Subject: "New command suggestion." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #26992
Show all folders

KadsuaneSun 27-Sep-09 09:02 PM
Member since 04th Mar 2003
169 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26992, "New command suggestion."


          

Command: Recommend

A command available for all cabaled characters that will allow them to recommend another pledged character. I would even suggest to allow for inactive and/or out of time zone leadership and build in a fail safe of three recommends equal induction.
Since a voting infrastructre already exists for this in game I would suggest allowing cabaled characters to recommend for leadership as well. Still allow for an imm to oversee/start the process.

Ofcourse cabal leadership and immortal leadership still retain their roles but, I think minimizing the tedium of the induction process in the game might go a ways in retaining that little player base we have left. I agree that starting off at 51 already inducted is not the way we want to go, but we should also adapt the process to reflect an aging and more responsible playerbase.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply I like where this thread is going., yamadakoji, 03-Oct-09 08:39 PM, #16
Reply recommend <name> <string>, DurNominator, 28-Sep-09 08:28 AM, #8
Reply I like the idea, Dwoggurd, 27-Sep-09 11:25 PM, #4
Reply RE: New command suggestion., Daevryn, 27-Sep-09 11:12 PM, #3
Reply Yeah, I agree with that (n/t), Zulghinlour, 29-Sep-09 02:41 PM, #14
Reply RE: New command suggestion., Artificial, 27-Sep-09 10:01 PM, #1
     Reply I HATE that idea. A lot., Java, 27-Sep-09 10:06 PM, #2
     Reply RE: I HATE that idea. A lot., Kadsuane, 28-Sep-09 06:01 AM, #5
          Reply The big difference.., Java, 28-Sep-09 12:25 PM, #9
               Reply Yes they can. Induct x none;tell x #### off and delete...., Scrimbul, 29-Sep-09 10:01 AM, #11
                    Reply He probably read over the part where I said leadership ..., Kadsuane, 29-Sep-09 02:17 PM, #12
                         Reply Yeah you said that. But then essentially removed their ..., Java, 29-Sep-09 02:32 PM, #13
                              Reply Still that point., Kadsuane, 29-Sep-09 04:14 PM, #15
     Reply RE: New command suggestion., Kadsuane, 28-Sep-09 06:07 AM, #6
          Reply RE: changing playerbase, Quixotic, 28-Sep-09 08:11 AM, #7
               Reply Haha this made me laugh., wareagle, 28-Sep-09 03:03 PM, #10

yamadakojiSat 03-Oct-09 08:39 PM
Member since 20th May 2008
3 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list Click to send message via AOL IM
#27026, "I like where this thread is going."
In response to Reply #0


          

I'm sure the final implementation of this idea would be somewhat different from what you outlined, but I think the basic concept that the mud needs to grind out of the rut it's running in is probably a good one, especially if you examine the shifting time/life constraints of the playerbase. I find myself in a very similar situation to many other aging players of the game. If not this idea, then lets go on to examine others that people suggest to, dare I say, make the game less time intensive to play well or even just play fun?

Either that or give orcs back sip! j/k!! Not really!!!

Nice idea though, P. You've been very thoughtful recently.

B

Pain and beauty, our constant bedfellows.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

DurNominatorMon 28-Sep-09 08:28 AM
Member since 08th Nov 2004
2018 posts
Click to send private message to this author Click to add this author to your buddy list
#27000, "recommend <name> <string>"
In response to Reply #0


          

So that you could leave a comment of the applicant in the recommendation. Then there would be some kind of command with which the leader could read the recommendations.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

DwoggurdSun 27-Sep-09 11:25 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#26996, "I like the idea"
In response to Reply #0


          

It's not failproof against OOC buddies, but probably would not hurt either.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

DaevrynSun 27-Sep-09 11:12 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26995, "RE: New command suggestion."
In response to Reply #0


          

For various reasons I'm against the idea of a "failsafe", but automating the tracking of cabal recommendations isn't a bad idea.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ZulghinlourTue 29-Sep-09 02:41 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27011, "Yeah, I agree with that (n/t)"
In response to Reply #3


          

n/t

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

ArtificialSun 27-Sep-09 10:01 PM
Member since 22nd Apr 2008
1180 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26993, "RE: New command suggestion."
In response to Reply #0


  

          

I like the idea of 3+ recs is an induction, or perhaps leader just rubber stamps it.

