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Cerunnir | Fri 18-Sep-09 03:48 AM |
Member since 21st Oct 2003
294 posts
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#26893, "The Social Community aspect of Carrion Fields."
Edited on Fri 18-Sep-09 04:14 AM
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If you go to any of the top muds on the top mud sites, you will notice one major difference between them and Carrion Fields. They have a developed social aspect to it. Because Carrion Fields is a completly role play focused game when your logged on, this is an aspect to online gaming that is severly lacking here. With the introduction of the new and improved newbie channel, we finally got a tool to help out newbies beyond level 10 which was awesome. Ive found myself asking questions there myself, even though im a 10+ years veteran. Now onto my point.
If you look at a game like WoW with over 10 million subscribers paying 15 dolllars a month to play. Im certain that you will find that a good portion of the players play the game because of the social community aspect, and not because they find the game awesome fun. They would say that the game is pretty good, but im staying because of the online friends I got here.
This mud, even though great, has been steadily losing players over the years. Ive been following the advertisment forums, and I belive that advertisement is a great idea. However, there is a steady stream of new players trying Carrion Fields out. I notice them asking complete-newbie question on the newbie channel. What we need to do is introduce them to the OOC community as early as possible, since what makes people stick to a game is as much the OOC stuff as the in game stuff.
My suggestion is this. Either we need to introduce a tutor system into the game, where the people who answer yes to the "New to Carrionfields question" get assigned an OOC tutor on AIM or MSN (or an in game way to chat to them in an OOC manner). The other suggestion came from Lokain in dangeroom, which is an offial chat room on the official page. Where you can discuss and chat both in game and out of game stuff, not limited to the basic questions that the newbie channel offer. Ive picked up 3 or 4 people and added them to AIM, when they posted on QHCF or officials and helped them along. I introduced them to the ooc community, helped them with suggestions on how to gear and where to find stuff suitable for the class. I helped them find areas, general locations, suggestions for ranking places. Essentially a much more specific help than the newbie channel offer. But even more imporant.. the social aspect of chatting.
The game help made it easier for them to play, but the social aspect was what made them stay.
I know alot of imms are against the whole OOC/AIM/MSN/Dangeroom thing, but it is AIM, MSN and Dangeroom that is the reason this game is still alive. If not for the ooc connections and community aspect CF would be dead and gone years ago. If a chat room is added to the official page, it must be possible to log in without registering an account.
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Left Field,
Jugynheim,
26-Sep-09 05:13 AM, #26
RE: The Social Community aspect of Carrion Fields.,
Zulghinlour,
25-Sep-09 08:42 PM, #25
Thumbs up. NT,
Batman (Anonymous),
26-Sep-09 10:37 AM, #27
*SNIFF* I got kick/banned 10secs after joining dangeroo...,
Amberion,
26-Sep-09 11:40 AM, #28
No immortal response at all?,
Cerunnir,
25-Sep-09 04:03 PM, #22
I had nothing useful to say, so, said nothing. (n/t),
Daevryn,
25-Sep-09 05:57 PM, #23
That is fine I guess. Just hate to see the game slowly ...,
Cerunnir,
25-Sep-09 06:00 PM, #24
Impeccable reasoning.,
Semaphore,
18-Sep-09 07:44 PM, #17
RE: Impeccable reasoning.,
Cerunnir,
20-Sep-09 07:03 AM, #20
An added bonus for me,
Lokain,
18-Sep-09 02:28 PM, #16
RE: An added bonus for me,
Cerunnir,
21-Sep-09 06:36 AM, #21
RE: The Social Community aspect of Carrion Fields.,
A2,
18-Sep-09 01:15 PM, #14
RE: The Social Community aspect of Carrion Fields.,
Cerunnir,
18-Sep-09 01:22 PM, #15
RE: The Social Community aspect of Carrion Fields.,
Isildur,
18-Sep-09 12:20 PM, #12
RE: The Social Community aspect of Carrion Fields.,
Cerunnir,
18-Sep-09 01:14 PM, #13
RE: The Social Community aspect of Carrion Fields.,
Splntrd,
18-Sep-09 09:29 AM, #11
I agree, with some cynical reasoning.,
GinGa,
18-Sep-09 08:30 AM, #9
RE: I agree, with some cynical reasoning.,
Cerunnir,
18-Sep-09 08:47 AM, #10
No. NT,
Batman (Anonymous),
18-Sep-09 08:16 AM, #8
If my friends didn't play, I most certainly wouldn't...,
Daning,
18-Sep-09 07:35 AM, #7
