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Nian | Sat 15-Aug-09 08:02 AM |
Member since 05th Jun 2009
77 posts
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#26364, "Any thoughts about connection and distance from the server?"
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Pretty much everyone is on a high-speed connection these days, the huge gaps are gone. But especially then the little differences matter most.
This is a ping www.carrionfields.com result from my pc:
Reply from 207.44.136.67: bytes=32 time=135ms TTL=54 Reply from 207.44.136.67: bytes=32 time=137ms TTL=54 Reply from 207.44.136.67: bytes=32 time=133ms TTL=54 Reply from 207.44.136.67: bytes=32 time=135ms TTL=54
And a tracert takes 20 hops to get there, with the same ms mileage, once it leaves the country. So usually hops of at least 100 ms and more, occasionally much more.
By no means do I experience having a slow connection, if mine is slower than that of other people, it's not humanly noticeable, unless you perhaps monitor it, but I'm not that anal ...
Still, the unnoticable little difference may be enough, say I'm 20 to 50 ms slower on a command, with all things equal, that would be a disadvantage, no matter how tiny the difference. All things added up, it may become fairly significant.
I may be seeing ghosts, but I do think I have experienced occasions where my 'slow' response was directly responsible for reacting too late.
What are your thoughts about all of this?
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vargal | Sat 15-Aug-09 08:12 AM |
Member since 07th Apr 2004
384 posts
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#26366, "Not without rebuilding the game from scratch nt"
In response to Reply #1
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Nian | Sat 15-Aug-09 04:02 PM |
Member since 05th Jun 2009
77 posts
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#26410, "Theoretically you could build in response timer checks"
In response to Reply #4
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That refactor your lag intervals, but to keep it viable, you would have to keep so many things in mind ... and still it would be unpredictable, and unworkable. It would end up a guestimation which could help or totally skew things up.
Not worthy of the effort, even if you manage to get something workable, which I think is doubtful.
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