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laxman | Sat 20-Jun-09 01:07 AM |
Member since 18th Aug 2003
1867 posts
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#25301, "since we are making the game more mage friendly"
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How about we make the game a teenzy weenzy bit more villager friendly
this has been asked 98987987987987987987987 times before but
Can you put a key into the hidden and secret rooms in galadon please.
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Risk and reward.,
Dallevian,
21-Jun-09 09:19 AM, #13
RE: since we are making the game more mage friendly,
Daevryn,
20-Jun-09 02:23 PM, #4
Sure it is unfriendlier to Battle than it is to the oth...,
Quixotic,
20-Jun-09 03:05 PM, #5
RE: Sure it is unfriendlier to Battle than it is to the...,
Straklaw,
20-Jun-09 03:50 PM, #6
My point was lost on you,
Daevryn,
20-Jun-09 08:58 PM, #9
I was being difficult because I remember time when I pl...,
Quixotic,
20-Jun-09 10:19 PM, #10
so your saying there is a key,
laxman,
20-Jun-09 04:02 PM, #7
RE: so your saying there is a key,
Daevryn,
20-Jun-09 08:56 PM, #8
Actually,
Susubienko,
20-Jun-09 10:20 PM, #11
Those two rooms are not created equal,
Rade,
20-Jun-09 09:05 AM, #2
Thus said the necro to the villager. NT,
Quixotic,
20-Jun-09 02:21 PM, #3
Before I got on this relentless necro bent,
Rade,
21-Jun-09 12:27 AM, #12
Totally. nt,
Stunna,
20-Jun-09 07:23 AM, #1
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Dallevian | Sun 21-Jun-09 09:19 AM |
Member since 04th Mar 2003
1646 posts
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#25335, "Risk and reward."
In response to Reply #0
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I like having the locked rooms in Galadon. Galadon is already the easy-kill zone for ragers. The chance they may get stuck in there and turned into mush from a combined Tribunal effort balances some of the easy reward they get with a nice splash of risk.
Do away with the key, at that.
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Quixotic | Sat 20-Jun-09 03:05 PM |
Member since 09th Feb 2006
837 posts
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#25323, "Sure it is unfriendlier to Battle than it is to the oth..."
In response to Reply #4
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If you get summoned in there before you obtain the key, you can't simply quaff to escape.
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Daevryn | Sat 20-Jun-09 08:58 PM |
Member since 13th Feb 2007
11117 posts
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#25328, "My point was lost on you"
In response to Reply #5
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It's unfriendly to Battle warriors, sure. Battle gets lots of classes that can deal with a lock even without a key. If it's all warriors and none of those classes as a cabal, I don't feel worse for it than I do if Empire dies because they don't have a healer on at the moment.
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Quixotic | Sat 20-Jun-09 10:19 PM |
Member since 09th Feb 2006
837 posts
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#25329, "I was being difficult because I remember time when I pl..."
In response to Reply #9
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Battle and there wasn't twenty villagers in the cabal, let alone logged on.
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laxman | Sat 20-Jun-09 04:02 PM |
Member since 18th Aug 2003
1867 posts
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#25325, "so your saying there is a key"
In response to Reply #4
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and if your refering to the thief skill I will curse you.
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Susubienko | Sat 20-Jun-09 10:20 PM |
Member since 10th Jun 2009
113 posts
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#25330, "Actually"
In response to Reply #8
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That key's been in the village pit semi-regularly for the last two weeks. Several of us know about it, though of course when I or another with pick lock was on, it wasn't necessary.
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Rade | Sat 20-Jun-09 09:05 AM |
Member since 04th Mar 2003
157 posts
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#25311, "Those two rooms are not created equal"
In response to Reply #0
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I like the fact that there's no key (AFAIK) to one of those in a nifty roleplay way.
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Quixotic | Sat 20-Jun-09 02:21 PM |
Member since 09th Feb 2006
837 posts
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#25317, "Thus said the necro to the villager. NT"
In response to Reply #2
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Rade | Sun 21-Jun-09 12:27 AM |
Member since 04th Mar 2003
157 posts
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#25332, "Before I got on this relentless necro bent"
In response to Reply #3
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I played another class almost exclusively. That's when I learned to really like that room. It's neato.
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Stunna | Sat 20-Jun-09 07:23 AM |
Member since 04th Mar 2003
1048 posts
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#25307, "Totally. nt"
In response to Reply #0
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