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NianSat 15-Aug-09 08:02 AM
Member since 05th Jun 2009
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#26364, "Any thoughts about connection and distance from the server?"


          

Pretty much everyone is on a high-speed connection these days, the huge gaps are gone. But especially then the little differences matter most.

This is a ping www.carrionfields.com result from my pc:

Reply from 207.44.136.67: bytes=32 time=135ms TTL=54
Reply from 207.44.136.67: bytes=32 time=137ms TTL=54
Reply from 207.44.136.67: bytes=32 time=133ms TTL=54
Reply from 207.44.136.67: bytes=32 time=135ms TTL=54

And a tracert takes 20 hops to get there, with the same ms mileage, once it leaves the country. So usually hops of at least 100 ms and more, occasionally much more.

By no means do I experience having a slow connection, if mine is slower than that of other people, it's not humanly noticeable, unless you perhaps monitor it, but I'm not that anal ...

Still, the unnoticable little difference may be enough, say I'm 20 to 50 ms slower on a command, with all things equal, that would be a disadvantage, no matter how tiny the difference. All things added up, it may become fairly significant.

I may be seeing ghosts, but I do think I have experienced occasions where my 'slow' response was directly responsible for reacting too late.


What are your thoughts about all of this?

  

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IsildurSat 15-Aug-09 08:04 AM
Member since 04th Mar 2003
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#26365, "RE: Any thoughts about connection and distance from the..."
In response to Reply #0


          

Yes there is higher latency for players outside the U.S. Yes its probably a slight disadvantage. Unfortunately there's not really anything that can be done about it.

  

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vargalSat 15-Aug-09 08:12 AM
Member since 07th Apr 2004
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#26366, "Not without rebuilding the game from scratch nt"
In response to Reply #1


          

nt

  

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IsildurSat 15-Aug-09 03:47 PM
Member since 04th Mar 2003
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#26409, "RE: Not without rebuilding the game from scratch nt"
In response to Reply #2


          

No, even that wouldn't help. The latency for overseas folks is just a factor of the additional hosts between them and the server running CF. That's why its apparent even using applications like "ping" or "traceroute" that don't touch the CF code at all.

  

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NianSat 15-Aug-09 04:02 PM
Member since 05th Jun 2009
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#26410, "Theoretically you could build in response timer checks"
In response to Reply #4


          

That refactor your lag intervals, but to keep it viable, you would have to keep so many things in mind ... and still it would be unpredictable, and unworkable. It would end up a guestimation which could help or totally skew things up.

Not worthy of the effort, even if you manage to get something workable, which I think is doubtful.

  

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LokainSat 15-Aug-09 12:13 PM
Member since 03rd Jul 2009
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#26388, "RE: Any thoughts about connection and distance from the..."
In response to Reply #1


          

Isildur, fess up, when you saw this topic you nearly pissed your pants from excitement. Am I right?

  

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