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Pro (Guest)Mon 07-Dec-09 12:37 PM

  
#29098, "Int/wis and spell casting."


          

Just slapping this together before running off to play Vinidicator IRL.

Does Int/wis play a role in spell casting for the following?:

1) Rangers.

2) Normal Mages excluding Anti-Paladins.

3) Scroll use.

4) Enigma of the 13.

5) Mystic Path Thieves.

If it does, could someone please define for each what has the greatest impact (Int or Wis) and what the affects are.

I.E.
1) Increased damage.

2) Harder to save against.

3) Spell affects last longer.

4) Less failure (Scrolls, Enigma, Mystic Path Stuff).

5) Other.


Clearly learning rates are affected so I'm not asking about that.

  

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DaevrynMon 07-Dec-09 12:42 PM
Member since 13th Feb 2007
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#29100, "RE: Int/wis and spell casting."
In response to Reply #0


          


>Does Int/wis play a role in spell casting for the following?:
>
>1) Rangers.

Generally no; I wouldn't be surprised if some of the animist-specific spells care but I don't know either way offhand.

>2) Normal Mages excluding Anti-Paladins.

Generally no. Obvious exceptions are things like transmuters with the psyche crush edge casting neurological disruption.

>3) Scroll use.

Not sure.

>4) Enigma of the 13.

Yes; int is a factor in how much you whiff wand use for sure.

>5) Mystic Path Thieves.

Yes, but I don't recall how. I'm pretty sure int is a factor in how well most/all of the mystic skills work. I'm not sure about wis.

>Clearly learning rates are affected so I'm not asking about
>that.

Mana regen is also affected, for what it's worth.

  

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Pro (Guest)Mon 07-Dec-09 08:07 PM

  
#29133, "Thanks for the feedback."
In response to Reply #1


          

Answered all my questions and more.

  

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StraklawSat 12-Dec-09 07:07 AM
Member since 10th Mar 2003
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#29236, "Not sure how I missed this post. RE: Mages"
In response to Reply #1


          

>>2) Normal Mages excluding Anti-Paladins.

> Generally no. Obvious exceptions are things like transmuters with the
> psyche crush edge casting neurological disruption.

This seems entirely against everything I've ever believed. I'd always thought in a general sense that int was to spells as dex was to dodge, and that perhaps to a lesser degree, wis is to communes (thinking wrath, maybe shaman sups).

So, you're saying a lvl 51 elf casting icicle has no more damage, and is no harder to save against than a lvl 51 svirfnebli casting the same spell (assume all else except racial stats are the same)?

At the very least, I thought int was spellcraft's prime stat, and that would then (via spellcraft) increase spell level, and hence damage/saves.

  

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MortSat 12-Dec-09 04:32 PM
Member since 23rd Jan 2006
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#29240, "It's kinda like D&D"
In response to Reply #3


  

          

To my understanding, D&D Int/Wis/Chr determine your amount of spells per day, with no effect on the power. Just like how it is in CF: int and wis determine mana amounts, with little or no effect on spell damage.

  

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DaevrynSat 12-Dec-09 05:59 PM
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#29245, "Not sure how I missed this post. RE: Mages"
In response to Reply #3


          


>This seems entirely against everything I've ever believed.
>I'd always thought in a general sense that int was to spells
>as dex was to dodge, and that perhaps to a lesser degree, wis
>is to communes (thinking wrath, maybe shaman sups).

Mostly no, currently, although specifically wrath is an exception.

>So, you're saying a lvl 51 elf casting icicle has no more
>damage, and is no harder to save against than a lvl 51
>svirfnebli casting the same spell (assume all else except
>racial stats are the same)?

Correct.

>At the very least, I thought int was spellcraft's prime stat,
>and that would then (via spellcraft) increase spell level, and
>hence damage/saves.

Except as it matters for learning spellcraft, I don't think so.

  

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