Seems pretty simple to me,
Daurwyn2 (Guest),
15-Mar-10 02:04 PM, #6
For a) I'd rather take warcry legacy,
Alex (Guest),
16-Mar-10 09:15 AM, #15
Two words: Wide Copper,
Valkenar,
15-Mar-10 11:50 AM, #3
RE: Chilling Embrace,
Daevryn,
15-Mar-10 10:24 AM, #2
Why is Soul a sucker bet?,
blackbird,
15-Mar-10 01:01 PM, #4
Generally, yeah.,
Daevryn,
15-Mar-10 01:23 PM, #5
Well, it has more than good utility for a Nexus warrior...,
TMNS_lazy (Guest),
15-Mar-10 05:07 PM, #7
RE: Well, it has more than good utility for a Nexus war...,
Daevryn,
15-Mar-10 05:48 PM, #11
RE: Well, it has more than good utility for a Nexus war...,
Hutto,
15-Mar-10 07:40 PM, #18
RE: Well, it has more than good utility for a Nexus war...,
Daevryn,
15-Mar-10 08:42 PM, #12
RE: Well, it has more than good utility for a Nexus war...,
Hutto,
16-Mar-10 12:24 PM, #16
Hrm.,
blackbird,
15-Mar-10 05:21 PM, #8
It's not always obvious when 200hp matter,
Daurwyn2 (Guest),
15-Mar-10 05:39 PM, #9
RE: It's not always obvious when 200hp matter,
Daevryn,
15-Mar-10 05:46 PM, #10
RE: Chilling Embrace,
Cointreau,
15-Mar-10 10:31 PM, #13
RE: Chilling Embrace,
Valguarnera,
16-Mar-10 07:19 AM, #14
Kinda the reason I'm just lurking.,
TMNS_lazy (Guest),
16-Mar-10 11:00 PM, #17
RE: Chilling Embrace,
Valguarnera,
15-Mar-10 06:32 AM, #1
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#31326, "Seems pretty simple to me"
In response to Reply #0
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a) You might be creating a pure damage focussed build, not aiming for overall efficiency. For example, your plan might be to one-round as many people as possible with flurry, in which case you might want trapping + chilling with 1 heavy weapon and one light. b) You can always use the damage, and can't always use the hp (e.g. damage still helps when not tanking).
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#31353, "For a) I'd rather take warcry legacy"
In response to Reply #6
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Valkenar | Mon 15-Mar-10 11:50 AM |
Member since 04th Mar 2003
1203 posts
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#31321, "Two words: Wide Copper"
In response to Reply #0
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I think there's a number of builds for which there's nothing obviously superior. It's still a boring-ass legacy, but two permanent wide coppers (pre-nerf) is a decent thing. I agree that at 8 it seems just enough worse that I'd never really take it, but whatever.
I would agree though that point-wise, 200hp is much harder to find than 8 dam roll. But HP is also less useful for a heroish warrior.
I don't know how the math works, specifically if enhanced damaged incorporates damroll, but +8 dam takes 200hp in 25 hits without any multiplier at all, which you can get at hero. Also consider that for someone like a rager, a deathblow is doing 8*5 damage, so you're eating into that 200hp a bit faster.
So while the 200hp is harder to gear for, I don't think it's clearly better than 8 dam on a warrior. On a mage, rogue or priest, yeah, the 200hp would be a clear winner.
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Daevryn | Mon 15-Mar-10 10:24 AM |
Member since 13th Feb 2007
11117 posts
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#31315, "RE: Chilling Embrace"
In response to Reply #0
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It was the most popular legacy for a long, long time before the change, FWIW. It's still moderately popular.
The thing you have to figure is that, for any other legacy you can pick, it's trivial to come up with a situation in which Chilling is better because +dam is so universally useful to a warrior.
That being said, I prefer more interesting legacies and would probably never pick it, and I also think Soul is a sucker bet.
