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Topic subject | Idea: Favored Armor and Favored Weapon. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=33293 |
33293, Idea: Favored Armor and Favored Weapon.
Posted by Pro on Wed 31-Dec-69 07:00 PM
The idea being basically this.
The Longer you wield a certain weapon the better it becomes. It wouldn't get better just buy carrying it, you would have to wield it, though swapping it out for another weapon wouldn't help/hurt you so long as you held it in inventory. Nor would having it looted as long as you got it back.
Favored armor: Same as above, except only matters if you wear it.
This only affects specific pieces of armor or weapons. Not armor types or weapon types. So if I was wearing a moonstone Breastplate it would get better. But if it was taken away from me and I got another, the benifit wouldn't be the same. But if I lucked out and got that specific piece back, then great!
Think of it as wilderness time for equipment.
Prog gear should probably be exempt from this idea.
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33302, Ugh.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
If anything, people are way too attached to their gear as is. This would further push people towards risk aversion.
valguarnera@carrionfields.com
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33336, Not me. I'm usually happy with Moonstone.
Posted by Pro on Wed 31-Dec-69 07:00 PM
A lot of my hero's near hero's have some fine leather still, and I would guess all have some moonstone.
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33340, Unfortunately:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
A lot of my hero's near hero's have some fine leather still, and I would guess all have some moonstone.
Any changes would have to include players of all skill levels. Past a certain point, most people are going to be wearing better armor.
valguarnera@carrionfields.com
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33342, this may explain a lot
Posted by laxman on Wed 31-Dec-69 07:00 PM
nt
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33297, get 1. corpse;drop 1.; sac. 1.
Posted by Habbs on Wed 31-Dec-69 07:00 PM
Would be much more common if you knew you were taking away someones accrued benefits of having something for a long time.
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33337, Why?
Posted by Pro on Wed 31-Dec-69 07:00 PM
That logic holds the same for regular armor.
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33396, RE: Why?
Posted by Habbs on Wed 31-Dec-69 07:00 PM
Because it does even moreso if you are sacing something that the person had been using for a long time. It would be like a lite version of AP unholies, where people would full sac gear of an enemy just to make sure that they don't have any favored up weapons or gear.
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33406, I think you have to be a special kind of ####ed up to...
Posted by Pro on Wed 31-Dec-69 07:00 PM
Sacrifice someones fine leather's and moonstone because it might have an extra +1/+1 to hit/damage.
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33295, I don't like this idea
Posted by laxman on Wed 31-Dec-69 07:00 PM
I mean it makes sense realism wise and could be cool but big picture I think it will just encourage more conservatism from people worried about losing their gear.
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33296, Or whining about losing your special piece of gear.
Posted by CharlieWaffles on Wed 31-Dec-69 07:00 PM
Not that I can see the future, but overall, I predict implementing this would be a negative thing for the mud.
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33338, I'm not thinking the armor becomes uber.
Posted by Pro on Wed 31-Dec-69 07:00 PM
But maybe upwards of a 5% bonus.
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33358, Cosign n/t
Posted by Dervish on Wed 31-Dec-69 07:00 PM
nt
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