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Panir | Wed 04-Feb-09 04:12 PM |
Member since 22nd Jan 2005
53 posts
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#23678, "Idea flaws vs faster leveling"
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Hey,
With all the complaining about how long it takes to rank up, how about implementing something with flaws. IE for every flaw chosen it reduces your xp penalty (or in the case of having a human flips it negative) by like 100xp at lvl 1 per flaw.
This would allow people to rank their humans up really fast, however they would be cowardly/sickly/stumbly weaklings who puke when they teleport? but in all seriousness how about giving some incentive for taking a flaw? I realize there is a miniscule edge point bonus, but I think that this method would make flaws seem more "attractive"
-P
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RE: Idea flaws vs faster leveling,
Daevryn,
04-Feb-09 07:48 PM, #4
RE: Idea flaws vs faster leveling,
Panir,
05-Feb-09 12:06 AM, #5
RE: Idea flaws vs faster leveling,
Daevryn,
05-Feb-09 08:56 AM, #6
RE: Idea flaws vs faster leveling,
Panir,
05-Feb-09 09:07 AM, #7
Reminds me of Jinrohs dwarf that never practiced anythi...,
Stunna,
05-Feb-09 10:06 AM, #8
Offtopic: how/why he left? nt,
Dervish,
05-Feb-09 02:46 PM, #10
Yea, more or less...,
Stunna,
05-Feb-09 03:28 PM, #11
RE: Idea flaws vs faster leveling,
Isildur,
05-Feb-09 10:20 AM, #9
but then its not a FLAW its a trade. nt,
Stunna,
04-Feb-09 06:24 PM, #2
If I remember correctly,
Dragomir,
04-Feb-09 04:48 PM, #1
Not to all flaws, but you get it for some. n/t,
Amberion,
04-Feb-09 06:27 PM, #3
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Daevryn | Wed 04-Feb-09 07:48 PM |
Member since 13th Feb 2007
11117 posts
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#23683, "RE: Idea flaws vs faster leveling"
In response to Reply #0
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The problem with your idea is that it assumes (incorrectly) that flaws are meant to be attractive.
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Panir | Thu 05-Feb-09 12:06 AM |
Member since 22nd Jan 2005
53 posts
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#23686, "RE: Idea flaws vs faster leveling"
In response to Reply #4
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oh I realize that daev, I was just thinking something to offset steep xp penalties, for example a fire giant that is weaker than the norm costing less to rank than a full toughy fire giant. etc.
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Daevryn | Thu 05-Feb-09 08:56 AM |
Member since 13th Feb 2007
11117 posts
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#23690, "RE: Idea flaws vs faster leveling"
In response to Reply #5
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The thing is, a high XP penalty is as least as much about what your PK range looks like as it is about how fast you level. You'd need a pretty severe flaw of the kind people almost never take (e.g., you're a d-elf necromancer with No Undead) for me to even think about tinkering with that.
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Panir | Thu 05-Feb-09 09:07 AM |
Member since 22nd Jan 2005
53 posts
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#23692, "RE: Idea flaws vs faster leveling"
In response to Reply #6
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Ahh,
I know xp penalties affect pk ranges. I just figured that most flaws well, were pretty bad. at least the ones I had looked at. Also, I think it would make for some interesting flame posts
"yeah! well my mostly retarded, sickly, cowardly fire giant took out your maran!"
-P
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Dervish | Thu 05-Feb-09 02:46 PM |
Member since 11th Oct 2003
617 posts
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#23700, "Offtopic: how/why he left? nt"
In response to Reply #8
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Stunna | Wed 04-Feb-09 06:24 PM |
Member since 04th Mar 2003
1048 posts
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#23681, "but then its not a FLAW its a trade. nt"
In response to Reply #0
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Dragomir | Wed 04-Feb-09 04:48 PM |
Member since 09th Mar 2006
220 posts
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#23680, "If I remember correctly"
In response to Reply #0
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Flaws are for purely RP purposes. You are suppose to get little to no benefit from them. As it is today, I belive you do get a small amount edges points for picking a flaw.
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Amberion | Wed 04-Feb-09 06:27 PM |
Member since 06th Jun 2007
945 posts
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#23682, "Not to all flaws, but you get it for some. n/t"
In response to Reply #1
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n/t Always shoot first and then call whatever you hit the target.
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