RE: Question for Zulg/Coders,
Daevryn,
15-Jan-10 08:47 AM, #1
I dunno. Scepter of Seas was selling for 1 gold at leas...,
Lhydia,
15-Jan-10 04:32 PM, #2
The economy is tied to the population, always has been ...,
Zulghinlour,
15-Jan-10 05:06 PM, #3
RE: The economy is tied to the population, always has b...,
economist (Guest),
15-Jan-10 05:23 PM, #4
There's more to it than that,
Daurwyn2 (Guest),
15-Jan-10 07:27 PM, #7
So the 30 people that were on yesterday compared to the...,
Lhydia,
15-Jan-10 05:35 PM, #5
Population != players online (n/t),
Zulghinlour,
15-Jan-10 05:56 PM, #6
Yea just roll up 30 chars and you get some mino slots,
Elhe (Guest),
16-Jan-10 12:54 PM, #10
I'm sure level factors in...,
Splntrd,
17-Jan-10 08:15 AM, #11
You are correct,
Zulghinlour,
17-Jan-10 12:06 PM, #12
If it was completely current.,
Rob_ (Guest),
16-Jan-10 04:34 AM, #8
Or I misread Zulgh's explanation of it.,
Rob_ (Guest),
16-Jan-10 04:40 AM, #9
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Daevryn | Fri 15-Jan-10 08:47 AM |
Member since 13th Feb 2007
11117 posts
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#29966, "RE: Question for Zulg/Coders"
In response to Reply #0
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I guess you could file a bug and we'll look into it, but probably whatever you're seeing (unless it's helpfile-related) is by design. Our copy of the code was completely current, and our copy of the areas wasn't more than a week or so old.
At least, so far 100% of the prays/questions I've fielded about things that people thought changed were things that hadn't changed, but that they either hadn't noticed before or were misunderstanding now in some way.
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Zulghinlour | Fri 15-Jan-10 05:06 PM |
Member since 04th Mar 2003
9792 posts
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#29970, "The economy is tied to the population, always has been ..."
In response to Reply #2
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n/t So long, and thanks for all the fish!
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#29971, "RE: The economy is tied to the population, always has b..."
In response to Reply #3
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I could have my stuff backwards here but since supply is more or less constant (npc healers have the same amount of mana yada yada) then when we have a low char count we would have a lower demand and therefore lower prices.
This post seems to indicate the opposite. Higher demand is commanding lower prices if costs scale down as pbase goes up.
just sayin, you got 100 widgets and only 3 people to buy them your likely going to get less then if you have 100 widgets and 3000 people trying to buy them.
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#29974, "There's more to it than that"
In response to Reply #4
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For example, ramping up volume enables you to spread the cost of certain overheads.
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Zulghinlour | Fri 15-Jan-10 05:56 PM |
Member since 04th Mar 2003
9792 posts
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#29973, "Population != players online (n/t)"
In response to Reply #5
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n/t So long, and thanks for all the fish!
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#29979, "Yea just roll up 30 chars and you get some mino slots"
In response to Reply #6
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+ buffer limit of some eq
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Splntrd | Sun 17-Jan-10 08:15 AM |
Member since 08th Feb 2004
1096 posts
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#29990, "I'm sure level factors in..."
In response to Reply #10
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I doubt a lvl 1 character is worth as much as a lvl 51 in these kinds of things, just to prevent someone from manipulating the system like this.
But I might be over-estimating the complexity of the system. Splntrd
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Zulghinlour | Sun 17-Jan-10 12:06 PM |
Member since 04th Mar 2003
9792 posts
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#30002, "You are correct"
In response to Reply #11
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>I doubt a lvl 1 character is worth as much as a lvl 51 in >these kinds of things, just to prevent someone from >manipulating the system like this.
And a level 1 is worth jack-#### in this particular context, for exactly the reasons put forth by Mother Russia.
So long, and thanks for all the fish!
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#29976, "If it was completely current."
In response to Reply #1
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Why is the change to the 'where' command gone?
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#29977, "Or I misread Zulgh's explanation of it."
In response to Reply #8
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