RE: Lets talk about alignment changes,
Zulghinlour,
23-May-09 12:47 PM, #5
RE: Lets talk about alignment changes,
Dervish,
23-May-09 01:13 PM, #7
RE: Lets talk about alignment changes,
Zulghinlour,
23-May-09 02:29 PM, #10
RE: Lets talk about alignment changes,
Daevryn,
23-May-09 04:43 PM, #12
So I guess no matter how hard I try I wont get that evi...,
AceBushido,
23-May-09 05:09 PM, #15
RE: Lets talk about alignment changes,
Isildur,
23-May-09 01:57 PM, #8
Alternative idea: "traitor" flaws from the oracle. nt,
Splntrd,
23-May-09 02:25 PM, #9
RE: Lets talk about alignment changes,
Zulghinlour,
23-May-09 02:32 PM, #11
RE: Lets talk about alignment changes,
Isildur,
23-May-09 04:53 PM, #13
Racial alignment is a key part of balance.,
Theerkla,
23-May-09 12:38 PM, #4
I agree to 100% BUT...,
Amberion,
23-May-09 12:20 PM, #3
I think you already get double wrath vuln,
AceBushido,
23-May-09 12:49 PM, #6
it's your alignment, not your wallpaper.~,
Aodh,
23-May-09 11:45 AM, #2
Wallpaper? What's that got to do with anything?,
Straklaw,
23-May-09 04:59 PM, #14
Cosign nt,
AceBushido,
23-May-09 10:47 AM, #1
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Zulghinlour | Sat 23-May-09 12:47 PM |
Member since 04th Mar 2003
9792 posts
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#24834, "RE: Lets talk about alignment changes"
In response to Reply #0
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>So some decent part of CF RP based on the ones trying to >change the alignment of others. Or at least they should try. >Imperials, Acolytes and so on. > >But why its always a punishment, meaning the person always >loses his/her spells/voice and so on? > >I think this prevents some players to RP their lifepath >change. For example I certainly can see one of my chars >changing his align.
I think you're wrong. My opinion is that you want it to be cakewalk-easy, and not have to pay any price. Nobody goes from good to evil at the flip of a switch or vice versa, and there is a price to pay. Take the life of a healer who was empowered by Baerinika, who then turns evil? Where does his power come from now? It sure isn't going to be Baerinika.
From a game balance standpoint, we've pushed that from the empowered to across the board. So we don't end up with a bunch of storm giant battle rager warriors using the black box so they can be evil and not have to worry about anything. So long, and thanks for all the fish!
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Zulghinlour | Sat 23-May-09 02:29 PM |
Member since 04th Mar 2003
9792 posts
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#24840, "RE: Lets talk about alignment changes"
In response to Reply #7
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>Well, as for the healer I agree. > >But a fresh example, that ranger Rourqwet or something like >this. Why he lost his powers? Or bard Proleteria who lost her >voice. > >And no, I dont want it to be cakewalk-easy or something like >this. Moreeven I dont plan to do this myself (though it can be >possible), but I see that other lost their spells/voices and >just wish to ask 'why?'.
As I already posted...From a game balance standpoint, we've pushed that from the empowered to across the board.
>If it would result in many storm ragers going evil, I kinda >agree. But its better to make cloud btw. But I dont think so, >I think it will be just rare examples and if it RP-ed well and >is not resulted in power loss, I think everyone would benefit >from such.
If there is no repercussion for making the change, it's just another bit to flip for the min/max crew that requires no RP enforcement. So long, and thanks for all the fish!
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Daevryn | Sat 23-May-09 04:43 PM |
Member since 13th Feb 2007
11117 posts
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#24843, "RE: Lets talk about alignment changes"
In response to Reply #7
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>But a fresh example, that ranger Rourqwet or something like >this.
In addition to what Zulg already said, animists can't be evil.
Also: the bit about lots of neutral and evil storm giant warriors isn't speculation. It's what we used to have when alignment changing was painless.
