Subject: "Unholy Blessed Weapons" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #23460
Show all folders

StraklawSat 17-Jan-09 04:17 PM
Member since 10th Mar 2003
1014 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#23460, "Unholy Blessed Weapons"
Edited on Sat 17-Jan-09 04:23 PM

          

Was thinking about a conversation I had, chatting about CF, where someone commented about killing an AP. My first reaction, as typical, was inquiry about whether they destroyed their unholy blessed weapon. Given how integral these are in most people's views of an anti-paladin's class-set, is it intentional that these weapons can be so easily destroyed? We all know how often we hear about some anti-paladin rage deleting after losing their weapon.

Would it be too out of line to consider the possibility of making it so that these weapons were harder to destroy? Not so much with the idea to make an anti-paladin's life magically easier, but to make it actually seem worthwhile. At the time, I thought about remove taint. If I remember, it's a paladin only power, and would strike me as a fitting person to have to find, in order to cleanse such an unholy weapon.

This makes it a little more difficult than simple get/drop/sac (which if you consider, these weapons are undestroyable by weaponbreaker, etc moves), as well as giving time for there to be interaction while the anti-paladin (or another) tries to regain the weapon, and those who seek to destroy it must find a paladin.

Now, yes, there's usually paladins running around all over the place, but sometimes there's not, so it does give some opportunity. Though, in comparison to who knows what work might be required? Anyways, it was a thought, figured I'd throw it out there.

***Edited to add:
Forgot to mention, given that this strikes me as a still slight advantage to APs, and the idea is to give interaction and incentive for someone to hold their weapon, and keep it away from them, I could see reason to add slightly larger detriments to having your unholy weapon in possession of someone else, or when it finally is destroyed.

Negatives to morale, "weakness" (be it in the form of -hp/m/mv or stats or something), perhaps instead of just damage at destruction, a slightly more long-term "crippling" that wouldn't be character-ending, but cause your life to be difficult for a bit, etc.

Anyways, still just various ideas that I could think of all day so long as it's just my imagination I have to answer to.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

incognitoSat 17-Jan-09 07:09 PM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#23464, "having played several aps"
In response to Reply #0


          

And a couple with big weapons, I am in favour of keeping things as they are.

APs are totally viable without the charges, and especially if they have controls.

If an AP rage deletes after losing a weapon, good riddance.

There are also situations where you can get an ap's weapon onto the ground but can't actually grab it. e.g. If your strength is maladicted. So the saccing can be quite important.

In addition, it does open up a number of interesting tactics, the fact that anyone who has it can sac it at any moment.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #23460 Previous topic | Next topic