can't get solo and a barrier location that requires some other class (like invoker) to attain. I'm ok with barrier taking some help to attain but it shouldn't require invoker shields to get.
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