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AceBushido | Sat 23-May-09 05:09 PM |
Member since 23rd May 2009
34 posts
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#24846, "So I guess no matter how hard I try I wont get that evi..."
In response to Reply #12
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elf assassin PERIOD would be so much more pimp than drow assassin.
that or wood-elf thief, but to a lesser degree
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Isildur | Sat 23-May-09 01:57 PM |
Member since 04th Mar 2003
5969 posts
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#24838, "RE: Lets talk about alignment changes"
In response to Reply #5
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What you could do, is allow people to choose it from character creation. That would prevent people from initially picking a good/neutral combo, then just roleplaying it terribly. This way you'd have to role-play "evil traitor to my race" from the get-go. Limit the amount of "race traitors" like you do minotaurs. Then give them a bunch of nasty drawbacks that never go away. Some ideas:
All good-aligned healers refuse to heal them, not just the current ones like Darsylon, Akan, etc.
All good-aligned mobs (of a certain rank, relative to the character's rank) are aggro to that character. This will make it a pain to rank.
All mobs of the same race as the character become aggro (just in case they're not included in the "good-aligned" category above, e.g. dwarves).
Pick up a vuln_positive flag (just like currently happens).
All good-aligned merchants refuse to sell to that character.
Automatic life-ling title, e.g. "Traitor to the Light", just so the character can't be a "stealth evil".
Encourage the Fortress cabal to target these characters before normal run-of-the-mill evils, similar to how Empire treats Anathemas.
Maybe add 100xp to their default xp penalty. Just because.
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Splntrd | Sat 23-May-09 02:25 PM |
Member since 08th Feb 2004
1096 posts
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#24839, "Alternative idea: "traitor" flaws from the oracle. nt"
In response to Reply #8
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Zulghinlour | Sat 23-May-09 02:32 PM |
Member since 04th Mar 2003
9792 posts
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#24841, "RE: Lets talk about alignment changes"
In response to Reply #8
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>What you could do, is allow people to choose it from >character creation. That would prevent people from initially >picking a good/neutral combo, then just roleplaying it >terribly. This way you'd have to role-play "evil traitor to >my race" from the get-go. Limit the amount of "race traitors" >like you do minotaurs. Then give them a bunch of nasty >drawbacks that never go away. Some ideas:
Sounds like an awful lot of work for the very few who would use it. It's not something that should be "popular", and it should require some level of intervention for this life-altering change.
You also focus on good -> evil, when there is also neutral -> evil, evil -> good.
So long, and thanks for all the fish!
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Theerkla | Sat 23-May-09 12:38 PM |
Member since 04th Mar 2003
1055 posts
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#24832, "Racial alignment is a key part of balance."
In response to Reply #0
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Take away all racial benefits and inherents, and I'm okay on lightening up on align changes. I bet you if you go over the list of the last 10 characters to try for an align change and at least seven of them are going to be races that are forced into an alignment.
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Amberion | Sat 23-May-09 12:20 PM |
Member since 06th Jun 2007
945 posts
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#24831, "I agree to 100% BUT..."
In response to Reply #0
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... It shouldn't be "easy". There should be some other sort of penalty.
For example, make those who shift alignment to good or evil vuln to the oposit? Or something like that, there SHOULD be a punishment, for maybe a set number of hours? Maybe 100 hours of the chars life? 50? But it shouldn't be as severe as it is in my opinion. Always shoot first and then call whatever you hit the target.
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AceBushido | Sat 23-May-09 12:49 PM |
Member since 23rd May 2009
34 posts
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#24836, "I think you already get double wrath vuln"
In response to Reply #3
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Aodh | Sat 23-May-09 11:45 AM |
Member since 06th Jan 2005
352 posts
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#24830, "it's your alignment, not your wallpaper.~"
In response to Reply #0
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AceBushido | Sat 23-May-09 10:47 AM |
Member since 23rd May 2009
34 posts
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#24827, "Cosign nt"
In response to Reply #0
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