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Pro | Sun 13-Jun-10 12:04 PM |
Member since 14th Apr 2010
776 posts
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#33293, "Idea: Favored Armor and Favored Weapon."
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The idea being basically this.
The Longer you wield a certain weapon the better it becomes. It wouldn't get better just buy carrying it, you would have to wield it, though swapping it out for another weapon wouldn't help/hurt you so long as you held it in inventory. Nor would having it looted as long as you got it back.
Favored armor: Same as above, except only matters if you wear it.
This only affects specific pieces of armor or weapons. Not armor types or weapon types. So if I was wearing a moonstone Breastplate it would get better. But if it was taken away from me and I got another, the benifit wouldn't be the same. But if I lucked out and got that specific piece back, then great!
Think of it as wilderness time for equipment.
Prog gear should probably be exempt from this idea.
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Ugh.,
Valguarnera,
13-Jun-10 05:58 PM, #4
Not me. I'm usually happy with Moonstone.,
Pro,
14-Jun-10 05:20 PM, #5
Unfortunately:,
Valguarnera,
14-Jun-10 06:21 PM, #8
this may explain a lot,
laxman,
14-Jun-10 06:45 PM, #9
get 1. corpse;drop 1.; sac. 1.,
Habbs,
13-Jun-10 02:29 PM, #3
Why?,
Pro,
14-Jun-10 05:21 PM, #6
RE: Why?,
Habbs,
18-Jun-10 04:18 PM, #11
I think you have to be a special kind of ####ed up to.....,
Pro,
19-Jun-10 02:37 AM, #12
I don't like this idea,
laxman,
13-Jun-10 02:03 PM, #1
Or whining about losing your special piece of gear.,
CharlieWaffles,
13-Jun-10 02:08 PM, #2
I'm not thinking the armor becomes uber.,
Pro,
14-Jun-10 05:21 PM, #7
Cosign n/t,
Dervish,
15-Jun-10 11:06 AM, #10
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Valguarnera | Sun 13-Jun-10 05:58 PM |
Member since 04th Mar 2003
6904 posts
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#33302, "Ugh."
In response to Reply #0
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Pro | Mon 14-Jun-10 05:20 PM |
Member since 14th Apr 2010
776 posts
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#33336, "Not me. I'm usually happy with Moonstone."
In response to Reply #4
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A lot of my hero's near hero's have some fine leather still, and I would guess all have some moonstone.
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laxman | Mon 14-Jun-10 06:45 PM |
Member since 18th Aug 2003
1867 posts
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#33342, "this may explain a lot"
In response to Reply #5
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Habbs | Sun 13-Jun-10 02:29 PM |
Member since 06th Mar 2008
200 posts
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#33297, "get 1. corpse;drop 1.; sac. 1."
In response to Reply #0
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Would be much more common if you knew you were taking away someones accrued benefits of having something for a long time.
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Pro | Mon 14-Jun-10 05:21 PM |
Member since 14th Apr 2010
776 posts
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#33337, "Why?"
In response to Reply #3
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That logic holds the same for regular armor.
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Habbs | Fri 18-Jun-10 04:18 PM |
Member since 06th Mar 2008
200 posts
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#33396, "RE: Why?"
In response to Reply #6
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Because it does even moreso if you are sacing something that the person had been using for a long time. It would be like a lite version of AP unholies, where people would full sac gear of an enemy just to make sure that they don't have any favored up weapons or gear.
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Pro | Sat 19-Jun-10 02:37 AM |
Member since 14th Apr 2010
776 posts
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#33406, "I think you have to be a special kind of ####ed up to....."
In response to Reply #11
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Sacrifice someones fine leather's and moonstone because it might have an extra +1/+1 to hit/damage.
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laxman | Sun 13-Jun-10 02:03 PM |
Member since 18th Aug 2003
1867 posts
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#33295, "I don't like this idea"
In response to Reply #0
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I mean it makes sense realism wise and could be cool but big picture I think it will just encourage more conservatism from people worried about losing their gear.
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CharlieWaffles | Sun 13-Jun-10 02:08 PM |
Member since 05th Sep 2009
42 posts
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#33296, "Or whining about losing your special piece of gear."
In response to Reply #1
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Not that I can see the future, but overall, I predict implementing this would be a negative thing for the mud.
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Pro | Mon 14-Jun-10 05:21 PM |
Member since 14th Apr 2010
776 posts
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#33338, "I'm not thinking the armor becomes uber."
In response to Reply #2
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But maybe upwards of a 5% bonus.
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Dervish | Tue 15-Jun-10 11:06 AM |
Member since 11th Oct 2003
617 posts
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#33358, "Cosign n/t"
In response to Reply #1
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