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PanirWed 04-Feb-09 04:12 PM
Member since 22nd Jan 2005
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#23678, "Idea flaws vs faster leveling"


          

Hey,

With all the complaining about how long it takes to rank up, how about implementing something with flaws. IE for every flaw chosen it reduces your xp penalty (or in the case of having a human flips it negative) by like 100xp at lvl 1 per flaw.

This would allow people to rank their humans up really fast, however they would be cowardly/sickly/stumbly weaklings who puke when they teleport? but in all seriousness how about giving some incentive for taking a flaw? I realize there is a miniscule edge point bonus, but I think that this method would make flaws seem more "attractive"

-P

  

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Reply RE: Idea flaws vs faster leveling, Daevryn, 04-Feb-09 07:48 PM, #4
Reply RE: Idea flaws vs faster leveling, Panir, 05-Feb-09 12:06 AM, #5
     Reply RE: Idea flaws vs faster leveling, Daevryn, 05-Feb-09 08:56 AM, #6
          Reply RE: Idea flaws vs faster leveling, Panir, 05-Feb-09 09:07 AM, #7
          Reply Reminds me of Jinrohs dwarf that never practiced anythi..., Stunna, 05-Feb-09 10:06 AM, #8
               Reply Offtopic: how/why he left? nt, Dervish, 05-Feb-09 02:46 PM, #10
                    Reply Yea, more or less..., Stunna, 05-Feb-09 03:28 PM, #11
          Reply RE: Idea flaws vs faster leveling, Isildur, 05-Feb-09 10:20 AM, #9
Reply but then its not a FLAW its a trade. nt, Stunna, 04-Feb-09 06:24 PM, #2
Reply If I remember correctly, Dragomir, 04-Feb-09 04:48 PM, #1
     Reply Not to all flaws, but you get it for some. n/t, Amberion, 04-Feb-09 06:27 PM, #3

DaevrynWed 04-Feb-09 07:48 PM
Member since 13th Feb 2007
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#23683, "RE: Idea flaws vs faster leveling"
In response to Reply #0


          

The problem with your idea is that it assumes (incorrectly) that flaws are meant to be attractive.

  

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PanirThu 05-Feb-09 12:06 AM
Member since 22nd Jan 2005
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#23686, "RE: Idea flaws vs faster leveling"
In response to Reply #4


          

oh I realize that daev, I was just thinking something to offset steep xp penalties, for example a fire giant that is weaker than the norm costing less to rank than a full toughy fire giant. etc.

  

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DaevrynThu 05-Feb-09 08:56 AM
Member since 13th Feb 2007
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#23690, "RE: Idea flaws vs faster leveling"
In response to Reply #5


          

The thing is, a high XP penalty is as least as much about what your PK range looks like as it is about how fast you level. You'd need a pretty severe flaw of the kind people almost never take (e.g., you're a d-elf necromancer with No Undead) for me to even think about tinkering with that.

  

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PanirThu 05-Feb-09 09:07 AM
Member since 22nd Jan 2005
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#23692, "RE: Idea flaws vs faster leveling"
In response to Reply #6


          

Ahh,

I know xp penalties affect pk ranges. I just figured that most flaws well, were pretty bad. at least the ones I had looked at. Also, I think it would make for some interesting flame posts

"yeah! well my mostly retarded, sickly, cowardly fire giant took out your maran!"

-P

  

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StunnaThu 05-Feb-09 10:06 AM
Member since 04th Mar 2003
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#23695, "Reminds me of Jinrohs dwarf that never practiced anythi..."
In response to Reply #7


          

I think he had like 7 PKs? Or 2? I don't know, either is pretty remarkable. And his guards brought down a lot of criminals. That was a neat character.

Come to think of it, he always made neat characters. It's a bummer we lost him.

  

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DervishThu 05-Feb-09 02:46 PM
Member since 11th Oct 2003
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#23700, "Offtopic: how/why he left? nt"
In response to Reply #8


          

nt

  

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StunnaThu 05-Feb-09 03:28 PM
Member since 04th Mar 2003
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#23701, "Yea, more or less..."
In response to Reply #10


          

I think certain players, and some (but not all) imms just pissed him off to the point where he wasn't going to deal with it anymore. He and I were what I'd consider to be "good" internet friends... talked for years and years and even spoke in person a couple times. That said, he is hard headed and opinionated at times, which does not mix well with hard headed and opinionated staff members. That, plus personal stuff with his business and his brother made him hang up CF for good. He doesn't even get on AIM anymore. He moved to Wyoming too... and discovered women, work and the outdoors - which will limit the amount of time anyone spends on CF.

  

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IsildurThu 05-Feb-09 10:20 AM
Member since 04th Mar 2003
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#23696, "RE: Idea flaws vs faster leveling"
In response to Reply #6


          

You could just make the edge/flaw modify the amount of xp that character gains from a given kill.

So at a particular rank, he'd still have the same total xp and PK range as a character without the edge/flaw. But he would have gotten there with fewer kills.

  

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StunnaWed 04-Feb-09 06:24 PM
Member since 04th Mar 2003
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#23681, "but then its not a FLAW its a trade. nt"
In response to Reply #0


          

Dd

  

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DragomirWed 04-Feb-09 04:48 PM
Member since 09th Mar 2006
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#23680, "If I remember correctly"
In response to Reply #0


          

Flaws are for purely RP purposes. You are suppose to get little to no benefit from them. As it is today, I belive you do get a small amount edges points for picking a flaw.

  

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AmberionWed 04-Feb-09 06:27 PM
Member since 06th Jun 2007
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#23682, "Not to all flaws, but you get it for some. n/t"
In response to Reply #1


          

n/t

Always shoot first and then call whatever you hit the target.

  

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