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LhydiaFri 15-Jan-10 07:13 AM
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#29965, "Question for Zulg/Coders"


          

As we find little things that are different but might necessarily not be bugs, for example, healers cost a lot more for refreshing/healing, a lot of items are less valuable than they used to be, and others non-economy related stuff, should we be posting these things anywhere? Or do you guys pretty much have everything covered in so far as what is different and it just takes time to put everything back in?

I'm not rushing the situation and I'm very very happy with the amount of effort you guys have been putting in to getting the mud back up and running, I know losing all that info was really bad.

Just didn't know if this would be something helpful, like starting a list or something.

Thanks very much.

  

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Reply RE: Question for Zulg/Coders, Daevryn, 15-Jan-10 08:47 AM, #1
     Reply I dunno. Scepter of Seas was selling for 1 gold at leas..., Lhydia, 15-Jan-10 04:32 PM, #2
     Reply The economy is tied to the population, always has been ..., Zulghinlour, 15-Jan-10 05:06 PM, #3
          Reply RE: The economy is tied to the population, always has b..., economist (Guest), 15-Jan-10 05:23 PM, #4
          Reply There's more to it than that, Daurwyn2 (Guest), 15-Jan-10 07:27 PM, #7
          Reply So the 30 people that were on yesterday compared to the..., Lhydia, 15-Jan-10 05:35 PM, #5
               Reply Population != players online (n/t), Zulghinlour, 15-Jan-10 05:56 PM, #6
                    Reply Yea just roll up 30 chars and you get some mino slots, Elhe (Guest), 16-Jan-10 12:54 PM, #10
                         Reply I'm sure level factors in..., Splntrd, 17-Jan-10 08:15 AM, #11
                              Reply You are correct, Zulghinlour, 17-Jan-10 12:06 PM, #12
     Reply If it was completely current., Rob_ (Guest), 16-Jan-10 04:34 AM, #8
          Reply Or I misread Zulgh's explanation of it., Rob_ (Guest), 16-Jan-10 04:40 AM, #9

DaevrynFri 15-Jan-10 08:47 AM
Member since 13th Feb 2007
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#29966, "RE: Question for Zulg/Coders"
In response to Reply #0


          

I guess you could file a bug and we'll look into it, but
probably whatever you're seeing (unless it's helpfile-related) is by design. Our copy of the code was completely current, and our copy of the areas wasn't more than a week or so old.

At least, so far 100% of the prays/questions I've fielded about things that people thought changed were things that hadn't changed, but that they either hadn't noticed before or were misunderstanding now in some way.

  

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LhydiaFri 15-Jan-10 04:32 PM
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#29968, "I dunno. Scepter of Seas was selling for 1 gold at leas..."
In response to Reply #1


          

and it now sells for 40 copper, and healing refresh costs 450 copper whereas it was lots cheaper before.

  

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ZulghinlourFri 15-Jan-10 05:06 PM
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#29970, "The economy is tied to the population, always has been ..."
In response to Reply #2


          

n/t

So long, and thanks for all the fish!

  

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economist (Guest)Fri 15-Jan-10 05:23 PM

  
#29971, "RE: The economy is tied to the population, always has b..."
In response to Reply #3


          

I could have my stuff backwards here but since supply is more or less constant (npc healers have the same amount of mana yada yada) then when we have a low char count we would have a lower demand and therefore lower prices.

This post seems to indicate the opposite. Higher demand is commanding lower prices if costs scale down as pbase goes up.

just sayin, you got 100 widgets and only 3 people to buy them your likely going to get less then if you have 100 widgets and 3000 people trying to buy them.

  

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Daurwyn2 (Guest)Fri 15-Jan-10 07:27 PM

  
#29974, "There's more to it than that"
In response to Reply #4


          

For example, ramping up volume enables you to spread the cost of certain overheads.

  

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LhydiaFri 15-Jan-10 05:35 PM
Member since 04th Mar 2003
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#29972, "So the 30 people that were on yesterday compared to the..."
In response to Reply #3


          

..drove the price of the object down over 1 gold?

  

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ZulghinlourFri 15-Jan-10 05:56 PM
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#29973, "Population != players online (n/t)"
In response to Reply #5


          

n/t

So long, and thanks for all the fish!

  

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Elhe (Guest)Sat 16-Jan-10 12:54 PM

  
#29979, "Yea just roll up 30 chars and you get some mino slots"
In response to Reply #6


          

+ buffer limit of some eq

  

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SplntrdSun 17-Jan-10 08:15 AM
Member since 08th Feb 2004
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#29990, "I'm sure level factors in..."
In response to Reply #10


          

I doubt a lvl 1 character is worth as much as a lvl 51 in these kinds of things, just to prevent someone from manipulating the system like this.

But I might be over-estimating the complexity of the system.

Splntrd

  

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ZulghinlourSun 17-Jan-10 12:06 PM
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#30002, "You are correct"
In response to Reply #11


          

>I doubt a lvl 1 character is worth as much as a lvl 51 in
>these kinds of things, just to prevent someone from
>manipulating the system like this.

And a level 1 is worth jack-#### in this particular context, for exactly the reasons put forth by Mother Russia.

So long, and thanks for all the fish!

  

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Rob_ (Guest)Sat 16-Jan-10 04:34 AM

  
#29976, "If it was completely current."
In response to Reply #1


          

Why is the change to the 'where' command gone?

  

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Rob_ (Guest)Sat 16-Jan-10 04:40 AM

  
#29977, "Or I misread Zulgh's explanation of it."
In response to Reply #8


          

Never mind.

  

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