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Daevryn | Mon 15-Mar-10 01:23 PM |
Member since 13th Feb 2007
11117 posts
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#31323, "Generally, yeah."
In response to Reply #4
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I mean, if you had to pick your legacies for some reason without knowing what race/class/cabal/alignment your warrior would be, sure, 200 HP is always useful.
But for a given character I can always find something else I'd rather have, and my warriors very rarely have fights where 200 HP would be decisive. Generally I've either won the fight with a larger margin than that or I'm dying in a situation where my number of HP are mostly immaterial.
YMMV.
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#31329, "Well, it has more than good utility for a Nexus warrior..."
In response to Reply #5
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I personally was super happy with both my legacies for Vhaile, mostly because it made me an ideal Bondmate (even though I hardly ever bonded hah).
Soul for the health (Human warrior with mostly stat gear and svs gear has 1350 hp) and Fluid for the feinting which helped tank for shifter/invoker/whatever bondmate.
Other than those types of builds/situations, yeah, Soul does seem like a sucker bet.
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Daevryn | Mon 15-Mar-10 05:48 PM |
Member since 13th Feb 2007
11117 posts
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#31333, "RE: Well, it has more than good utility for a Nexus war..."
In response to Reply #7
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Yeah, you definitely can make cases for it.
I just don't think it's universally good enough to be the most popular legacy by a good margin, which right now it is.
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Hutto | Wed 17-Mar-10 06:46 AM |
Member since 04th Mar 2003
234 posts
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#31336, "RE: Well, it has more than good utility for a Nexus war..."
In response to Reply #11
Edited on Mon 15-Mar-10 07:40 PM
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>I just don't think it's universally good enough to be the most >popular legacy by a good margin, which right now it is.
Sure it is. It's useful independent of race, specs, and tactics (mostly). In every close fight you have, Soul is always good no matter what class you're facing. The players have a clear idea what it does without having to interpret cryptic descriptions. These are all reasons I'm not at all surprised it's the most popular by a wide margin.
I've never taken it and not sure I ever will--not because I don't think it's good, but it doesn't seem like much fun. But it is pretty easy for me to understand why it is so popular. Here's a conversation my last character had with someone about legacies (I was an elf warrior rager applicant): http://www.qhcf.net/phorum/read.php?3,819221,819221#msg-819221
Hutto, the Sleepy Nitpicker
'Sorry, I'm not 72323slhlst. Or however you say Elite' -Vynmylak
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#31331, "It's not always obvious when 200hp matter"
In response to Reply #5
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Take, as an example, a dagger spec vs sword spec.
Dagger spec starts maladicting sword spec, who meanwhile spams some kind of damage skill on the dagger spec.
a) There may come a point in the fight where the sword spec figures he should flurry to finish it. So he does, and the dagger spec goes down.
b) However, if the dagger spec has 200 extra hp, the sword spec needs to delay his flurry by a round (say), with a jab and some melee first. Meanwhile that extra maladict landed by the dagger spec in that round could totally swing that fight.
Under both a) and b), the victor could easily finish with way more than 200 hp, even though the 200hp was the decisive factor.
I know this doesn't always apply. Just making the point that even to those involved it isn't necessarily obvious how 200 extra hp affects a fight.
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Daevryn | Mon 15-Mar-10 05:46 PM |
Member since 13th Feb 2007
11117 posts
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#31332, "RE: It's not always obvious when 200hp matter"
In response to Reply #9
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Well, sure. But in that case you're comparing 200hp with not having 200 hp, rather than, let's say, Soul vs. Dance (which maybe means the sword warrior hits less and gets concealed more.)
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#31363, "Kinda the reason I'm just lurking."
In response to Reply #14
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That and "winning" means something else than I had hoped when I started playing here.
Winning to me is just playing a realistic, immersive, well-done role and doing it justice and not feeling like I butchered it or didn't live up to it.
Haven't done that in a few years with any success.
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