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Forum Name Gameplay
Topic subjectInt/wis and spell casting.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=29098
29098, Int/wis and spell casting.
Posted by Pro on Wed 31-Dec-69 07:00 PM
Just slapping this together before running off to play Vinidicator IRL.

Does Int/wis play a role in spell casting for the following?:

1) Rangers.

2) Normal Mages excluding Anti-Paladins.

3) Scroll use.

4) Enigma of the 13.

5) Mystic Path Thieves.

If it does, could someone please define for each what has the greatest impact (Int or Wis) and what the affects are.

I.E.
1) Increased damage.

2) Harder to save against.

3) Spell affects last longer.

4) Less failure (Scrolls, Enigma, Mystic Path Stuff).

5) Other.


Clearly learning rates are affected so I'm not asking about that.
29100, RE: Int/wis and spell casting.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM

>Does Int/wis play a role in spell casting for the following?:
>
>1) Rangers.

Generally no; I wouldn't be surprised if some of the animist-specific spells care but I don't know either way offhand.

>2) Normal Mages excluding Anti-Paladins.

Generally no. Obvious exceptions are things like transmuters with the psyche crush edge casting neurological disruption.

>3) Scroll use.

Not sure.

>4) Enigma of the 13.

Yes; int is a factor in how much you whiff wand use for sure.

>5) Mystic Path Thieves.

Yes, but I don't recall how. I'm pretty sure int is a factor in how well most/all of the mystic skills work. I'm not sure about wis.

>Clearly learning rates are affected so I'm not asking about
>that.

Mana regen is also affected, for what it's worth.
29133, Thanks for the feedback.
Posted by Pro on Wed 31-Dec-69 07:00 PM
Answered all my questions and more.
29236, Not sure how I missed this post. RE: Mages
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
>>2) Normal Mages excluding Anti-Paladins.

> Generally no. Obvious exceptions are things like transmuters with the
> psyche crush edge casting neurological disruption.

This seems entirely against everything I've ever believed. I'd always thought in a general sense that int was to spells as dex was to dodge, and that perhaps to a lesser degree, wis is to communes (thinking wrath, maybe shaman sups).

So, you're saying a lvl 51 elf casting icicle has no more damage, and is no harder to save against than a lvl 51 svirfnebli casting the same spell (assume all else except racial stats are the same)?

At the very least, I thought int was spellcraft's prime stat, and that would then (via spellcraft) increase spell level, and hence damage/saves.
29240, It's kinda like D&D
Posted by Mort on Wed 31-Dec-69 07:00 PM
To my understanding, D&D Int/Wis/Chr determine your amount of spells per day, with no effect on the power. Just like how it is in CF: int and wis determine mana amounts, with little or no effect on spell damage.
29245, Not sure how I missed this post. RE: Mages
Posted by Daevryn on Wed 31-Dec-69 07:00 PM

>This seems entirely against everything I've ever believed.
>I'd always thought in a general sense that int was to spells
>as dex was to dodge, and that perhaps to a lesser degree, wis
>is to communes (thinking wrath, maybe shaman sups).

Mostly no, currently, although specifically wrath is an exception.

>So, you're saying a lvl 51 elf casting icicle has no more
>damage, and is no harder to save against than a lvl 51
>svirfnebli casting the same spell (assume all else except
>racial stats are the same)?

Correct.

>At the very least, I thought int was spellcraft's prime stat,
>and that would then (via spellcraft) increase spell level, and
>hence damage/saves.

Except as it matters for learning spellcraft, I don't think so.