RE: The Social Community aspect of Carrion Fields.,
-flso,
18-Sep-09 07:21 AM, #6
Totally agree,
Grudan,
18-Sep-09 07:16 AM, #5
Very good point! ~,
Rodriguez,
18-Sep-09 06:52 AM, #4
I think you're spot-on,
Mekantos,
18-Sep-09 04:47 AM, #2
RE: I think you're spot-on,
Cerunnir,
18-Sep-09 05:40 AM, #3
Aye, it is easy for the imms to lose touch when they ha...,
Semaphore,
18-Sep-09 07:55 PM, #18
Couldn't agree more,
Torak,
19-Sep-09 10:42 AM, #19
Both hands up n/t,
Dervish,
18-Sep-09 04:06 AM, #1
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Jugynheim | Sat 26-Sep-09 05:08 AM |
Member since 10th Jul 2009
43 posts
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#26965, "Left Field"
In response to Reply #0
Edited on Sat 26-Sep-09 05:13 AM
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Personally I agree with Zulgh about the chat aspects of the game. There are a host of arguments for why you shouldn't add it and it's really not the best player friendly method by which to give players a lasting desire to keep playing CF.
Edit: I think RP is the best method by which to get a feel for CF and its players and to enjoy the game itself. I really don't like the whole add me to (insert instant messenger) because it lends itself too much to out of context info sharing and general BS. End Edit:
Personally, however the biggest killer to (in my case wannabe) RP and continuing to play the game beyond a point is character aging/death and just how damn addictive CF is.
From observation, most characters delete. Chalk it up to most people having the attention span of a gnat on crank or what have you, but age dying because of hours played, essentially makes CF a waste of time and effort for some. I understand and even partially agree with some of the arguments as to why age death is likewise a good thing but I'd argue that losing a fraction or more of Con each time you die, whether to mob or player already takes care of the threat of forever characters all by itself.
But in my mind, age death is a perpetual lurking presence that tends to undermine my interest in estabilishing in-game social networks with other players aside from a very rare few. Hell, it even makes me resent having to waste in game time typing or pasting a role even though I agree they're very useful. Even if I'm thoroughly enjoying trying to RP with someone, amidst the constant wheres and who pks necessity requires, I feel like I'm wasting precious time.
When I play a PK focused character, (and I play way too many consecutive hours) I invariably end up getting burnt out because it seems like the game is just a constant ebb and flow of get nicely geared, die, regear, get nicely geared, die.. add infinitum.
I don't seem to have the knack for playing an RP driven character or even a fair mix of RP and PK, because the RP aspect always seems like I'm just burning my character down time wise.
On the addictive aspect of CF, well that's what any game strives to be. So fun that you actually weigh your options when it comes to trying to decide whether to go grab that movie or do whatever, or keep playing because you're having fun already.
I probably shouldn't bash the whole aging aspect of the game, in hindsight because it's what makes it easy to decide that I can put my time to better use. Keep in mind, I once had managed to hero imm and kick myself now for not following through, so I'm definitely not saying CF isn't a good use of time, except as a mortal at least, in my mind it seems to lean that way.
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Zulghinlour | Fri 25-Sep-09 08:42 PM |
Member since 04th Mar 2003
9792 posts
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#26963, "RE: The Social Community aspect of Carrion Fields."
In response to Reply #0
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>If you go to any of the top muds on the top mud sites, you >will notice one major difference between them and Carrion >Fields. They have a developed social aspect to it. Because >Carrion Fields is a completly role play focused game when your >logged on, this is an aspect to online gaming that is severly >lacking here.
And that is purely the design of the game. Every single game (including all those you mentioned above) are NOT roleplaying games. When you turn your game into a chatroom it becomes a chatroom, not an immersive atmosphere.
> With the introduction of the new and improved >newbie channel, we finally got a tool to help out newbies >beyond level 10 which was awesome. Ive found myself asking >questions there myself, even though im a 10+ years veteran. >Now onto my point.
