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Top General Discussions Gameplay Topic #23116
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AsidMonkThu 01-Jan-09 11:32 AM
Member since 21st Dec 2008
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#23116, "teleporting into cursed rooms"


  

          

how long has it been like this? I've eaten two deaths because of it...

-I'd rather be the sheath to a sword than the bullets to a gun-

  

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ZulghinlourThu 01-Jan-09 03:54 PM
Member since 04th Mar 2003
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#23123, "RE: teleporting into cursed rooms"
In response to Reply #0


          

>how long has it been like this?

Quite awhile now.

>I've eaten two deaths because of it...

Yup. Teleport isn't as safe as it used to be.

So long, and thanks for all the fish!

  

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TheerklaThu 01-Jan-09 11:45 AM
Member since 04th Mar 2003
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#23117, "Longer than a year, probably close to two."
In response to Reply #0


          

With the growth of Thera, teleport became a safer means of travel/hunting then originally intended, so it was changed so that you can teleport into places that you cannot word or teleport out of, thus increasing the risk.

Okay, I looked it up, and it's almost 2 exactly
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=3&topic_id=1082&mesg_id=1082&listing_type=search

  

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IsildurThu 01-Jan-09 12:45 PM
Member since 04th Mar 2003
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#23119, "RE: Longer than a year, probably close to two."
In response to Reply #1


          

It was always possible to teleport into cursed rooms, as far as I know. The most common one I got was the Underdark. I thought the new change was that it's now possible to teleport into death traps as well.

  

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incognitoThu 01-Jan-09 03:28 PM
Member since 04th Mar 2003
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#23121, "other way around"
In response to Reply #2


          

from what I recall.

The ratio of rooms to deathtraps went up, so the risk went down. The ability to land in cursed rooms was added to compensate.

  

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