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Gameplay | Topic subject | Any thoughts about connection and distance from the server? | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=26364 |
26364, Any thoughts about connection and distance from the server?
Posted by Nian on Wed 31-Dec-69 07:00 PM
Pretty much everyone is on a high-speed connection these days, the huge gaps are gone. But especially then the little differences matter most.
This is a ping www.carrionfields.com result from my pc:
Reply from 207.44.136.67: bytes=32 time=135ms TTL=54 Reply from 207.44.136.67: bytes=32 time=137ms TTL=54 Reply from 207.44.136.67: bytes=32 time=133ms TTL=54 Reply from 207.44.136.67: bytes=32 time=135ms TTL=54
And a tracert takes 20 hops to get there, with the same ms mileage, once it leaves the country. So usually hops of at least 100 ms and more, occasionally much more.
By no means do I experience having a slow connection, if mine is slower than that of other people, it's not humanly noticeable, unless you perhaps monitor it, but I'm not that anal ...
Still, the unnoticable little difference may be enough, say I'm 20 to 50 ms slower on a command, with all things equal, that would be a disadvantage, no matter how tiny the difference. All things added up, it may become fairly significant.
I may be seeing ghosts, but I do think I have experienced occasions where my 'slow' response was directly responsible for reacting too late.
What are your thoughts about all of this?
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26365, RE: Any thoughts about connection and distance from the server?
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Yes there is higher latency for players outside the U.S. Yes its probably a slight disadvantage. Unfortunately there's not really anything that can be done about it.
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26366, Not without rebuilding the game from scratch nt
Posted by vargal on Wed 31-Dec-69 07:00 PM
nt
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26409, RE: Not without rebuilding the game from scratch nt
Posted by Isildur on Wed 31-Dec-69 07:00 PM
No, even that wouldn't help. The latency for overseas folks is just a factor of the additional hosts between them and the server running CF. That's why its apparent even using applications like "ping" or "traceroute" that don't touch the CF code at all.
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26410, Theoretically you could build in response timer checks
Posted by Nian on Wed 31-Dec-69 07:00 PM
That refactor your lag intervals, but to keep it viable, you would have to keep so many things in mind ... and still it would be unpredictable, and unworkable. It would end up a guestimation which could help or totally skew things up.
Not worthy of the effort, even if you manage to get something workable, which I think is doubtful.
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26388, RE: Any thoughts about connection and distance from the server?
Posted by Lokain on Wed 31-Dec-69 07:00 PM
Isildur, fess up, when you saw this topic you nearly pissed your pants from excitement. Am I right?
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