Which I think is a great way to keep it. People can instant answers to their questions (newb and vet alike), and it's not JUST the Immortals being involved.
>This mud, even though great, has been steadily losing players >over the years. Ive been following the advertisment forums, >and I belive that advertisement is a great idea. However, >there is a steady stream of new players trying Carrion Fields >out. I notice them asking complete-newbie question on the >newbie channel.
Which is exactly what it is for...I'm lost...
>What we need to do is introduce them to the >OOC community as early as possible, since what makes people >stick to a game is as much the OOC stuff as the in game >stuff.
The CF forum is there...the Dio's forum is there...the #dangeroom exists...All of these ARE community. The only difference I see you proposing is to shove it in their face first thing. I honestly don't see that making nearly the difference that you do.
>My suggestion is this. Either we need to introduce a tutor >system into the game, where the people who answer yes to the >"New to Carrionfields question" get assigned an OOC tutor on >AIM or MSN (or an in game way to chat to them in an OOC >manner).
I have ZERO interest in this. I don't even want to think of how many complaints I get because somebody says 'yes', and gets an OOC tutor who then never responds/stopped playing two months ago/etc.
>The other suggestion came from Lokain in dangeroom, >which is an offial chat room on the official page. Where you >can discuss and chat both in game and out of game stuff, not >limited to the basic questions that the newbie channel offer.
Yet another thing for the Immortals to monitor, yay. A place that turns into the WoW channels that everyone I know of who plays the game...turns OFF! "LFG 35 Evil!".
>Ive picked up 3 or 4 people and added them to AIM, when they >posted on QHCF or officials and helped them along. I >introduced them to the ooc community, helped them with >suggestions on how to gear and where to find stuff suitable >for the class. I helped them find areas, general locations, >suggestions for ranking places. Essentially a much more >specific help than the newbie channel offer. But even more >imporant.. the social aspect of chatting.
Great! YOU are actually building the community. Very few people actually do that. I still don't see why there needs to be a place for this IN the game.
>I know alot of imms are against the whole >OOC/AIM/MSN/Dangeroom thing, but it is AIM, MSN and Dangeroom >that is the reason this game is still alive. If not for the >ooc connections and community aspect CF would be dead and gone >years ago. If a chat room is added to the official page, it >must be possible to log in without registering an account.
I don't see us adding a chatroom. The Community exists. People don't seem to have a problem finding it here, on Dio's or in #dangeroom. So long, and thanks for all the fish!
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#26966, "Thumbs up. NT"
In response to Reply #25
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Amberion | Sat 26-Sep-09 11:40 AM |
Member since 06th Jun 2007
945 posts
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#26967, "*SNIFF* I got kick/banned 10secs after joining dangeroo..."
In response to Reply #25
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n/t Always shoot first and then call whatever you hit the target.
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Daevryn | Fri 25-Sep-09 05:57 PM |
Member since 13th Feb 2007
11117 posts
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#26959, "I had nothing useful to say, so, said nothing. (n/t)"
In response to Reply #22
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Semaphore | Fri 18-Sep-09 07:40 PM |
Member since 31st Jul 2009
25 posts
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#26910, "Impeccable reasoning."
In response to Reply #0
Edited on Fri 18-Sep-09 07:44 PM
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You make a really good case for OOC aspects. We need more players, I am willing to do some flyering if staff makes good flyers. The ones that were posted suck. In fact I'm probably not going to play much until we start driving for noobs.
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Cerunnir | Fri 18-Sep-09 01:11 PM |
Member since 21st Oct 2003
294 posts
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#26906, "RE: The Social Community aspect of Carrion Fields."
In response to Reply #12
Edited on Fri 18-Sep-09 01:14 PM
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>>They have a developed social aspect to it. > >As dysfunctional and annoying as it is, what do you call >Dio's? >
Dio's is a forum, and offer an excellent source of information though the boards and the wiki. However its not interactive enaugh, and its not mentioned or linked in ANY way from the official page. What we need is an official way to get new players introduced to the community at the same time as they log on the first time.