However I would absolutely disagree that a playerbase can be called mature, let alone be expected to be mature.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
JavaSun 27-Sep-09 10:06 PM
Member since 07th Apr 2003
1055 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#26994, "I HATE that idea. A lot."
In response to Reply #1


          

The leader should have the say in who gets in/doesn't get in. There shouldn't be people getting inducted into the cabal, that the leader has never met.

With a system like that, it would quickly become a situation where the leader just NEVER does inductions.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
KadsuaneMon 28-Sep-09 06:01 AM
Member since 04th Mar 2003
169 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26997, "RE: I HATE that idea. A lot."
In response to Reply #2


          

Compared this to the system we have now where most leaders just pass the buck until they have no possible reason to not do the final fluff interview and induct the person.


Whats the big difference except for less run around?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
JavaMon 28-Sep-09 12:25 PM
Member since 07th Apr 2003
1055 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#27002, "The big difference.."
In response to Reply #5


          

Is that the leader always has the final say, in the current system.

In your system, someone can just avoid the leader indefinately, and get inducted through recs.

Plus, it's been my experience that people will usually hand out recs like candy, even to people that don't deserve it. To a large extent, Leaders are a quality control for the cabal. They can't do that if they never see the app until he's already inducted.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
ScrimbulTue 29-Sep-09 10:01 AM
Member since 22nd Apr 2003
884 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM Click to send message via ICQ
#27008, "Yes they can. Induct x none;tell x #### off and delete...."
In response to Reply #9


  

          

.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
KadsuaneTue 29-Sep-09 02:17 PM
Member since 04th Mar 2003
169 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27009, "He probably read over the part where I said leadership ..."
In response to Reply #11


          

n/t

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
JavaTue 29-Sep-09 02:32 PM
Member since 07th Apr 2003
1055 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#27010, "Yeah you said that. But then essentially removed their ..."
In response to Reply #12


          

Biggest role being having control over who does and doesn't get inducted into the cabal.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
KadsuaneTue 29-Sep-09 04:14 PM
Member since 04th Mar 2003
169 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27012, "Still that point."
In response to Reply #13


          

Nothing is stopping a leader from leading or inducting.. or uninducting for that matter. Most of your issues have an ingame fix of a leader just continuing to do his job.


Seems like the bigwigs have pretty much spoken on this topic anyway you can flame me on the next thread.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
KadsuaneMon 28-Sep-09 06:07 AM
Member since 04th Mar 2003
169 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26998, "RE: New command suggestion."
In response to Reply #1


          

When I was talking about a maturing and more responsible playerbase. I was mostly referring to our non-cf lives, and over all play times have dropped off for almost all players.

Gone are the days of leaders being on ten hours a day every day for the duration of the character. Our cabal system reflects a play style that no longer applies to most players, with exception of the Bambizlos of cf most of us have become part time players. Maybe its time to change the process to reflect this and to make is more manageable and less frustrating?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
QuixoticMon 28-Sep-09 08:11 AM
Member since 09th Feb 2006
837 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#26999, "RE: changing playerbase"
In response to Reply #6


          

Yes, our pbase doesn't look like it once did.

Case:

Yesterday I was thinking about a new character idea as I was working around the house, and my CF stream of consciousness was interrupted by, "Boy, these gutter screens are pretty slick. I hope they work like they are supposed to."

I'm probably lucky I didn't fall off the roof.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
wareagleMon 28-Sep-09 03:03 PM
Member since 19th Aug 2007
201 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27003, "Haha this made me laugh."
In response to Reply #7


          

It's so terribly true.

It doesn't feel like forever ago the choice was skipping class or not.

Now it's uhhh well, I don't have a choice of whether I do it or not. It's a matter of when I'm going to do it.

And it isn't so easy to procrastinate anymore.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #26992 Previous topic | Next topic