RE: Poisoner Thieves,
Sebeok,
10-Jun-09 03:17 PM, #1
RE: Poisoner Thieves,
DaeDroug,
10-Jun-09 04:34 PM, #2
RE: Poisoner Thieves,
laxman,
11-Jun-09 06:09 AM, #3
I think I agree, though...,
Splntrd,
12-Jun-09 09:59 PM, #4
RE: I think I agree, though...,
DaeDroug,
13-Jun-09 02:26 AM, #5
Some of this exists.,
Straklaw,
13-Jun-09 03:35 AM, #6
RE: Some of this exists.,
DaeDroug,
13-Jun-09 06:25 AM, #7
HELP CLEANPOISON,
Scrimbul,
13-Jun-09 09:25 PM, #8
RE: HELP CLEANPOISON,
DaeDroug,
13-Jun-09 11:06 PM, #9
RE: HELP CLEANPOISON,
DaeDroug,
15-Jun-09 06:48 AM, #10
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laxman | Thu 11-Jun-09 06:09 AM |
Member since 18th Aug 2003
1867 posts
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#25154, "RE: Poisoner Thieves"
In response to Reply #2
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Look if you want to be conservative all you need to do is keep 2 knock outs on you brewed all the time, after they are out you can brew to your hearts delight. So what if they evaporate just brew more, its not like knock out ingredients are either expensive or hard to come by on some roads.
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Splntrd | Fri 12-Jun-09 09:59 PM |
Member since 08th Feb 2004
1096 posts
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#25169, "I think I agree, though..."
In response to Reply #3
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There's a lot of steps involved in making poisons, it seems like an unnecessary extra burden that they evaporate. Splntrd
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DaeDroug | Sat 13-Jun-09 11:06 PM |
Member since 23rd Oct 2006
46 posts
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#25186, "RE: HELP CLEANPOISON"
In response to Reply #8
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>This is a useful tidbit to know as it's not a skill you need >to practice. If you suspect your poison is about to wear off >you can just clean it and then reapply. > >The vials last a long while but aren't indefinite. > >I agree that the mechanics behind concoction are too >black-box. There's no way to know, even though vigorous >application, how or why ingredients you explore for are better >than ones you can find, only that they are 'better'. > >For instance I'm pretty certain there's no ingredients out >there, or ingredient combination, for neurological poison to >either apply it's varied effects over time faster or >instantly. If this were possible it'd be viable to take >poisoner up to this particular poison and then go binder or >thug. It would also give a better reason to intentionally bug >allies to give you their weaponry to poison for them before >raiding a cabal.
Even if this where the case it would hardly make poisoner thieves very dangerous, they'd still get owned on by pretty much every other class. It would make them useful to have around but still not dangerous, a thief with uber poison on a blade is still not going to get but a couple shots in against any combat class and the chances that one of those hits transfers the poison is nearly negligible.
Also it's not even just a matter of not knowing why one is better then the other it's the issue that on some of them there is no way to even find out. sure you can poison some food with knockout and see how long it knocks you out but with the farther on poisons that's not even possible. I'd be perfectly happy with just being able to compare vials to each other, just like any class can do with their main weapon, why leave poisoners out of that?
I'd also like to reiterate the fact that inhaled poison is nearly useless, there's no way that anyone could count on it in anyway, i can understand with mind control the reasoning behind making it hard but with apply and inhaled mastered out knocking someone out should be a cinch. The harm of making it this way? not much, the thief would only really gain some time to steal a thing or two before they had to leave before they woke up because even if they attacked they'd wake up and most likely still be able to own the thief.
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