>>With the introduction of the new and improved >>newbie channel, we finally got a tool to help out newbies >>beyond level 10 which was awesome. > >*flex* > >>that you will find that a good portion of the players play >the >>game because of the social community aspect, and not because >>they find the game awesome fun. > >Agreed. If I had no one with which to discuss "cf stuff" then >I'm not sure I'd stick with it as much as I have. But then >I'm a sucker for theory crafting. >
This is the essence of it essentially. If you do not get people straight into the social aspect, as someone else mentioned, the game will feel cold and empty. This result in someone logging in perhaps making it though the academy before they leave and never return.
>>introduce a tutor >>system into the game, where the people who answer yes to the >>"New to Carrionfields question" get assigned an OOC tutor on >>AIM or MSN (or an in game way to chat to them in an OOC >>manner). > >Who approves potential tutors? What are the requirements? >Would these be mortals, or potentially heroimms?
To be honest I like the idea of an official chat room more than the tutor idea, and this question about requirements is also part of the problem. Imms just have to trust that the tutor does what he signed up to be. The requirement could be as simple as "respected veteran members of the community".
> >Consider the types of question a newbie would ask his tutor, >in whatever system you're envisioning. Why couldn't that be >asked on the newbie channel?
Because if it digress into chatter that answer questions in more specific ways its immediatly nuked. Newbie channel is for game play questions, not questions like "Where can I find nice lowbie gear for my warrior?" Alot of people would say that they should go out there an find out themselves, because that is how you learn. BUT it is also how you push people away. Additionally the tutor wont only answer game play questions. He will be a contact outside the game, an entrance portal into the rest of the community.
> >>which is an offial chat room on the official page. Where you >>can discuss and chat both in game and out of game stuff, not >>limited to the basic questions that the newbie channel >offer. > >So like a chat room equivalent of the OT board? I'd be on >board with that. OTOH message boards are much simpler to >police. The potential for abuse with a real-time chat board >seems "high" to say the least.
Not any higher than dangeroom for example offers now, dangeroom may have a bad reputation but I LOVE hanging out there. Its fun to discuss everything and nothing with people that have a bonding interest. Abuse? Not really, the veterans and semi new players have already formed their OOC connections, and if they wish to share information they can do so already. This would help the newbie who try to find some gear, or get to the past a great deal. Not to mention as a hot-line into the community aspect as I said earlier.
> >Now, obviously these kinds of abuses already take place in >"non-official" chat rooms. But when it's "official" that >means the staff has to police it. And that's time they could >be spending doing something else.
Spent doing what? Improving a game that slowly die because we cant change our thinking? The game still operates as it did 10 years ago, its time to more forward and try out this new thing called social community. (Or rather, we already have a social community, we just need it to be easier access to it for complete new players)
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Splntrd | Fri 18-Sep-09 09:28 AM |
Member since 08th Feb 2004
1096 posts
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#26904, "RE: The Social Community aspect of Carrion Fields."
In response to Reply #0
Edited on Fri 18-Sep-09 09:29 AM
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Just to add my testimonial to the mix: Nowadays, if I didn't have OOC friends to joke around and talk CF with, to help and be helped by, I wouldn't be playing. I'm sure I'm not the only one. Splntrd
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Cerunnir | Fri 18-Sep-09 08:46 AM |
Member since 21st Oct 2003
294 posts
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#26903, "RE: I agree, with some cynical reasoning."
In response to Reply #9
Edited on Fri 18-Sep-09 08:47 AM
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OOC cheating happens and its not something you can do a thing about. Its part of the game, and the imms just have to accept it. I will go as far as to say that OOC contacts is sort of demonized in CF, since it imply cheating. It should be encouraged and helped along, not the other way around. Everything these days are about the social aspect of a thing, like facebook, myspace, all MMO's, twitter. This would only be taking the game out of the 20th century and into the 21th century. But I must point out I wish this as a seperate thing, not something in the game like a chat room.
Lets make some numbers with huge assumptions. Lets say 100 newbies logged in over the last year, and lets assume 10 of them tried it for any decent amount of time. Now lets assume 4 of them still play. I dont think im that far off. If we implement an official way to be social, im certain we could increase that number well beyond 4.
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#26901, "No. NT"
In response to Reply #0
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Daning | Fri 18-Sep-09 07:35 AM |
Member since 12th Dec 2003
19 posts
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#26900, "If my friends didn't play, I most certainly wouldn't..."
