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Habbs | Fri 11-Jun-10 11:08 AM |
Member since 06th Mar 2008
200 posts
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#33208, "Fortress Tiers"
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I've heard that leaders can see tiers for it's members to be able to tell how many evil kills applicants, squires, and maran have, something like untested, then colors for the others.
Can you share what these tiers are (and the kills associated) and anything on what comes with them? Something extra from lightforges or zeal or anything like that?
Any thoughts on making this seen by all members of Fortress?
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RE: Fortress Tiers,
Isildur,
11-Jun-10 11:40 AM, #1
RE: Fortress Tiers,
Zulghinlour,
11-Jun-10 11:53 AM, #2
And thanks for the confirmation NT,
Habbs,
11-Jun-10 11:57 AM, #4
Thanks,
Habbs,
11-Jun-10 11:56 AM, #3
RE: Thanks,
Rayihn,
11-Jun-10 12:50 PM, #5
RE: Thanks,
Habbs,
11-Jun-10 01:04 PM, #6
RE: Thanks,
Isildur,
11-Jun-10 01:17 PM, #7
RE: Thanks,
Habbs,
11-Jun-10 01:25 PM, #8
True, but you might also attract more good PKers to tea...,
ORB,
11-Jun-10 03:39 PM, #10
Eh,
Rayihn,
11-Jun-10 04:01 PM, #11
That calls into question just how "good" they are,
incognito,
13-Jun-10 12:03 PM, #12
RE: Thanks,
Eskelian,
22-Jun-10 06:22 AM, #13
For your interest (log),
Grudan,
11-Jun-10 02:58 PM, #9
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Isildur | Fri 11-Jun-10 11:40 AM |
Member since 04th Mar 2003
5969 posts
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#33210, "RE: Fortress Tiers"
In response to Reply #0
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If I remember correctly from the Kasir days it was Untested, Bloodied, Veteran, Phoenix, Purifier. Untested is 0 kills. My guess is that Purifier is 50, Phoenix is 25 and Veteran is 10. Pretty sure it only counts kills on evils.
The Captain/Marshall see stats for pledges, squires and maran, but not scribes or acolytes. There are no game-play benefits. That is to say, all else being equal, the cabal powers of a squire with 75 kills will work the same as those of a squire with 1 kill.
IMO making this info more publicly available would be a very bad idea.
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Zulghinlour | Fri 11-Jun-10 11:53 AM |
Member since 04th Mar 2003
9792 posts
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#33211, "RE: Fortress Tiers"
In response to Reply #1
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>If I remember correctly from the Kasir days it was Untested, >Bloodied, Veteran, Phoenix, Purifier. Untested is 0 kills. >My guess is that Purifier is 50, Phoenix is 25 and Veteran is >10. Pretty sure it only counts kills on evils.
Something like that.
>The Captain/Marshall see stats for pledges, squires and maran, >but not scribes or acolytes. There are no game-play benefits. > That is to say, all else being equal, the cabal powers of a >squire with 75 kills will work the same as those of a squire >with 1 kill.
Correct. So long, and thanks for all the fish!
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Habbs | Fri 11-Jun-10 11:57 AM |
Member since 06th Mar 2008
200 posts
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#33213, "And thanks for the confirmation NT"
In response to Reply #2
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Habbs | Fri 11-Jun-10 11:56 AM |
Member since 06th Mar 2008
200 posts
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#33212, "Thanks"
In response to Reply #1
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I had thought that some of the lightforges did more and less depending on some factors - I'd thought perhaps related to this, but if you haven't seen anything to indicate that I stand corrected.
Do you see public (to the fortress) is a bad idea because of posturing and a new member saying they are more deserving to be promoted because they are a purifier at level 25 and still a squire but a maran is only a veteran?
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Rayihn | Fri 11-Jun-10 12:50 PM |
Member since 08th Oct 2006
1147 posts
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#33214, "RE: Thanks"
In response to Reply #3
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My immediate thought on this is - why give the people who can already PK that extra bonus? It seems a bit unnecessary. A nice perk perhaps, but I'd rather give out a title or something. If I do see a stand out Fort char that is long lived, I'm also likely go give them an edge or a little perk like that, maybe some xp. I think it means more when it's something an imm takes time to do than if it were an auto bonus anyways.
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Habbs | Fri 11-Jun-10 01:25 PM |
Member since 06th Mar 2008
200 posts
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#33220, "RE: Thanks"
In response to Reply #7
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In most of my cases I am talking about things like maran promotion. In a character I thought I was doing the badly with I deleted and was then mentioned as possibly being a leader candidate, and on ones that I feel like I am doing prety well with or at least trying really hard to do well with I end up floundering.
By badly, I mean that all of the personal goals but one (being a maran) completely and utterly flopped. Where characters that my personal goals are clicking and things are going well I seem to hit a spot where I am not sure what I missed over time to be able to prove myself as more than a squire after 300 hours.
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ORB | Fri 11-Jun-10 03:39 PM |
Member since 04th Mar 2003
993 posts
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#33230, "True, but you might also attract more good PKers to tea..."
In response to Reply #5
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nt That which does not kill us, makes us stronger.
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Rayihn | Fri 11-Jun-10 04:01 PM |
Member since 08th Oct 2006
1147 posts
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#33231, "Eh"
In response to Reply #10
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At that point you're only joining Fort to power game, not to RP. I prefer things the other way around.
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incognito | Sun 13-Jun-10 12:03 PM |
Member since 04th Mar 2003
4495 posts
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#33292, "That calls into question just how "good" they are"
In response to Reply #10
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If they can't do it without what they see as the strongest cabal powers, are they really as good as they think?
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Eskelian | Tue 22-Jun-10 06:22 AM |
Member since 04th Mar 2003
2023 posts
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#33471, "RE: Thanks"
In response to Reply #5
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Maran powers are pretty good. The only thing I'd really like changed is that the weapons made by lightforge, especially for a 2h paladin, are way too heavy. I think I recall the flamberge being like 17+ lbs last time I played one. Years and years ago they used to be super light (less than 3lbs) and I think when that was fixed the adjustment went too far in the other direction to the point of them being too heavy.
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