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Forum Name Gameplay
Topic subjectIdea: Favored Armor and Favored Weapon.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=33293
33293, Idea: Favored Armor and Favored Weapon.
Posted by Pro on Wed 31-Dec-69 07:00 PM
The idea being basically this.

The Longer you wield a certain weapon the better it becomes. It wouldn't get better just buy carrying it, you would have to wield it, though swapping it out for another weapon wouldn't help/hurt you so long as you held it in inventory. Nor would having it looted as long as you got it back.

Favored armor: Same as above, except only matters if you wear it.

This only affects specific pieces of armor or weapons. Not armor types or weapon types. So if I was wearing a moonstone Breastplate it would get better. But if it was taken away from me and I got another, the benifit wouldn't be the same. But if I lucked out and got that specific piece back, then great!

Think of it as wilderness time for equipment.

Prog gear should probably be exempt from this idea.


33302, Ugh.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
If anything, people are way too attached to their gear as is. This would further push people towards risk aversion.

valguarnera@carrionfields.com
33336, Not me. I'm usually happy with Moonstone.
Posted by Pro on Wed 31-Dec-69 07:00 PM
A lot of my hero's near hero's have some fine leather still, and I would guess all have some moonstone.
33340, Unfortunately:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
A lot of my hero's near hero's have some fine leather still, and I would guess all have some moonstone.

Any changes would have to include players of all skill levels. Past a certain point, most people are going to be wearing better armor.

valguarnera@carrionfields.com
33342, this may explain a lot
Posted by laxman on Wed 31-Dec-69 07:00 PM
nt
33297, get 1. corpse;drop 1.; sac. 1.
Posted by Habbs on Wed 31-Dec-69 07:00 PM
Would be much more common if you knew you were taking away someones accrued benefits of having something for a long time.
33337, Why?
Posted by Pro on Wed 31-Dec-69 07:00 PM
That logic holds the same for regular armor.
33396, RE: Why?
Posted by Habbs on Wed 31-Dec-69 07:00 PM
Because it does even moreso if you are sacing something that the person had been using for a long time. It would be like a lite version of AP unholies, where people would full sac gear of an enemy just to make sure that they don't have any favored up weapons or gear.
33406, I think you have to be a special kind of ####ed up to...
Posted by Pro on Wed 31-Dec-69 07:00 PM
Sacrifice someones fine leather's and moonstone because it might have an extra +1/+1 to hit/damage.
33295, I don't like this idea
Posted by laxman on Wed 31-Dec-69 07:00 PM
I mean it makes sense realism wise and could be cool but big picture I think it will just encourage more conservatism from people worried about losing their gear.

33296, Or whining about losing your special piece of gear.
Posted by CharlieWaffles on Wed 31-Dec-69 07:00 PM
Not that I can see the future, but overall, I predict implementing this would be a negative thing for the mud.
33338, I'm not thinking the armor becomes uber.
Posted by Pro on Wed 31-Dec-69 07:00 PM
But maybe upwards of a 5% bonus.
33358, Cosign n/t
Posted by Dervish on Wed 31-Dec-69 07:00 PM
nt