In response to Reply #0
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This is all very true.
Thumbs up.
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-flso | Fri 18-Sep-09 07:21 AM |
Member since 02nd Oct 2007
296 posts
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#26899, "RE: The Social Community aspect of Carrion Fields."
In response to Reply #0
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At a minimum, you should add a link to qhcf.net and the diku wiki (diku.qhcf.net/cgi-bin/wiki.pl) to the Help section.
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Grudan | Fri 18-Sep-09 07:16 AM |
Member since 21st Sep 2007
57 posts
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#26898, "Totally agree"
In response to Reply #0
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This has always been one of my greatest conflicts with CF.
I know no one IRL who plays (Although over the past 14 years I've convinced 5 different people to try it, none of them were into mudding.) I don't do Dangerroom, I don't contact people on Aim. Mostly out of respect for the Imm's wish not to 'cheat'. I think people with OOC connections have a HUGE advantage at this game and it bugs me. But why do I keep coming back? Because every now and then after a year or so absence I'd call up Dioxide's forum, or these, and I'd see the people who take part in the forums and I convince myself 'Yeah, there's a community there.' But, there's really not for most people.
On days when I'm really into a character, it's not unheard of for me to put in 4-6 hours a day on a toon. That's 4-6 hours a day spending time with people I can't tell I'm getting married on Saturday, or can't tell I've had a bad day, or can't even explain I have to go afk because there's an earthquake outside because it's an rp mud.
When my current toon dies I have to pretend I don't know people I laugh and joke with every day today with the next. I go back to knowing zero people in the game. If I were the morose sort I'd think it's sort of depressing really.
The OOC community (as little as I participate) is what keeps me coming back. The game's fun and all, but I can only start over with zero friends so many times before I just decide to go hang out with real people who won't delete any day now.
I'd love it if we made something like this official.
My two cents.
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Rodriguez | Fri 18-Sep-09 06:52 AM |
Member since 30th Jan 2005
367 posts
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#26897, "Very good point! ~"
In response to Reply #0
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Mekantos | Fri 18-Sep-09 04:47 AM |
Member since 06th Dec 2003
796 posts
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#26895, "I think you're spot-on"
In response to Reply #0
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I don't even play anymore, but I can say that when I did I always had a least one, at most three or four, people that I knew OOC and could communicate with. Even if it's just to gloat that you pwned a group in arial city, or bitch about some perceived OP combo, it's important to have some way to relate this. We're all social creatures, and on some level even the most immersed RP'er, who utterly shuns OOC intrusions into his/her gametime, likes to make contact with like-minded people.
I understand the hesitation the staff has always had. But, I'd propose this thought: You all have each other and no one can say it's wrong, but the players don't have that perk without it being questionably OOC/cheaterish.
Back when I first came to the MUD, I had a couple friends who I knew in real life and we all played it and talked about it. That's what got us hooked, I think. Having tried a few other MUDs over the years, I never felt any attachment. The whole experience was stark and cold by comparison. Anyway, I'm droning on.
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Semaphore | Fri 18-Sep-09 07:55 PM |
Member since 31st Jul 2009
25 posts
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#26911, "Aye, it is easy for the imms to lose touch when they ha..."
In response to Reply #2
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A great suggestion for the game.
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Torak | Sat 19-Sep-09 10:41 AM |
Member since 15th Feb 2007
1216 posts
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#26912, "Couldn't agree more"
In response to Reply #2
Edited on Sat 19-Sep-09 10:42 AM
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Without the social aspect, the game is as good as solitaire - you're not Rambo unless you can show someone. The fact that the "other website" is almost shunned when it's a prime place for logs/questions/etc is bad enough. Don't get me started on all the changes that have gone into the game that kick newbies in the ass (try explaining to the mage why he gets owned by the berserker without ABS - the last newbie I tried to explain ABS to said 'That's retarded' and deleted).
The game needs to evolve and it's been evolving in the wrong direction for a long time.
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Dervish | Fri 18-Sep-09 04:06 AM |
Member since 11th Oct 2003
617 posts
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#26894, "Both hands up n/t"
In response to Reply #0
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